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"mod 14" by pieguy 


Comments (turn spoilers off)  
14538  mod 14  radiant (1469)  Sun 17 Oct 2010 22:04  SPOILER 
Just got this one, even though my solution map only got up to 64/196 guaranteed line placements before a massive guessandbacktrack operation to stumble upon the order. Even for the wrong parity, my map there was able to make use of "without loss of generality" steps, whose logical uniqueness couldn't be derived (because they weren't in fact unique) but which could at least be put on the map in an arbitrary orientation and guaranteed not to destroy the validity of the solution. No such steps arose during the solving process here, just pushes and pops and following through on their consequences. Is there supposed to be a solution path that gets further before it strays from steps that have firm grounding? 

10561  mod 14  pieguy (511)  Thu 03 Apr 2008 23:52  SPOILER 
there exact number of solutions is a very small power of 2, and all of the solutions cross the panels in the same order.  
10553  mod 14  noname (559)  Wed 02 Apr 2008 22:03  SPOILER 
Great level. I used a map, but even then, it takes several tries for me to figure out a route. My route is almost identical to pieguy's. I wonder how rigid this level is?  
10526  mod 14  pieguy (511)  Mon 31 Mar 2008 18:32  
'mod 14' uploaded by pieguy: adaptation of a cc level. handmade. 
