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"6th level - 1 out of 2" by axeltan

added 10 Jan 2011 05:53
Solved11/11
Cooked0/11
Difficulty1.36
Style2.27
Rigidity3.45
Shortest Solution
NameSpeed Record
Length147 moves
Bynoname
On12 Jan 2022 12:20

Comments (turn spoilers off)
20863 6th level - 1 out of 2 noname (559) Wed 12 Jan 2022 12:20 SPOILER
  Added speedrun: 147 moves (old: 151).
 
15225 6th level - 1 out of 2 Dave (2400) Fri 21 Jan 2011 15:39  
  Thanks Tom, I have posted a reply in the feedback forum as it seems a more appropriate place to continue this thread.
 
15224 6th level - 1 out of 2 Tom 7 (1) Thu 20 Jan 2011 22:08  
  Yes, this is deliberate. The regular level loader excludes levels that don't pass sanity checks, but the editor lets you load them (I think they show in red or something?). It sanitizes them when it does, but in the old days when I was changing the rules somewhat often to fix bugs, it was necessary for rescuing levels.
 
15181 6th level - 1 out of 2 Tom 7 (1) Sat 15 Jan 2011 06:46  
  (admin) Automatically moved to minor leagues.
(Difficulty: 1.1 Style: 1.7)
 
15135 6th level - 1 out of 2 Dave (2400) Tue 11 Jan 2011 13:04  
  I never noticed this before: Using the current version the malformed levels don't show up in the level list in play mode but they do show in edit mode. Obviously, they are no longer playable and when saved the editor corrects them to a non-malformed state.
 
15111 6th level - 1 out of 2 Dave (2400) Mon 10 Jan 2011 22:40  
  Thanks. Found an old version in a backup and they play fine. Now I see your point!
 
15110 6th level - 1 out of 2 radiant (1469) Mon 10 Jan 2011 21:39  
  The levels still exist in game data, and are even downloaded if you request quarantine. But if you're using a version of the game updated to SVN r1181 (official release 200912250) or newer, it now looks at certain aspects of level construction to make sure they aren't self-contradictory, and refuses to show levels that are. The prior release (200704130) will still list those levels and keep them in a solvable state, as will a custom source build where you simply don't apply those changes.
 
15109 6th level - 1 out of 2 Dave (2400) Mon 10 Jan 2011 20:48  
  And, #2 has obviously been lifted from Conflict. I do vaguely remember your malformed series, I was very new to the game at the time. It begs the question, what has happened to them and all the other levels "moved to quarantine" since 2005?
 
15108 6th level - 1 out of 2 radiant (1469) Mon 10 Jan 2011 20:24  
  That comment was actually addressed to the level creator, about how the backbone was obviously lifted from level 2645--since the level is in quarantine (and doesn't even appear in the level list on the current version) it's a wonder how someone with an ID that high ever would have learned about the level in the first place.
 
15107 6th level - 1 out of 2 Dave (2400) Mon 10 Jan 2011 18:33 SPOILER
  Added speedrun: 151 moves (old: 153).
 
15106 6th level - 1 out of 2 Dave (2400) Mon 10 Jan 2011 18:30 SPOILER
  Added speedrun: 153 moves (old: 161).
Alright then, malformed wins.
 
15103 6th level - 1 out of 2 Dave (2400) Mon 10 Jan 2011 16:41 SPOILER
  Added speedrun: 161 moves (old: 166).
Nope, and I still can't...
 
15102 6th level - 1 out of 2 radiant (1469) Mon 10 Jan 2011 13:50 SPOILER
  Added speedrun: 166 moves (old: 173).
 
15098 6th level - 1 out of 2 radiant (1469) Mon 10 Jan 2011 12:23 SPOILER
  Added speedrun: 173 moves (old: 183).
Couldn't leave the level in its malformed state, could you?
 
15094 6th level - 1 out of 2 Dave (2400) Mon 10 Jan 2011 09:56 SPOILER
  Added speedrun: 183 moves (old: 186).
 
15091 6th level - 1 out of 2 mm (690) Mon 10 Jan 2011 09:26 SPOILER
  Added speedrun: 186 moves (old: 219).
 
15082 6th level - 1 out of 2 axeltan (2593) Mon 10 Jan 2011 05:53  
  '6th level - 1 out of 2' uploaded by axeltan.