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Quintuple File (v3) Tue 03 Nov 2009 22:32
<noname> (SPOILER) I tried, but decided to kill the process after a few minutes. In contrast, the brokoban levels were solved in a few seconds. Of course, since I had to include behavior for electricity and trap, I had to rewrite some code, and I don't know whether the problem is with search space or with bugs.
 
Silver Links Tue 03 Nov 2009 13:48
<SPAM> (SPOILER) Added speedrun: 60 moves (old: 63).
Okay, now it works :)
<SPAM> Actually, my speedrun is 60 moves, but for some reason I can't load it up (something with bookmarks and non-validating solution, though it's neither nor, I think).
 
Quintuple File (v3) Sun 01 Nov 2009 19:36
<radiant> (SPOILER) Has noname tried his Botkoban 2 solver on this? The levels are really quite similar, and I'm sure he's familiar enough with the first half of the puzzle...

I guess the search space is a good deal larger, which might cause it to choke. Who knows.
 
Steel Ladder (easy) Sun 01 Nov 2009 17:40
<N7DOT> John Lewis... That is quick... I just uploaded it.
 
Sky Ladder (hard) Sun 01 Nov 2009 17:38
<N7DOT> Note: Someone Else Solved it, But They aren't registered... Oh well. I don't take claim to the solve.
 
1Move Sun 01 Nov 2009 16:50
<Dragon> (SPOILER) Cook: yp -> down first
 
microban Sun 01 Nov 2009 16:43
<Dragon> (SPOILER) Cook:move
 
Oscillation? (mod) Sat 31 Oct 2009 22:50
<radiant> He's saying that your Ctrl-0-able speedrun to the "easy mode" mods gave him, for the first time, a solve on a level consensus rated 6 in difficulty (or, for that matter, on anything above 4).
<gary> Hmm... I'm not sure what he's talking about.
<mm> ???
<devin> Difficulty 0:Finished 1:Cake Walk 2:Lots Beaten 3:Some Beaten 4: 1-15 beaten 5:0 Beaten 6:1 Beaten
 
One Oscillation? Fri 30 Oct 2009 22:26
<gary> (SPOILER) Added speedrun: 73 moves (old: 77).
qwurieojsfgvhsdjkschasjihxcjisdhfidhfjguis
 
1-4 Oscillation? Fri 30 Oct 2009 22:25
<gary> (SPOILER) Added speedrun: 73 moves (old: 94).
fdsjkfsdklfjdsljfksdjfklsdjkfdjsklfjsldjfkl
 
One Oscillation? Fri 30 Oct 2009 22:20
<gary> (SPOILER) Added speedrun: 77 moves (old: 99).
sdfjksdjflksdjklsdjkfjdslkfjsdklfjskldfjk
 
1-4 Oscillation? Fri 30 Oct 2009 22:19
<gary> (SPOILER) Added speedrun: 94 moves (old: 160).

asdjklasdklasjkldasjkldj
 
59 Strikes Mon 26 Oct 2009 09:17
<gary> This was done with the input function, too.
 
69 Strikes Mon 26 Oct 2009 03:07
<gary> (SPOILER) Added speedrun: 60 moves (old: 68).
sdfjksdfjkl
 
72 Strikes Mon 26 Oct 2009 03:05
<gary> (SPOILER) Added speedrun: 60 moves (old: 68).
sdfjkl
<radiant> (SPOILER) Added speedrun: 68 moves (old: 72).
You might be interested in looking up a level called "Dimensional Trap 17".
 
Four Squared (2) Sun 25 Oct 2009 16:44
<devin> (SPOILER) Radiant's HIGH SCORE



70 1st box

32 2nd box - the middle (3)

71 3rd box

62 4th box + heart grab-on
 
The Non-Way To Die Sun 25 Oct 2009 14:27
<N7DOT> If you zoom out you can. See the Escape text file in the Escape File folder to see how. I suggest to stay away from making "step on the correct dot" levels where the only thing we do is step on the panels and see what happens. Let's not see more of these.
 
Four Squared Sun 25 Oct 2009 10:25
<devin> im going to upload a fixed version gimme a sec
<radiant> (SPOILER) Added speedrun: 265 moves (old: 299).
no need to release the bot in the last room
 
All Together Now Sat 24 Oct 2009 05:46
<radiant> Also happy birthday to me.
 
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