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Impression Tue 16 Nov 2010 08:36
<G Anthony Ne> (SPOILER) Added speedrun: 235 moves (old: 239).
yes you just keep pluging like james dean playing jet rink in Giant...lol
 
couleurs dans l'ordre Tue 16 Nov 2010 07:07
<radiant> (SPOILER) Added speedrun: 29 moves (old: 167).
Oh no! Lots of extra stuff!
 
Too Many Lasers Mon 15 Nov 2010 22:41
<Dave> (SPOILER) Finally. That took a lot longer than it should have! Slightly unclear why the blue ball and green block part is there but otherwise it had me going down the wrong track for ages. Nice one.
 
Seven Bots ... (and the big bad witch) Mon 15 Nov 2010 20:35
<N7DOT 3> i was just looking around the site and then I refreshed and this level was there.
<Dave> (SPOILER) Hi wowei & kirima. Hope you're OK with this.
This takes wowei's last mod one step further whilst still keeping the original intact.
 
Seven Bots ... (and the evil wolf) Mon 15 Nov 2010 17:31
<Dave> (SPOILER) Very sneaky, I definitely didn't see that one coming.

I'd love to rate it 8.5 but I can't. I wouldn't condemn this to the graveyard unless it can be taken one stage further.
 
Seven Bots for Seven Buttons Mon 15 Nov 2010 08:55
<wowei> (SPOILER) Added speedrun: 451 moves (old: 543).
... and i still like this one
 
Six bots for Seven Buttons Mon 15 Nov 2010 08:28
<wowei> No no no Kirima, this is not for the graveyard unless you come up with a 5-bot version.
 
Six Bots for Seven Buttons v2 Mon 15 Nov 2010 08:20
<wowei> (SPOILER) Added speedrun: 566 moves (old: 894).
fairly tough. btw is the 7th bot hiding in the clock now? :)
 
Six bots for Seven Buttons Sun 14 Nov 2010 18:52
<Dave> (SPOILER) Thanks Kirima. Have now uploaded a new version. If you can tighten it up more then please be my guest...
<mm> Thank you, Wowei! ;-)

Dave, I'll check your new version tomorrow and will probably delete this level.

Great teamwork so far! :-)
<Dave> (SPOILER) Yes, I am testing a new version of 6B7B based on a more difficult solution to the original.
<wowei> (SPOILER) Added speedrun: 577 moves (old: 753).
Nice mod, Your Highness. :D

It's a very surprising twist to "simply" leave out that bot, that ought to be the untouchable guard.

Planning to do a fix Dave?
 
Seven Bots for Seven Buttons Sun 14 Nov 2010 10:43
<Dave> (SPOILER) Thanks wowei. Not sure if this has been used before, as I still have 10% of triage unsolved, but I dont recall seeing it anywhere. I have a feeling we may be see it again though...
 
Six bots for Seven Buttons Sun 14 Nov 2010 10:14
<Dave> (SPOILER) Thank you Kirima, very nice mod. Unfortunately the solution is only possible because of a mistake on my part in 7B7B, but this is a clever utilisation of that loophole.
 
Botkoban 1 Sat 13 Nov 2010 17:47
<N7DOT 3> Solved by hand.
 
Seven Bots for Seven Buttons Sat 13 Nov 2010 16:12
<mm> Great level, Dave! :-)
<wowei> (SPOILER) Added speedrun: 543 moves (old: 628).
THis is a great level, Dave. i didnt notice all of its strong contents in the previous version because of cooks.

Might be that the idea of iportance of bot-ordering bringing to this context shown here is brand new, but for sure it is clever and very nice presented too.

there is a little shortcut in the end still. a minor cook only.
 
e=2.7182818284590452353602874713526624977572... (It goes on f... Wed 10 Nov 2010 23:55
<Dave> I should have something new (i.e. not a mod for once) up this weekend which I hope will relieve your boredom. Looking forward to pi, feigenbaums, etc...
 
Bot Slide Long (192) Wed 10 Nov 2010 03:26
<Dave> (SPOILER) And you thought my hugbots were lazy!
<Delvin> Just a fyi, I'd rather not see yet another remake of this - There's a heavy trial and error component and the concept of requiring an optimal solution for no good reason is generally frowned upon. These are pretty much the reasons why all of the earlier variations have such a low style rating as well. Yet another remake won't make it any better.
<Delvin> (SPOILER) Added speedrun: 60 moves (old: 147).
inb4 minorleagues
<radiant> (SPOILER) Added speedrun: 147 moves (old: 192).
why do we even have hugbots in this game
 
Bot Slide (50) Mon 08 Nov 2010 21:10
<Dave> (SPOILER) If you move the exit up two spaces it forces a different 50 move solution. Just an idea.
 
Bot Slide (61) Mon 08 Nov 2010 18:32
<N7DOT 2> (SPOILER) Ugh, I KNEW that would happen! I was just to lazy to test all the possible solutions...
 
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