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The Kansas City Shuffle |
Wed 28 Aug 2019 03:41 |
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<noname> (SPOILER) Added speedrun: 81 moves (old: 85).
Optimal solution found by separating the level into two parts and having my computer run each part separately. The two parts are: the first room, and the rest. Of course, one needs to show that the first room is indeed separate from the rest, and this is done by showing, using computer, that the player cannot reach the second room without a broken bot in the first room. |
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Do Not Press |
Wed 28 Aug 2019 03:37 |
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<noname> (SPOILER) Added speedrun: 76 moves (old: 87).
Optimal solution found by excluding positions with a stop sign flipped before the green light is hit. (The only way one can solve without the green light is to use bots to block laser, but this does not seem possible.) Fortunately, I allowed positions with stop sign flipped *after* the green light is hit, otherwise my computer would miss this solution. |
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The Long Level |
Wed 28 Aug 2019 03:31 |
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<noname> (SPOILER) Added speedrun: 490 moves (old: 510).
Optimal solution found by separating the level into three parts and having my computer run each part separately. |
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Blide Srick? |
Wed 28 Aug 2019 03:29 |
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<noname> (SPOILER) Added speedrun: 77 moves (old: 79).
Optimal. |
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Sea of Blue |
Wed 28 Aug 2019 03:28 |
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<noname> (SPOILER) Added speedrun: 51 moves (old: 59).
Optimal. |
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Married to the Sea |
Wed 28 Aug 2019 03:28 |
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<noname> (SPOILER) Added speedrun: 66 moves (old: 86).
Optimal. |
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wishin' i was fishin' |
Wed 28 Aug 2019 03:28 |
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<noname> (SPOILER) Added speedrun: 43 moves (old: 56).
Optimal. |
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I'm glad I can swim |
Wed 28 Aug 2019 03:27 |
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<noname> (SPOILER) Added speedrun: 98 moves (old: 106).
Optimal. |
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No diving |
Wed 28 Aug 2019 03:27 |
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<noname> (SPOILER) Added speedrun: 66 moves (old: 86).
Optimal. |
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Apparency |
Wed 28 Aug 2019 03:26 |
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<noname> (SPOILER) Added speedrun: 100 moves (old: 111).
Optimal. |
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Discrepancy |
Wed 28 Aug 2019 03:26 |
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<noname> (SPOILER) Added speedrun: 98 moves (old: 171).
Optimal. |
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Assisstancy |
Wed 28 Aug 2019 03:26 |
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<noname> (SPOILER) Added speedrun: 76 moves (old: 110).
Optimal. |
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Tendency |
Wed 28 Aug 2019 03:25 |
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<noname> (SPOILER) Added speedrun: 76 moves (old: 110).
Optimal. |
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Immediacy |
Wed 28 Aug 2019 03:25 |
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<noname> (SPOILER) Added speedrun: 69 moves (old: 70).
Optimal. |
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RGB sort - fixed |
Wed 28 Aug 2019 03:24 |
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<noname> (SPOILER) Added speedrun: 261 moves (old: 263).
Optimal solution found by separating the level into two parts, modifying the traps part to something manageable, and using my computer to run each part separately. |
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Dimensional Trap |
Wed 28 Aug 2019 03:21 |
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<noname> (SPOILER) Added speedrun: 131 moves (old: 145).
Optimal. |
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Dimensional Trap 17 |
Wed 28 Aug 2019 03:21 |
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<noname> (SPOILER) Added speedrun: 177 moves (old: 183).
Optimal. |
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3 Panel Puzzle |
Wed 28 Aug 2019 03:20 |
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<noname> (SPOILER) Added speedrun: 128 moves (old: 130).
Optimal. The part with five steels was run separately from the rest, though. |
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Sea of Blue - fixed |
Wed 28 Aug 2019 03:19 |
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<noname> (SPOILER) Added speedrun: 91 moves (old: 109).
Optimal. |
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Changing Seats |
Wed 28 Aug 2019 03:18 |
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<noname> (SPOILER) Added speedrun: 87 moves (old: 102).
Optimal. |
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I box bots in bot dot box (Version2) |
Wed 28 Aug 2019 03:18 |
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<noname> (SPOILER) Added speedrun: 99 moves (old: 101).
Optimal. |
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Maze Runner III |
Wed 28 Aug 2019 03:17 |
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<noname> (SPOILER) Added speedrun: 132 moves (old: 136).
Optimal. |
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Have we escaped yet?The Movie |
Mon 22 Jul 2019 16:55 |
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<ncrecc> (SPOILER) Cook: Push down the green wall near the exit instead of going through the long corridor, which I'm guessing is the "true solution"... and I guess this is "the joke". |
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Level1 |
Mon 22 Jul 2019 16:26 |
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<ncrecc> There is no level2 is there? |
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Guesswork (mod) |
Thu 28 Mar 2019 03:53 |
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<noname> (SPOILER) Added speedrun: 47 moves (old: 49).
Optimal. |
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