« back Browsing Levels: #2880 "Assembly Square" | |
prev: #2879 "Explosions" | next: #2881 "Display - Countdown" |
"Assembly Square" by radiant |
|
|
Comments (turn spoilers off) | ||||
20381 | Assembly Square | mark (2878) | Sun 01 Sep 2019 12:40 | |
Nice speedrun I solved this with brute force in the editor years ago. I never rated not sure why. Ive never understood how to solve any level with a pc or program. Thanks for info below solved my first sokoban level earlier,was having a problem with 3 of the handemade ones. Not tried Daves Reassembly maybe oneday. Ps only 98 levels left to go, thanks again for soko solver sure this will help with quite a few more when I get the hang of it. |
||||
20365 | Assembly Square | noname (559) | Wed 28 Aug 2019 04:17 | SPOILER |
Added speedrun: 164 moves (old: 199). Found with the help of computer. I first have my computer randomly generate one million positions inside the 6x6 square, filter out those positions which do not need to a solution, then used a crude heuristic to estimate the length of the sokoban part for each of the remaining positions. Then I chose a few of those with a small estimated length of solution, and used a variant of the vicinity search to shorten hard-coded silly solutions for those positions, and this solution is the result. The details of vicinity search can be found at the sokoban wiki at <sokobano.de/wiki/> (look for the section "Optimizer development" -> "YASO Optimizer"). My variant is essentially the same as the setting infinity/0. |
||||
14937 | Assembly Square | Dave (2400) | Mon 06 Dec 2010 00:23 | SPOILER |
Added speedrun: 199 moves (old: 201). | ||||
14936 | Assembly Square | Dave (2400) | Sun 05 Dec 2010 20:51 | SPOILER |
Added speedrun: 201 moves (old: 203). | ||||
13950 | Assembly Square | noname (559) | Sat 27 Feb 2010 00:57 | SPOILER |
Added speedrun: 203 moves (old: 222). Found by computer. Took only a few seconds of runtime. Probably not optimal, as my program terminates once it finds a solution. |
||||
13948 | Assembly Square | radiant (1469) | Fri 26 Feb 2010 16:17 | SPOILER |
Added speedrun: 222 moves (old: 241). A bit different placement this time. I haven't compiled an exhaustive list, but variations of the original placement account for at least 216 possible solutions, which brings the solution density up on the order of 2^-60. Still not attractive brute-force odds, but it's progress. |
||||
13914 | Assembly Square | radiant (1469) | Sat 13 Feb 2010 03:37 | SPOILER |
Added speedrun: 241 moves (old: 247). | ||||
13913 | Assembly Square | radiant (1469) | Sat 13 Feb 2010 01:49 | SPOILER |
Added speedrun: 247 moves (old: 249). | ||||
13874 | Assembly Square | devin (2307) | Mon 01 Feb 2010 22:42 | SPOILER |
i suspect a rube goldberg animation im just to lazy to figure it out | ||||
13839 | Assembly Square | radiant (1469) | Sat 30 Jan 2010 15:17 | SPOILER |
Added speedrun: 249 moves (old: 259). | ||||
13838 | Assembly Square | radiant (1469) | Sat 30 Jan 2010 02:41 | |
'Assembly Square' uploaded by radiant: This time around, the bots aren't so helpful. (If not for having already made Assembly Line, I would have called this something like "Crate Packing Come Alive".) |
||||