|
|
 |
 |
| Skills Training: sphere pushing (200) |
Sun 13 Feb 2011 01:13 |
 |
<N7DOT 3> Wow, I beat it. Very nice level, very hard! |
|
| |
| EFGHOPEFGHOP protection |
Sat 12 Feb 2011 12:20 |
 |
<Infernal Kin> Big |
|
| |
| Ball Dispenser v2 |
Sat 22 Jan 2011 18:47 |
 |
<Dave> Sorry that was my fault. I've never had a tick next to minor leagues, but that's because Bob7 and Bob7II (which far outclass this level in the 'banally pointless and irritating level league') remain unsolved. I'm having them checked out to see if they should carry an RSI warning before solving ;-)
<radiant> (SPOILER) Added speedrun: 1401 moves (old: 1407).
Did anyone else lose their check next to minor leagues when this thing went in? |
|
| |
| The Only Dalek |
Fri 21 Jan 2011 22:39 |
 |
<Dave> (SPOILER) Added speedrun: 711 moves (old: 726).
One additional minor shortcut only. |
|
| |
| 6th level - 1 out of 2 |
Fri 21 Jan 2011 15:39 |
 |
<Dave> Thanks Tom, I have posted a reply in the feedback forum as it seems a more appropriate place to continue this thread.
<Tom 7> Yes, this is deliberate. The regular level loader excludes levels that don't pass sanity checks, but the editor lets you load them (I think they show in red or something?). It sanitizes them when it does, but in the old days when I was changing the rules somewhat often to fix bugs, it was necessary for rescuing levels. |
|
| |
| The Only Dalek |
Thu 20 Jan 2011 00:15 |
 |
<Dave> (SPOILER) I had to solve this because I think 9.0 was far too low a rating, so I've bumped it up a little! Personally, I found it much harder the other versions which are rated higher.
noname, after looking at the Henri's original again I have no idea how you spotted this in it but it was brilliant. FYI, in all critical respects my solution was far closer to wowei's run than the original, but a 'bit' longer. Best level I've cracked, but still got about 70 to go. Catching up slowly. |
|
| |
| Not My Style |
Wed 19 Jan 2011 11:56 |
 |
<Oakems> (SPOILER) Added speedrun: 44 moves (old: 46). |
|
| |
| Button Blocker Revisited |
Wed 19 Jan 2011 06:34 |
 |
<noname> (SPOILER) Good find. |
|
| |
| Eight Points, Forty Eight Steel In |
Tue 18 Jan 2011 22:41 |
 |
<Devin> I really thought making this in a daydream. It really rurned out GREAT! and so unique. |
|
| |
| Button Blocker Revisited |
Tue 18 Jan 2011 17:18 |
 |
<wowei> (SPOILER) Added speedrun: 337 moves (old: 392).
great find. not ctrl-0ed here, although i had had similar solutions for former variants of this, it was a new challenge - and a big one!
<Dave> (SPOILER) As solutions for this will also work on #712, I would be interested to know if anybody ctrl-0s this. |
|
| |
| All Together Again |
Mon 17 Jan 2011 00:04 |
 |
<Dave> (SPOILER) A response to your question, radiant: No it didn't. More importantly, I found solving ATN didn't immediately lead to the solution to this one, so that makes it a good mod IMHO. |
|
| |
| 20th level - Heart Thinker |
Sun 16 Jan 2011 11:21 |
 |
<Dave> (SPOILER) Cook: see speedrun |
|
| |
| 18th level - Refresher |
Thu 13 Jan 2011 01:02 |
 |
<Dave> "I wonder where some of these ratings ae coming from"? he asked sarcastically. Difficulty 5 put on every level yet all solved within a couple of minutes... now what doesn't equate here? |
|
| |
| 6th level - 1 out of 2 |
Tue 11 Jan 2011 13:04 |
 |
<Dave> I never noticed this before: Using the current version the malformed levels don't show up in the level list in play mode but they do show in edit mode. Obviously, they are no longer playable and when saved the editor corrects them to a non-malformed state.
<Dave> Thanks. Found an old version in a backup and they play fine. Now I see your point!
<radiant> The levels still exist in game data, and are even downloaded if you request quarantine. But if you're using a version of the game updated to SVN r1181 (official release 200912250) or newer, it now looks at certain aspects of level construction to make sure they aren't self-contradictory, and refuses to show levels that are. The prior release (200704130) will still list those levels and keep them in a solvable state, as will a custom source build where you simply don't apply those changes.
<Dave> And, #2 has obviously been lifted from Conflict. I do vaguely remember your malformed series, I was very new to the game at the time. It begs the question, what has happened to them and all the other levels "moved to quarantine" since 2005?
<radiant> That comment was actually addressed to the level creator, about how the backbone was obviously lifted from level 2645--since the level is in quarantine (and doesn't even appear in the level list on the current version) it's a wonder how someone with an ID that high ever would have learned about the level in the first place.
<Dave> (SPOILER) Added speedrun: 153 moves (old: 161).
Alright then, malformed wins.
<Dave> (SPOILER) Added speedrun: 161 moves (old: 166).
Nope, and I still can't...
<radiant> (SPOILER) Added speedrun: 173 moves (old: 183).
Couldn't leave the level in its malformed state, could you? |
|
| |
| 7th level - Telemagic |
Mon 10 Jan 2011 09:18 |
 |
<biloute> (SPOILER) Cook: 39 moves |
|
| |
|
|
 |
 |