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1Move Sun 01 Nov 2009 16:50
<Dragon> (SPOILER) Cook: yp -> down first
 
microban Sun 01 Nov 2009 16:43
<Dragon> (SPOILER) Cook:move
 
Oscillation? (mod) Sat 31 Oct 2009 22:50
<radiant> He's saying that your Ctrl-0-able speedrun to the "easy mode" mods gave him, for the first time, a solve on a level consensus rated 6 in difficulty (or, for that matter, on anything above 4).
<gary> Hmm... I'm not sure what he's talking about.
<mm> ???
<devin> Difficulty 0:Finished 1:Cake Walk 2:Lots Beaten 3:Some Beaten 4: 1-15 beaten 5:0 Beaten 6:1 Beaten
 
One Oscillation? Fri 30 Oct 2009 22:26
<gary> (SPOILER) Added speedrun: 73 moves (old: 77).
qwurieojsfgvhsdjkschasjihxcjisdhfidhfjguis
 
1-4 Oscillation? Fri 30 Oct 2009 22:25
<gary> (SPOILER) Added speedrun: 73 moves (old: 94).
fdsjkfsdklfjdsljfksdjfklsdjkfdjsklfjsldjfkl
 
One Oscillation? Fri 30 Oct 2009 22:20
<gary> (SPOILER) Added speedrun: 77 moves (old: 99).
sdfjksdjflksdjklsdjkfjdslkfjsdklfjskldfjk
 
1-4 Oscillation? Fri 30 Oct 2009 22:19
<gary> (SPOILER) Added speedrun: 94 moves (old: 160).

asdjklasdklasjkldasjkldj
 
59 Strikes Mon 26 Oct 2009 09:17
<gary> This was done with the input function, too.
 
69 Strikes Mon 26 Oct 2009 03:07
<gary> (SPOILER) Added speedrun: 60 moves (old: 68).
sdfjksdfjkl
 
72 Strikes Mon 26 Oct 2009 03:05
<gary> (SPOILER) Added speedrun: 60 moves (old: 68).
sdfjkl
<radiant> (SPOILER) Added speedrun: 68 moves (old: 72).
You might be interested in looking up a level called "Dimensional Trap 17".
 
Four Squared (2) Sun 25 Oct 2009 16:44
<devin> (SPOILER) Radiant's HIGH SCORE



70 1st box

32 2nd box - the middle (3)

71 3rd box

62 4th box + heart grab-on
 
The Non-Way To Die Sun 25 Oct 2009 14:27
<N7DOT> If you zoom out you can. See the Escape text file in the Escape File folder to see how. I suggest to stay away from making "step on the correct dot" levels where the only thing we do is step on the panels and see what happens. Let's not see more of these.
 
Four Squared Sun 25 Oct 2009 10:25
<devin> im going to upload a fixed version gimme a sec
<radiant> (SPOILER) Added speedrun: 265 moves (old: 299).
no need to release the bot in the last room
 
All Together Now Sat 24 Oct 2009 05:46
<radiant> Also happy birthday to me.
 
Memoryless Hole (Near-Miss Variation 2) Wed 21 Oct 2009 11:00
<radiant> (SPOILER) Added speedrun: 298 moves (old: 463).
Well now, I didn't think there was any path to a solution on that side.

To make this level more rigid (though admittedly much less aesthetic) I guess you can change the green floor to a TRAP1, but there's no point in doing that now.
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:21
<mm> (SPOILER) Giving up is the best thing to do for me right now.
 
Fake But Real? Tue 20 Oct 2009 18:17
<mm> argh... :-(
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:15
<devin> Well, it dose'nt look exiting but I get your point.
<mm> (SPOILER) Hi Devin

Instead of asking a new question: I'd rather see you answering to John Lewis' question! We're talking to you and we'd love you to talk to us as well! Could you please answer?

Martina


<radiant> Pretty sure the editor already does that with its blank 18x10 level.
 
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