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| Lasersweeper |
Tue 07 Jun 2011 21:54 |
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<Karlodinium> (SPOILER) Cook: Press "Y" to show the bizarro/alternative world. |
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| Quintuple File (v3) |
Tue 07 Jun 2011 01:49 |
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<Dave> (SPOILER) hats off radiant, to come up with this by hand must have taken some serious effort! I gave up in the end and resorted to computer. Given that I am not a programmer, that, for me, really is the last resort. Surprisingly, I found the problem space to be a magnitude smaller than I had allowed for.
The 40 speedrun uses the optimal solution for stage 2 if this particular solution for stage 1 is taken as a starting point.
It begs the question 'How many stage 1 solutions are there which could potentially lead to a faster overall run?' The speedrun length is split 17:23. So far the best alternatives I have managed to come up with are 18:31 and 19:28. |
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| Follow the yellow brick road (and teleporter) follow the yell... |
Mon 06 Jun 2011 22:51 |
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<Karlodinium> (SPOILER) Cook: DON'T follow the yellow brick road! |
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| ! David's Mad bots |
Mon 06 Jun 2011 22:38 |
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<Karlodinium> (SPOILER) Added speedrun: 57 moves (old: 59).
Random movements. I'm sure there's an even quicker way. |
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| Rube Goldberg's Automaton |
Sun 05 Jun 2011 12:06 |
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<Mike> (SPOILER) Cook: I just made a single move south, because it was the only way. |
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| Blue Bayeux |
Fri 03 Jun 2011 00:32 |
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<Dave> Thanks Jim. You are correct, the panel was part of an earlier prototype but it was veering too far from the original, so I ditched the plan but left one panel by mistake.
As it clearly does nothing, it hardly seems worth deleting and reloading the level, unless someone can come up with a bizarrely unlikely cook that uses it.
<Jim> This is definitely an improvement Dave, nice job. Although I wonder if you had another intended improvement with the dot at the bottom which doesn't do anything, just wondering. |
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| Blue Bayou |
Thu 02 Jun 2011 13:13 |
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<Dave> (SPOILER) Use of the electricity switch is optional, but I don't think getting rid of it makes enough difference to the solvability to justify a mod. |
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| Flows |
Tue 31 May 2011 01:41 |
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<Dave> Now, this is a really nice level. No brute force required, just logic (plus pen and paper!). Thanks Gary, if your still out there. |
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| Junk Food |
Fri 27 May 2011 21:59 |
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<N7DOT 3> Not hard? This is actually quite a challenge for me... |
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| Pretty Colours |
Sun 22 May 2011 12:15 |
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<Andrey> (SPOILER) Cook:
Yes |
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| Fry in the Pan |
Mon 16 May 2011 23:41 |
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<Dave> (SPOILER) Added speedrun: 1712 moves (old: 1773).
That's the first and only time I'll be playing this level. |
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| Spaced Invaders |
Tue 10 May 2011 22:25 |
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<Dave> (SPOILER) Added speedrun: 200 moves (old: 225).
"WINNER". Finally, cracked this after many failed attempts. Speedrun was incidental. No such thing as an easy RAINKING level. |
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| Blue Block Blasting & Electrical Wiring |
Thu 24 Mar 2011 23:52 |
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<N7DOT 3> Great Run! I'm glad it doesn't HAVE to take a long time, as that degrades the quality of the level...
<radiant> (SPOILER) Added speedrun: 402 moves (old: 2100).
There we go. |
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| Button Blocker Revisited |
Thu 24 Mar 2011 00:53 |
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<radiant> (SPOILER) Finally got around to solving the Ultimate Challenge, in a way that's similar in spirit to how this version came about. And then I had to do it all over again, as the details here demand a slightly different setup. I can only assume wowei is referring to the same thing.
(Naturally, neither solution for me is Ctrl+0-compatible with the other.) |
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| Binary Ruiner (<26) |
Tue 22 Mar 2011 15:22 |
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<Dad> What the hell is this? Doesn't work at all! |
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| Pushed into Horror |
Tue 22 Mar 2011 15:13 |
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<Dad> I'm unable to solve this level. Who want to help me? Please send your hints to danielabachmann(at)gmx.net. Thx |
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| Rouge-Like |
Mon 21 Mar 2011 16:10 |
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<N7DOT 3> (SPOILER) Yes, I have now solved it. Very clever. It seemed impossible but after solving it, it suddenly felt like it should have been obvious. |
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| Botkoban 2 |
Sun 20 Mar 2011 18:10 |
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<N7DOT 3> (SPOILER) I'm at noname's stage 2 and I've been able to manipulate the bots but I can't figure out what shape/position I need to have the bots in to get bot #1. Can anyone offer a hint as to where they need to be? Nothing that gives away too much, though. I still want to have to figure it out. |
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| Cheating Death In A Slightly More Dire Position |
Fri 18 Mar 2011 13:20 |
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<N7DOT 3> I've found a way to exit through only the so far unsolved side of the level. Now I challenge anyone to see who can figure it out first. |
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| Pure love |
Fri 18 Mar 2011 11:01 |
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<biloute> (SPOILER) Cook: 301 moves |
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| Nivel-3 |
Thu 17 Feb 2011 09:21 |
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<biloute> (SPOILER) Cook: Null! |
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| Nivel-2 |
Thu 17 Feb 2011 09:20 |
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<biloute> (SPOILER) Cook: Null!
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| Nivel-3 |
Thu 17 Feb 2011 02:49 |
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<Dave> (SPOILER) Added speedrun: 8 moves (old: 10).
?! |
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