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Stay In Single File Sat 26 Sep 2009 20:29
<radiant> (SPOILER) Added speedrun: 166 moves (old: 262).
Assembly Line maybe, but there's only a passing similarity to the original Single File, and Quintuple File removes even that.

Really it's more like Tutorial 19.
 
Quintuple File (v2) Sun 20 Sep 2009 10:34
<radiant> I didn't make this with the deliberate intent of having solutions that worked on both versions, but then I never looked for an exhaustive list of all possible solutions to the first one, so it's not inconceivable at least.
<gary> Sorry, this was done with the Control-0 function.
 
This one is FUN Thu 17 Sep 2009 08:34
<Pat> (SPOILER) Added speedrun: 48 moves (old: 49).

ok









 
-Sweep It- Wed 16 Sep 2009 18:07
<radiant> (SPOILER) Added speedrun: 267 moves (old: 295).
What would we mod it into?

Oh, I guess the teleport's not necessary, you might take that out and clean it up.
<devin> can anybody modify this? lol but seriously
 
Bomb & Stop (More Securitized) Tue 15 Sep 2009 03:06
<gary> ...what's the point? Illegal change...
 
Drawing The Cast 3 Sun 13 Sep 2009 14:40
<radiant> (SPOILER) Added speedrun: 337 moves (old: 715).
Ctrl-0'd
 
Assembly Line (v4.1) Sun 13 Sep 2009 12:01
<radiant> (SPOILER) First off, be sure to use the N key for identifying the individual bots. When it comes time for them to move, remember that bot #1 moves immediately after you do (if able), then #2 (whose movement options may be affected by what #1 did), and so on.

Armed with that much, think to yourself: exactly what is it you need to do in this level, and what might you be able to assemble to help you do it?
<devin> help me
<mm> Holy Swiss GOAT! Radiant, this level has always been just far beyond my horizon - anyhow... ;-)
 
Tutorial Series : Blocks Sat 12 Sep 2009 21:26
<mm> Wow, so I'm your Grandma, right?

Listen, Sweetheart, you're incredibly intelligent, right? So you certainly understand: the point is NOT to copy levels from other authors. That's just a question of Copyright. It's kind of illegal to copy things that other people had invented. Right? You're certainly aware of this, aren't you.

So: try to invent your own levels! I'm pretty sure you're able to create levels that are invented by You and only you! I'd love to see such levels! Try to NOT just copy and paste - but be yourself and stay as inquisitive as you are! I bet you'll come up with just wonderful levels of your own! Right?

Think about it before uploading a level - try to figure out how others might think! Try to wait for a moment - sleep over it - before uploading a level.

We're happy to have you with us! But we're picky! We want to see levels created by you! Devin. I bet you're able to create wonderful levels, I'm pretty sure your can do better than copying levels from others.

Right?!

Take care
Martina
<devin> I'm nine years old
<mm> Devin, may I ask you a question: how old are you? You're inquisitif! That's great! Some of your levels are incredibly innovative - others are just boring.

Ok, I'm Kirima, and I'm just wondering who you are? My name in real life is Martina, I'm from Switzerland, and I'm 50 years old. This is my website:

http://www.mARTinabead.com

I'd love to know more about you as well!

Greetings!
MM
 
9 11 Tribute tower 2 Sat 12 Sep 2009 03:17
<gary> Plagiarism isn't cool...
 
Double Take (v3) Fri 11 Sep 2009 18:07
<mm> (SPOILER) I like this! Though my solution is rather long and different to the clever original.
 
The Wrong Ball (i hate Y + D is their alything else?) Fri 11 Sep 2009 16:58
<Pat> (SPOILER) Added speedrun: 43 moves (old: 45).

OK
 
Keep Off the Grass (Maximum Security Version) Fri 11 Sep 2009 02:06
<radiant> (SPOILER) Added speedrun: 242 moves (old: 250).
oops, did I just take off another tick?
 
Double Take (v2) Fri 11 Sep 2009 01:04
<radiant> (SPOILER) Added speedrun: 64 moves (old: 74).
The red spots don't really do much with the directional blocks gone, but whatever.
 
Double Take Fri 11 Sep 2009 00:48
<radiant> (SPOILER) Added speedrun: 66 moves (old: 77).
So does this one, it's just faster.
<radiant> (SPOILER) Added speedrun: 77 moves (old: 129).
This solution works with red panels on both 5,5 and 6,6, and without using the 0/1 or the trap at all. Guess it wouldn't really be a difficult mod after all.
 
Eggz Fri 11 Sep 2009 00:33
<John Lewis> (SPOILER) Cook: Broke into the exit area by pushing the transponder below the button, then used the panels to open a path to the exit.
 
Double Take Fri 11 Sep 2009 00:09
<John Lewis> (SPOILER) Interesting idea, but I'd hate to break away from the green/blue dichotomy of the level design (although I suppose the arrow tile at the bottom already does this...). Also, if I'm understanding this correctly, it would be rather confusing to require the blue and green panels to be pressed at the same time while the red could be pressed at some other point along the way.
 
Keep Off the Grass Fri 11 Sep 2009 00:07
<John Lewis> (SPOILER) Very nice!

I'm heavily considering the possibility of uploading a "maximum security" mod that forces this solution - it definitely involves quite a bit of outside-the-box thinking. That being said, I haven't had the best experiences with uploading mods based on cooked solutions in the past, though...
 
Eggz Thu 10 Sep 2009 23:13
<radiant> (SPOILER) Added speedrun: 18 moves (old: 21).
...
 
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