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Flip and Destroy 4: More Complex Than It Needs to Be Mon 25 May 2009 01:25
<radiant> (SPOILER) Added solution ""Long Mode" 346":
Too bad if this ever gets beaten, the tape won't be obsoleted like with "normal" speed records.
 
Edu002 Tue 19 May 2009 02:24
<J> (SPOILER) Cook : only needed one ball and one press of the power button.
 
Flip and Destroy 3: Destroy This Sun 10 May 2009 05:02
<radiant> (SPOILER) Why yes, you certainly can destroy that! You'd just be wasting your time to do so...besides, that method can go down at least as far as 214.
 
Skirting the Issue Wed 29 Apr 2009 15:44
<Dane> (SPOILER) Cook: snuck around
 
Oscillation Mon 27 Apr 2009 14:15
<Bekah> Fun
 
Cloudy Rain Sun 26 Apr 2009 23:36
<Dane> (SPOILER) Cook: yep
 
Don't Turn Sun 26 Apr 2009 09:04
<gary> (SPOILER) Added speedrun: 501 moves (old: 647).
~
 
the wrong parity Sat 25 Apr 2009 03:25
<radiant> (SPOILER) There we go.

(By the way, is it known how many different squares the "leftover" can go on that still provide for a legal solution?)
 
Don't Turn Fri 24 Apr 2009 21:11
<wowei> (SPOILER) cooked: blue steel and lower teleporter not used
 
Rouge-Like-Like Fri 24 Apr 2009 05:01
<gary> I finally DID IT!
 
The Choice Fri 24 Apr 2009 02:20
<Dane> (SPOILER) Cook: iiii
 
Permutations Fri 24 Apr 2009 02:19
<Dane> (SPOILER) Cook:so easy
 
Fun with Bombs Thu 23 Apr 2009 20:34
<gary> Nice.
 
Don't Turn Wed 22 Apr 2009 13:31
<mm> (SPOILER) Nice, Eric! (I didn't need blue steel.)
 
Four-Six-Two Tue 21 Apr 2009 22:45
<radiant> (SPOILER) Added solution "Four-Six-Three":
What a coincidence. My first solve on the level and it turns out to have been a misnomer all this time.

(Just as a matter of policy: should move overages go down as cooks even when they're as poor as this?)
 
Fun with Bombs Tue 21 Apr 2009 18:06
<wowei> (SPOILER) Added speedrun: 275 moves (old: 309).
pretty nice level and a pretty hard one. and before the fun there is the work here, so i had really many odysseys before reaching the decisive ideas.
 
The electric company Mon 13 Apr 2009 05:11
<gary> (SPOILER) Added speedrun: 93 moves (old: 96).
q
<gary> (SPOILER) Added speedrun: 96 moves (old: 97).
























a
 
1Move Sun 12 Apr 2009 20:16
<radiant> (SPOILER) Added speedrun: 82 moves (old: 86).
So what's the point of this over 2431?
 
HAPPY NEW YEAR- 2008 AD Fri 10 Apr 2009 12:12
<ahole> (SPOILER) Cook: Nice!
 
block cipher Thu 09 Apr 2009 13:52
<radiant> Let's try thinking about this level in terms of "What does it take to construct it?"

Changing the initial text makes a significant difference in the number of times each bit is flipped over the course of the cipher, and this certainly isn't a symmetric cipher, so a chosen key and ending text don't give a very easy path to finding the initial text needed. Brute-forcing the text just gets you into a search space twice as big as trying to brute force the key.

We might have luck trying to look at the function from the perspective of "What are the valid predecessors of 0x0000000000000000?" and, while it may not be feasible to expand the search tree out to the full 1008 (effectively 1007) depth, we might at least be able to eliminate a few of the bits as dead ends.
 
Letter Series: w Thu 09 Apr 2009 05:02
<gary> (SPOILER) Added speedrun: 27 moves (old: 29).
\
 
Camouflage Thu 09 Apr 2009 04:56
<gary> (SPOILER) Added speedrun: 138 moves (old: 148).
qqqq
 
Camouflage Thu 09 Apr 2009 04:55
<gary> (SPOILER) Added speedrun: 138 moves (old: 140).
q
<gary> (SPOILER) Added speedrun: 140 moves (old: 142).
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