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Fry in the Pan Sat 20 Mar 2010 08:47
<wowei> Okay there are a lot of games, where there is the most fun in getting surprised because of some hidden information or where there is the main challenge in surviving random sceneries.

Personally I like Escape, just because it is _not_ one these, and thanks goodness, Tom7 didn't put in a timer or anything similar.

But hell, sometimes it is fun trying to hide something in here. And there have been many many approaches trying to do so. Some smart ones others not so much.

Look f.e. at noname's "Guesswork" (lev784), it is smart and fun and only solvable by using the editor. And now imagine other approaches, where there are a handful of 'good' panels surrounded with hundreds of 'wrong' ones and then judge for yourself!

Now here: Rotating the colours for a few tiles in a more or less randomly order sure can be fun, but imho the fun disappears all of a sudden, when there are dozens of them which feels almost like many hundreds.
 
Complex - 1 Sat 20 Mar 2010 08:32
<wowei> Carlin, why are you feeling attacked, when I'm telling you reasons, I don't like this level at all. I was hoping to see some more interesting and logical challenging levels by you again. And later on I was glad I could.

You've built many dozens of levels now. Some were really nice and others were boring only. And as always - and it already has been pointed out here so many times: It is a matter of taste only, some like this and others that.

Disrespect? Intolerance? Arrogance? Do you even know, what you are blubbering about? Please don't worry, I'll probably never think you have any potential at all to be a wise person.
 
The 4 Elements Tue 16 Mar 2010 13:17
<Delvin> (SPOILER) Added speedrun: 1954 moves (old: 1955).
what a huuuge improvement
 
Fry in the Pan Tue 16 Mar 2010 13:10
<Carlin> Unitentionally to offend, but your comment is a fine candidate to be the worst comment ever. Maybe the more ridicule so far. Randomnes and tries of hiding the information dont subistitute a clear and nice concept, but it increases more options of possibilities of the Escape levels. You solved that in 2970 movements, and I solved in 2545 movements. That because I am not interested im participating in the speedroom in my own levels, for its leave then more competitive for the other users. I will play this level again, yes. Me not me stress and I not lose the patience whith great challenges, after all is the objective of games of that gender.
Will you be wiser in yours comments of here forward? I wait that yes.
I am of the good, and with good intentions. My objective is to collaborate creating levels and leave then available to the users of the Escape.
I request that you have more patience and tolerance with me. I will improve and I will create better levels with the time. I consider that a pastime.
Have more respect for me, and gratitude for the levels that you liked and played.
I want everything of good to you.
 
Complex - 1 Tue 16 Mar 2010 13:01
<Delvin> No. Wowei (and mm!) aren't alone. There's a recurring theme in many of your levels. More tedious than it needs to be. I get bored at this after arranging one corner. The same point could've been made with less than half the space used. As it is, this becomes a bit of a grind...
<Carlin> Wolwei, at first me thought that you seemed to have the potential to be a wise person, but I felt in your comment a certain disrespect, intolerance, arrogance, precipitation and ingratitude. Characteristics of who decided to follow the way of fools.
I hope you begin behaving as wise person.

God blessing you, and that you are happy.
 
tower of hanoi V2 Thu 11 Mar 2010 15:58
<Sulnudu> (SPOILER) Cook: Still possible to move directly from the bottom row to the top row, although you now have to shuffle a few stones in the corridors. No Towers of Hanoi operations needed at all, though.
 
Bob 15 Wed 10 Mar 2010 23:23
<radiant> This is the first time I've found the "I" key to be useful in game.
<John Lewis> (SPOILER) Added speedrun: 2418 moves (old: 2880).
It's great to be back!
 
Intoleration-To Tue 02 Mar 2010 03:49
<radiant> (SPOILER) Added speedrun: 395 moves (old: 533).
probably improvable
 
Archipelago Sun 28 Feb 2010 05:38
<radiant> (SPOILER) Added speedrun: 569 moves (old: 777).
Wasn't expecting to cut so much off with a first solve, but fine.
 
happy new year! Sat 27 Feb 2010 17:04
<princesa> (SPOILER) Cook: very easy not please
 
Assembly Square Sat 27 Feb 2010 00:57
<noname> (SPOILER) Added speedrun: 203 moves (old: 222).
Found by computer. Took only a few seconds of runtime. Probably not optimal, as my program terminates once it finds a solution.
<radiant> (SPOILER) Added speedrun: 222 moves (old: 241).
A bit different placement this time. I haven't compiled an exhaustive list, but variations of the original placement account for at least 216 possible solutions, which brings the solution density up on the order of 2^-60. Still not attractive brute-force odds, but it's progress.
 
Towers of hanoi 8 blocks sideways Sat 20 Feb 2010 05:37
<Sulnudu> (SPOILER) Cook: Considering the name, I assume it's supposed to be solved as Towers of Hanoi. However, the blocks can simply be moved from bottom to top...
 
botz battles Wed 17 Feb 2010 23:58
<Gil Anthony> Ok, nice, it has three different solutions.
 
Display - Countdown (mod1) Sat 06 Feb 2010 07:11
<mm> (SPOILER) Cook: I used only two bombs.
 
Soko-Colour Fri 05 Feb 2010 10:58
<radiant> (SPOILER) Added speedrun: 173 moves (old: 455).
no need for green or black
 
Wire Yard Thu 04 Feb 2010 03:00
<radiant> (SPOILER) Added speedrun: 37 moves (old: 39).
Nope!
<LeafGuard> (SPOILER) Added solution "Best Time Possible?":
N7 And I Have Made The New record.
 
Assembly Square Mon 01 Feb 2010 22:42
<devin> (SPOILER) i suspect a rube goldberg animation im just to lazy to figure it out
 
Display - Countdown (mod1) Sat 30 Jan 2010 17:11
<radiant> (SPOILER) Added speedrun: 681 moves (old: 934).
why is this even a mod
 
Explosions Thu 28 Jan 2010 14:21
<radiant> (SPOILER) Added speedrun: 327 moves (old: 500).
and of course the cook version
 
Day of Cleaning - 2 Wed 27 Jan 2010 12:04
<radiant> (SPOILER) Added speedrun: 843 moves (old: 2445).
Far from being clean, the reprise of the second floor on this route is among the ugliest things I've seen in the game.
 
Revolver Tue 26 Jan 2010 11:08
<radiant> (SPOILER) Added speedrun: 488 moves (old: 494).
(of course it's a 5-bomb)
 
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