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"Assembly Square" by radiant
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|20381||Assembly Square||mark (2878)||Sun 01 Sep 2019 12:40|
|Nice speedrun I solved this with brute force in the editor years ago. I never rated not sure why.
Ive never understood how to solve any level with a pc or program.
Thanks for info below solved my first sokoban level earlier,was having a problem with 3 of the handemade ones.
Not tried Daves Reassembly maybe oneday.
Ps only 98 levels left to go, thanks again for soko solver sure this will help with quite a few more when I get the hang of it.
|20365||Assembly Square||noname (559)||Wed 28 Aug 2019 04:17||SPOILER|
|Added speedrun: 164 moves (old: 199).
Found with the help of computer. I first have my computer randomly generate one million positions inside the 6x6 square, filter out those positions which do not need to a solution, then used a crude heuristic to estimate the length of the sokoban part for each of the remaining positions. Then I chose a few of those with a small estimated length of solution, and used a variant of the vicinity search to shorten hard-coded silly solutions for those positions, and this solution is the result.
The details of vicinity search can be found at the sokoban wiki at <sokobano.de/wiki/> (look for the section "Optimizer development" -> "YASO Optimizer"). My variant is essentially the same as the setting infinity/0.
|14937||Assembly Square||Dave (2400)||Mon 06 Dec 2010 00:23||SPOILER|
|Added speedrun: 199 moves (old: 201).|
|14936||Assembly Square||Dave (2400)||Sun 05 Dec 2010 20:51||SPOILER|
|Added speedrun: 201 moves (old: 203).|
|13950||Assembly Square||noname (559)||Sat 27 Feb 2010 00:57||SPOILER|
|Added speedrun: 203 moves (old: 222).
Found by computer. Took only a few seconds of runtime. Probably not optimal, as my program terminates once it finds a solution.
|13948||Assembly Square||radiant (1469)||Fri 26 Feb 2010 16:17||SPOILER|
|Added speedrun: 222 moves (old: 241).
A bit different placement this time. I haven't compiled an exhaustive list, but variations of the original placement account for at least 216 possible solutions, which brings the solution density up on the order of 2^-60. Still not attractive brute-force odds, but it's progress.
|13914||Assembly Square||radiant (1469)||Sat 13 Feb 2010 03:37||SPOILER|
|Added speedrun: 241 moves (old: 247).|
|13913||Assembly Square||radiant (1469)||Sat 13 Feb 2010 01:49||SPOILER|
|Added speedrun: 247 moves (old: 249).|
|13874||Assembly Square||devin (2307)||Mon 01 Feb 2010 22:42||SPOILER|
|i suspect a rube goldberg animation im just to lazy to figure it out|
|13839||Assembly Square||radiant (1469)||Sat 30 Jan 2010 15:17||SPOILER|
|Added speedrun: 249 moves (old: 259).|
|13838||Assembly Square||radiant (1469)||Sat 30 Jan 2010 02:41|
|'Assembly Square' uploaded by radiant:
This time around, the bots aren't so helpful.
(If not for having already made Assembly Line, I would have called this something like "Crate Packing Come Alive".)