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20th level - Heart Thinker Sun 16 Jan 2011 11:21
<Dave> (SPOILER) Cook: see speedrun
 
18th level - Refresher Thu 13 Jan 2011 01:02
<Dave> "I wonder where some of these ratings ae coming from"? he asked sarcastically. Difficulty 5 put on every level yet all solved within a couple of minutes... now what doesn't equate here?
 
6th level - 1 out of 2 Tue 11 Jan 2011 13:04
<Dave> I never noticed this before: Using the current version the malformed levels don't show up in the level list in play mode but they do show in edit mode. Obviously, they are no longer playable and when saved the editor corrects them to a non-malformed state.
<Dave> Thanks. Found an old version in a backup and they play fine. Now I see your point!

<radiant> The levels still exist in game data, and are even downloaded if you request quarantine. But if you're using a version of the game updated to SVN r1181 (official release 200912250) or newer, it now looks at certain aspects of level construction to make sure they aren't self-contradictory, and refuses to show levels that are. The prior release (200704130) will still list those levels and keep them in a solvable state, as will a custom source build where you simply don't apply those changes.
<Dave> And, #2 has obviously been lifted from Conflict. I do vaguely remember your malformed series, I was very new to the game at the time. It begs the question, what has happened to them and all the other levels "moved to quarantine" since 2005?
<radiant> That comment was actually addressed to the level creator, about how the backbone was obviously lifted from level 2645--since the level is in quarantine (and doesn't even appear in the level list on the current version) it's a wonder how someone with an ID that high ever would have learned about the level in the first place.
<Dave> (SPOILER) Added speedrun: 153 moves (old: 161).
Alright then, malformed wins.
<Dave> (SPOILER) Added speedrun: 161 moves (old: 166).
Nope, and I still can't...
<radiant> (SPOILER) Added speedrun: 173 moves (old: 183).
Couldn't leave the level in its malformed state, could you?
 
7th level - Telemagic Mon 10 Jan 2011 09:18
<biloute> (SPOILER) Cook: 39 moves
 
Mix Sat 25 Dec 2010 08:21
<Zog> (SPOILER) Cook: Didn't use anything.
 
Founded By A File Sun 19 Dec 2010 12:26
<Dave> (SPOILER) Added speedrun: 53 moves (old: 56).
"
 
No File Sun 19 Dec 2010 00:18
<Dave> (SPOILER) Added speedrun: 57 moves (old: 58).
You can't delete this one. How many of these levels are there?
 
File Not Found Sat 18 Dec 2010 22:22
<radiant> (SPOILER) I'm beginning to wonder why I haven't deleted this level yet.
<Dave> (SPOILER) Added speedrun: 57 moves (old: 58).
I'm beginning to like ctrl-0
 
rrr Fri 17 Dec 2010 04:29
<Gary> (SPOILER) Added speedrun: 283 moves (old: 287).
blah
 
Reassembly Square Wed 15 Dec 2010 03:32
<Dave> (SPOILER) Unless I'm much mistaken, somebody just has given this a difficulty rating of 6. Now, obviously it is unfair to adjust the rating of a level if you have had to solve it by computer (at least that's my personal take on it), so since the only two people I'm aware of who have actually solved both these levels without computer assistance are radiant and myself I would love to know who solved this that easily and why haven't they solved the original?
<Dave> (SPOILER) Now done by hand using the same method as before. In the meantime, radiant, your juggling in the editor idea cracked the Assembly Line levels in no time.
 
Figu tebe, Mummy Mon 13 Dec 2010 05:47
<biloute> (SPOILER) Cook: simple
 
Maze #1 Mon 13 Dec 2010 05:41
<biloute> (SPOILER) Cook: simple
 
Shuffle Me Tue 07 Dec 2010 20:04
<Dave> (SPOILER) Added speedrun: 69 moves (old: 74).
Bit better
 
Binary Ruiner (<26) Tue 07 Dec 2010 18:48
<N7DOT 2> (SPOILER) I also placed the laser the way I did to allow some practice.
 
Reassembly Square Tue 07 Dec 2010 04:42
<radiant> (SPOILER) I just move the bots around in the editor when I'm looking for a solution to levels like these.
<Dave> (SPOILER) I found the bot manoeuvring frustrating on the original level so built a 'less restrictive' test level to figure it out. The speed-run on '14' and the original solution here (both probably far from optimal) are computer generated and based on noname's solution, I haven't done this one by hand yet.
 
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