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| Dangerous Spiral |
Fri 22 Jan 2010 07:37 |
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<Carlin> Welcome. I am happy for you to have liked.
<Gil Anthony> Thats a nice one...lots of mini puzzles thx for the lil brain workout.
Gil ANTHONY 2000ten |
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| my first. |
Thu 21 Jan 2010 21:37 |
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<Gil Anthony> (SPOILER) Cook: only one legal move
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| Naval Battle (mod1) |
Wed 20 Jan 2010 15:21 |
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<Sulnudu> (SPOILER) Cook: Still no use of the sub, just picked up a bomb from the far side after cleaning up a little |
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| Naval Battle |
Wed 20 Jan 2010 15:13 |
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<Sulnudu> (SPOILER) Cook: I suppose there a reason for the sub and all that extra stuff, but I simply blew my way to victory
<devin> (SPOILER) Cook: I blew upthe Doorson the left andmade a path for a bomb |
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| Still Crossing (mod) (fixed) |
Sun 17 Jan 2010 17:55 |
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<radiant> (SPOILER) Added speedrun: 13 moves (old: 32).
Better yet... |
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| Still Crossing (mod) |
Sun 17 Jan 2010 17:38 |
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<radiant> (SPOILER) Added speedrun: 14 moves (old: 32).
lulz
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| Security Vs. Theif |
Sun 17 Jan 2010 15:09 |
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<LeafGuard> (SPOILER) Nice Super Run. Not a cook. |
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| Still Crossing |
Sun 17 Jan 2010 14:50 |
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<radiant> (SPOILER) Added speedrun: 14 moves (old: 28).
I don't think this is much of a puzzle... |
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| Rubish Tin |
Sun 17 Jan 2010 12:27 |
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<radiant> (SPOILER) Added speedrun: 437 moves (old: 490).
Why do I keep solving levels in 437 moves? |
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| Bots Shoting |
Sun 17 Jan 2010 06:41 |
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<Sulnudu> (SPOILER) Added speedrun: 104 moves (old: 111).
Certainly not the optimal solution...
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| Security Troop |
Tue 12 Jan 2010 23:56 |
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<wowei> (SPOILER) the rotating assembly-lines look lovely. imho the intended solution is 2 style points worse than the cook. pushing things around endlessly neither improves difficulty nor does it make things more interesting, the opposite is true. |
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| Electrons |
Tue 12 Jan 2010 21:45 |
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<radiant> (SPOILER) Added speedrun: 2028 moves (old: 2192).
Yet another level on which to reconsider the statement "If it's so annoying that it breaks difficulty 3 on that reason alone, it won't get sent to the minors." |
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| Security Troop |
Tue 12 Jan 2010 21:08 |
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<radiant> (SPOILER) Added speedrun: 327 moves (old: 1131).
2 bots |
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| Fry in the Pan |
Mon 11 Jan 2010 09:36 |
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<wowei>
a fine candidate for worst level ever. maybe this one is the most ridiculous so far. randomness and tries of hiding information dont substitute a clear and nice concept. I solved this in 2970 moves, and I definately dont want to play it again. |
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| Complex - 1 |
Mon 11 Jan 2010 09:33 |
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<wowei> glad, that i'm not the only one who is missing the fun in such levels. Not a single riddle to solve here and definately not amusing. Carlin JS, some of your first levels looked very promising but then you decided to produce rubbish only. |
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| electric lessons/hazards #1 |
Mon 11 Jan 2010 03:53 |
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<mewada> (SPOILER) Cook: mewada |
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| Complex - 1 |
Sun 10 Jan 2010 20:10 |
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<mm> Argh... :-( And again: thousends of moves... What for? => For no reason at all! Wow!
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| save the bunker!!! |
Sun 10 Jan 2010 19:03 |
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<LIL GANGSTA > (SPOILER) Added speedrun: 33 moves (old: 36).
oh my...i got a speed record! LOL |
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| Make the Work! |
Sun 10 Jan 2010 04:53 |
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<radiant> (SPOILER) Added speedrun: 607 moves (old: 2740).
heart framers don't work that way, either |
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| circut square |
Sat 09 Jan 2010 13:38 |
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<radiant> (SPOILER) Added speedrun: 51 moves (old: 53).
Why do I have bombs again? |
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| the real epic... |
Sat 09 Jan 2010 13:27 |
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<radiant> (SPOILER) Added speedrun: 100 moves (old: 106).
Better yet, hugbots are good for something. |
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| Confusion in the Tennis |
Sat 09 Jan 2010 05:34 |
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<radiant> (SPOILER) Added speedrun: 220 moves (old: 257).
Just because the design space of "flip the playing area all the time" has been opened, doesn't mean it needs to be a part of every new level whether it has merit or not. |
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| sundays walk with many twists |
Wed 06 Jan 2010 17:02 |
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<wowei> (SPOILER) Your Highness ;) , I am flattered. JL not exactly red herrings in here, it's only stuff that isn't used on sundays.
i dont know, if swapping almost the whole grid is very unique. doing it in every horizontal step maybe unique, and a bit annoying too :p - like a strobo-disco-flashlight. nevertheless here it gives some new possibilities perhaps in how some tiles are handled. |
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