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"Double Take" by John Lewis |
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Comments (turn spoilers off) | ||||
12638 | Double Take | John Lewis (411) | Fri 11 Sep 2009 00:56 | |
Moved to graveyard: Oh, I see now! I think I'll edit this and upload a second version of the level without the arrow blocks, as I like this solution a lot more. |
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12637 | Double Take | radiant (1469) | Fri 11 Sep 2009 00:48 | SPOILER |
Added speedrun: 66 moves (old: 77). So does this one, it's just faster. |
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12636 | Double Take | radiant (1469) | Fri 11 Sep 2009 00:37 | SPOILER |
Added speedrun: 77 moves (old: 129). This solution works with red panels on both 5,5 and 6,6, and without using the 0/1 or the trap at all. Guess it wouldn't really be a difficult mod after all. |
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12634 | Double Take | John Lewis (411) | Fri 11 Sep 2009 00:09 | SPOILER |
Interesting idea, but I'd hate to break away from the green/blue dichotomy of the level design (although I suppose the arrow tile at the bottom already does this...). Also, if I'm understanding this correctly, it would be rather confusing to require the blue and green panels to be pressed at the same time while the red could be pressed at some other point along the way. | ||||
12615 | Double Take | radiant (1469) | Wed 09 Sep 2009 21:47 | SPOILER |
You might want to wait for a few more solvers to give ratings input, but I see the potential for a Crosshairs-style mod here by sticking a red panel on 6,6. Maybe even on 5,5--if it's possible to pull that one off, it's certainly harder than the 6,6 version. | ||||
12607 | Double Take | radiant (1469) | Wed 09 Sep 2009 18:59 | SPOILER |
Added speedrun: 129 moves (old: 155). | ||||
12606 | Double Take | John Lewis (411) | Wed 09 Sep 2009 17:28 | |
'Double Take' uploaded by John Lewis. | ||||