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"Memoryless Hole (Near-Miss Variation 2)" by radiant and mjn and bpotetz

added 21 Oct 2009 07:50
Solved3/3
Cooked0/3
Difficulty4.66
Style4.33
Rigidity4.66
Shortest Solution
NameSpeedrun
Length298 moves
Byradiant
On21 Oct 2009 11:00

Comments (turn spoilers off)
12976 Memoryless Hole (Near-Miss Variation 2) radiant (1469) Thu 22 Oct 2009 15:40  
  Moved to graveyard:
in fact, scrap this outright
 
12975 Memoryless Hole (Near-Miss Variation 2) radiant (1469) Wed 21 Oct 2009 11:00 SPOILER
  Added speedrun: 298 moves (old: 463).
Well now, I didn't think there was any path to a solution on that side.

To make this level more rigid (though admittedly much less aesthetic) I guess you can change the green floor to a TRAP1, but there's no point in doing that now.
 
12974 Memoryless Hole (Near-Miss Variation 2) Mom1 (1051) Wed 21 Oct 2009 10:53 SPOILER
  Added speedrun: 463 moves (old: 470).
 
12973 Memoryless Hole (Near-Miss Variation 2) mm (690) Wed 21 Oct 2009 10:38 SPOILER
  Added speedrun: 470 moves (old: 499).
 
12972 Memoryless Hole (Near-Miss Variation 2) radiant (1469) Wed 21 Oct 2009 07:50  
  'Memoryless Hole (Near-Miss Variation 2)' uploaded by radiant:
If this level signifies anything, it's that 365 was a tantalizingly well-designed "minimalistic" fix that leaves the player free to explore several imaginative lines of attack, only to thwart every last one of them--some more narrowly than others. Or so that's what at least Brian and I have found in four and a half years, and I bet some of you might also have given it a try over that time.

I actually have a few more slight tweaks that work as well, but this is the last one I'll spring on you unless--and until--someone finds a route that works unmodified.