« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Triplets & 1950's v3.1 Mon 08 Nov 2010 03:53
<Dave> (SPOILER) I guess some hugbots are just born to be lazy...
 
Bot Slide (61) Sun 07 Nov 2010 13:36
<Delvin> (SPOILER) Added speedrun: 51 moves (old: 61).
wut?
 
Triplets & 1950's v3.1 Sun 07 Nov 2010 11:39
<N7DOT 3> (SPOILER) I like your comment.
<radiant> (SPOILER) Added speedrun: 184 moves (old: 203).
Why is that hugbot staring at me from way over there?
 
Triplets & 1950's v3 Sun 07 Nov 2010 05:12
<Dave> Thanks radiant. Im still learning the ropes here. Another question: How do you type an apostrophe in this text editor? Fix on way.
<radiant> Well, that was for the wrong level. Anyway, you can only delete levels marked with the key icon for obvious reasons.
 
Disappear Here Sun 07 Nov 2010 04:37
<radiant> It's just like leaving a standalone comment on a level, but instead of using Ctrl+C, you just press Delete.
 
Triplets & 1950's v3 Sun 07 Nov 2010 04:04
<Dave> (SPOILER) Oops! That was a bit of an oversight. How do you move a level to graveyard?
<radiant> (SPOILER) Added speedrun: 152 moves (old: 164).
what's a hugbot
 
Disappear Here Sat 06 Nov 2010 22:58
<N7DOT 2> Very Annoying! But I haven't seen anything like this before, so it is a neat idea, but like I siad, very annoying.
 
lazy never wins Fri 05 Nov 2010 15:38
<G Anthony Ne> good saying but, this level didn't make the cut
 
make my day? Pick a number OK? Thu 04 Nov 2010 21:41
<G Anthony Ne> thats right pick one and wait you MFing turn...
 
Untitled Tom 7 Thu 04 Nov 2010 21:21
<G Anthony Ne> I still tink my levels are cool
 
I should make a harder level........ Thu 04 Nov 2010 19:25
<G Anthony Ne> you think???
but really thanks for the effort.
 
workdays rush Tue 02 Nov 2010 01:45
<Dave> (SPOILER) Also never touched red block, but so far still 11 moves slower this way. Anyone think this is worth a mod?
 
SokoMessier Sun 31 Oct 2010 21:33
<N7DOT 3> (SPOILER) Yay, I'm the first one to solve this level. I liked this level. It was quite challenging, and I was aware of the trick at the end, but I didn't know how to implement it. Well done.
 
Blue Basis Sat 30 Oct 2010 23:05
<N7DOT 2> Yay! I Beat another difficulty 7 level! I like how the level has the word BASIS embedded in it.
 
Bullseye! Sat 30 Oct 2010 22:38
<N7DOT 2> (SPOILER) Added solution "Hit with an Arrow":
This solution leaves a neat little arrow left in the play field.

It really is a 'Bullseye!'
 
SokoMess 1 less Sat 30 Oct 2010 15:31
<N7DOT 2> I like it.
<N7DOT 2> Nice.
 
The Bot room Fri 29 Oct 2010 00:01
<N7DOT 2> Note- the blue zones are potential areas where the bots might toss you out.
 
Blide Srick? Thu 28 Oct 2010 05:37
<Dave> (SPOILER) Cook: No description required. I like what you are trying to do, just cant see where it can ultimately go beyond a Hanoi type problem without another twist...
 
mod 14 Sun 17 Oct 2010 22:04
<radiant> (SPOILER) Just got this one, even though my solution map only got up to 64/196 guaranteed line placements before a massive guess-and-backtrack operation to stumble upon the order.

Even for the wrong parity, my map there was able to make use of "without loss of generality" steps, whose logical uniqueness couldn't be derived (because they weren't in fact unique) but which could at least be put on the map in an arbitrary orientation and guaranteed not to destroy the validity of the solution. No such steps arose during the solving process here, just pushes and pops and following through on their consequences.

Is there supposed to be a solution path that gets further before it strays from steps that have firm grounding?
 
Nice Cote d'Azur International Airport (NCE) (noname's mod) Sat 16 Oct 2010 19:20
<Dave> (SPOILER) Added speedrun: 658 moves (old: 662).
Finally cracked it! What a fantastic series of levels.
 
Modern Mayhem Sat 16 Oct 2010 12:03
<N7DOT 3> My, 100% Cooked. I guess this level is a roasted chicken.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25