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Eggz Thu 10 Sep 2009 23:02
<gary> (SPOILER) Added speedrun: 21 moves (old: 22).
A
<radiant> (SPOILER) Added speedrun: 22 moves (old: 221).
Yeah, pretty sure I'm not supposed to do it this way.
 
Bugging Out Thu 10 Sep 2009 16:13
<devin> a picture bug not a need fixing bug
<radiant> (SPOILER) Added speedrun: 47 moves (old: 55).
What bug is this? I don't see a bug.
 
Keep Off the Grass Thu 10 Sep 2009 16:00
<radiant> (SPOILER) Added speedrun: 254 moves (old: 256).
make that 3 spare ticks
<radiant> (SPOILER) Added speedrun: 256 moves (old: 319).
I don't know how much variance John wanted to allow in solutions here, but this record seems quite cookish. It even takes two fewer ticks than the best "natural" solution.
 
Burning Tree Wed 09 Sep 2009 21:52
<radiant> (SPOILER) Added speedrun: 46 moves (old: 61).
what is this I don't even
 
Double Take Wed 09 Sep 2009 21:47
<radiant> (SPOILER) You might want to wait for a few more solvers to give ratings input, but I see the potential for a Crosshairs-style mod here by sticking a red panel on 6,6. Maybe even on 5,5--if it's possible to pull that one off, it's certainly harder than the 6,6 version.
 
Don't Step On The Lawn Wed 09 Sep 2009 21:35
<radiant> Disregarding the obvious one, it reminds me a lot of "A Long Way Down" (1067).
<devin> Lol
 
Keep Off the Grass Wed 09 Sep 2009 21:26
<devin> this level inspired me to do "Don't Step On The Lawn"
 
Don't Step On The Lawn Wed 09 Sep 2009 21:23
<John Lewis> Wonder what inspired this one...
 
Keep Off the Grass Wed 09 Sep 2009 13:49
<John Lewis> Awesome - thank you, radiant!! This is what I was hoping the original level would be. I'll go ahead and delete the old one, as there's really no reason for it to be there anymore.
 
Keep Off the Rough Wed 09 Sep 2009 08:06
<John Lewis> (SPOILER) Yes, I agree - I kept trying to find some sort of mechanism that would prevent this, but sadly, I wasn't able to come up with anything (hence the green/red tiles).
<radiant> (SPOILER) Added speedrun: 350 moves (old: 370).
I don't know if it was deliberate or not, but the parity challenge in the level (don't dare step off the rough when the light is red or it keeps eating huge chunks of clock!) seems like an unfortunate side effect in an otherwise solid rationing test.
<radiant> (SPOILER) Added speedrun: 370 moves (old: 677).
With 4 ticks to spare!
 
The Wrong Ball (i hate Y + D is their alything else?) Tue 08 Sep 2009 23:46
<radiant> I guess the "most stylish" section on levels.shtml could be an indicator of this "inverse minor league" status, except for two things:

1) I doubt that page gets much publicity, or very many hits (even though it's linked on the front page), and

2) there tends to be a high correlation between style and difficulty ratings (which makes sense from a rater's perspective--the longer you spend trying to crack a level, the more time it has to leave an impression in your mind for when you finally figure out the requisite trick), so most of the levels on the style list are on or near the top difficulty list anyway, with Reflections as a notable exception. But if it's used to list high-quality levels, and a new player to the game checks out the list only to find it packed full of 8 and 9 difficulty levels, how long do you expect it'll take before the player quits and uninstalls the game for not being able to figure anything out?

What you might want to do is put up a Radar post asking for nomination suggestions so we can come up with a pack of maybe 100 levels, spanning the full range of 2 or 3 on up to 9 on the difficulty scale, that would be worth putting in a new subfolder of Official.
 
block cipher Tue 08 Sep 2009 23:39
<gary> ...but wait, people may use the "THIS IS NOT POSSIBLE!!!" comment on this level, because people may find that this is "impossible".
<gary> Well, beginners in Escape usually play the "Very funny." directory and play the ones which are too easy for them... And they rate them without playing.
<radiant> I guess I won't need to release my solution key level then.

Speaking of which, who was the most recent rater here, who put up a 9 in difficulty?
<Tom 7> By request. It's a fantastic creation but maybe a bit cruel to have it in the main collection.

Radiant, very impressive.
 
The Wrong Ball (i hate Y + D is their alything else?) Tue 08 Sep 2009 22:49
<Tom 7> Devin, thanks for playing. The keys like 'y' and 'd' exist precisely to discourage levels like the ones you made. Back in 1998 these were fun or funny, but people are pretty sick of them now. I'm glad you're experimenting but you can be pretty sure your levels will be automatically moved away to the minor leagues if they're like these. When I make a level, it usually takes me several days of work to get it just right. I look forward to seeing some creative ones from you!

Gary: I'm generally not unilaterally moving levels to minor leagues any more. I want triage to be a place where anybody can share their levels, and have the community decide what's great and what's still practice. I think the automatic moving from triage to minorleagues is working pretty well, with the possible downside that it always takes at least 5 days, even for obviously crummy levels. What's missing is a counterpart of minor leagues for levels that have been rated highly by players or that come from designers with excellent track records. I've been meaning to finish doing that but I'm ashamed to say I haven't worked on the escape source code for quite a while. If it gets bad I will act, because I want escape to keep functioning, though.

JL: Thanks for your nurturing comment and props for being brave enough to type a comment that long and thought-out into the level comment editor. ;)

radiant: Yeah? I've thought about doing that kind of thing but I'm skeptical that anybody would really read it. (Or at least, the kinds of people that we'd want to educate.) Still it might be fun to have community documentation even if only the experts are using it.
 
No Passing Zone Tue 08 Sep 2009 22:21
<gary> (SPOILER) Added speedrun: 9 moves (old: 19).
9
9
9
9
9
9
9
9
9
9
9
 
Pop-Up Pairs (Not The Cook Fix) Tue 08 Sep 2009 18:42
<devin> radiant you got a cook 10 20 30 40 is a cook
<devin> radiant its a cook and how did you get 30? the lowest number should be 54.
 
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