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"Double Take" by John Lewis

added 09 Sep 2009 17:28
Solved1/1
Cooked0/1
Difficulty5.00
Style7.00
Rigidity4.00
Shortest Solution
NameSpeedrun
Length66 moves
Byradiant
On11 Sep 2009 00:48

Comments (turn spoilers off)
12638 Double Take John Lewis (411) Fri 11 Sep 2009 00:56  
  Moved to graveyard:
Oh, I see now! I think I'll edit this and upload a second version of the level without the arrow blocks, as I like this solution a lot more.
 
12637 Double Take radiant (1469) Fri 11 Sep 2009 00:48 SPOILER
  Added speedrun: 66 moves (old: 77).
So does this one, it's just faster.
 
12636 Double Take radiant (1469) Fri 11 Sep 2009 00:37 SPOILER
  Added speedrun: 77 moves (old: 129).
This solution works with red panels on both 5,5 and 6,6, and without using the 0/1 or the trap at all. Guess it wouldn't really be a difficult mod after all.
 
12634 Double Take John Lewis (411) Fri 11 Sep 2009 00:09 SPOILER
  Interesting idea, but I'd hate to break away from the green/blue dichotomy of the level design (although I suppose the arrow tile at the bottom already does this...). Also, if I'm understanding this correctly, it would be rather confusing to require the blue and green panels to be pressed at the same time while the red could be pressed at some other point along the way.
 
12615 Double Take radiant (1469) Wed 09 Sep 2009 21:47 SPOILER
  You might want to wait for a few more solvers to give ratings input, but I see the potential for a Crosshairs-style mod here by sticking a red panel on 6,6. Maybe even on 5,5--if it's possible to pull that one off, it's certainly harder than the 6,6 version.
 
12607 Double Take radiant (1469) Wed 09 Sep 2009 18:59 SPOILER
  Added speedrun: 129 moves (old: 155).
 
12606 Double Take John Lewis (411) Wed 09 Sep 2009 17:28  
  'Double Take' uploaded by John Lewis.