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| Four Squared (2) |
Sun 25 Oct 2009 16:44 |
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<devin> (SPOILER) Radiant's HIGH SCORE
70 1st box
32 2nd box - the middle (3)
71 3rd box
62 4th box + heart grab-on |
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| The Non-Way To Die |
Sun 25 Oct 2009 14:27 |
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<N7DOT> If you zoom out you can. See the Escape text file in the Escape File folder to see how. I suggest to stay away from making "step on the correct dot" levels where the only thing we do is step on the panels and see what happens. Let's not see more of these. |
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| Four Squared |
Sun 25 Oct 2009 10:25 |
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<devin> im going to upload a fixed version gimme a sec
<radiant> (SPOILER) Added speedrun: 265 moves (old: 299).
no need to release the bot in the last room |
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| All Together Now |
Sat 24 Oct 2009 05:46 |
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<radiant> Also happy birthday to me. |
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| Memoryless Hole (Near-Miss Variation 2) |
Wed 21 Oct 2009 11:00 |
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<radiant> (SPOILER) Added speedrun: 298 moves (old: 463).
Well now, I didn't think there was any path to a solution on that side.
To make this level more rigid (though admittedly much less aesthetic) I guess you can change the green floor to a TRAP1, but there's no point in doing that now. |
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| Stepping Floor v5.0 |
Tue 20 Oct 2009 18:21 |
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<mm> (SPOILER) Giving up is the best thing to do for me right now.
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| Fake But Real? |
Tue 20 Oct 2009 18:17 |
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<mm> argh... :-( |
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| Stepping Floor v5.0 |
Tue 20 Oct 2009 18:15 |
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<devin> Well, it dose'nt look exiting but I get your point.
<mm> (SPOILER) Hi Devin
Instead of asking a new question: I'd rather see you answering to John Lewis' question! We're talking to you and we'd love you to talk to us as well! Could you please answer?
Martina
<radiant> Pretty sure the editor already does that with its blank 18x10 level.
<devin> well can somebody give me a pre-level so i can edit it into something?
<John Lewis> Devin, I used to think the same thing as well, until I discovered that style is also about originality, fun, and cleverness as well.
Take pieguy's "revenge" levels, for instance - upon first glance, they don't look all that exciting, right? Yet they are some of the most cleverly constructed levels in this game. :)
<devin> im afraid that people get style messed up with how it looks
<devin> mhmm
<mm> Dear Devin
I really do like the way you're inquisitively working on new levels! But I need to let you know: normally, after uploading a new level, we'd wait for some FEEDBACK! Before uploading a new version of the level.
Hm. I don't know how to explain this to you... But my impression is: you're uploading NEW VERSIONS of your levels BEFORE getting any feedback.
I like your new levels! But I'd love you to let us give you some feedback before uploading new versions of your levels.
Got it?
I can't explain it any better, I'm sorry!
MM |
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| Stepping Floor v4.0 |
Sat 17 Oct 2009 10:00 |
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<gary> (SPOILER) Added speedrun: 38 moves (old: 44).
abcdefghijklmnopqrstuvwxyz |
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| Stepping Floor v3.5 |
Fri 16 Oct 2009 04:00 |
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<gary> (SPOILER) Added speedrun: 25 moves (old: 32).
qqq |
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| Stepping Floor v3 |
Fri 16 Oct 2009 03:59 |
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<gary> (SPOILER) Added speedrun: 29 moves (old: 34).
q |
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| In The Frack? |
Thu 15 Oct 2009 18:57 |
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<John Lewis> I don't know what a frack is, but I solved it. ;) |
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| Pushing Eighteen |
Wed 14 Oct 2009 22:15 |
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<devin> can somebody make me a starter level for me to edit and finish because im stumped out of ideas if you read this please give me a starter level.
<gary> This is solved with the input function. |
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| Burning Tree |
Tue 13 Oct 2009 13:23 |
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<SPAM> (SPOILER) Added speedrun: 33 moves (old: 43).
Probably cooked (and probably not optimized) |
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| Wire Sokoban |
Sun 11 Oct 2009 15:52 |
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<mm> Superbe speedrun, radiant! :-) |
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| Where's a Clone Machine When You Need One? |
Sat 10 Oct 2009 19:23 |
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<mm> (SPOILER) It's pretty confusing to discover these strange behaviors that in fact don't fallow the logic of the game itself... Did I get this right: it's impossible to create such levels by using our normal editor? |
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