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hjkl Tue 21 Jun 2011 00:18
<Dave> Agreed. At least under this ruleset we are allowed to use 'b'... but should I flag this as a spoiler?
<radiant> Isn't it nice to play a game that refuses to honor such stupid decrees?
 
pas toujours la Mon 20 Jun 2011 20:06
<radiant> (ignore previous comment; wrong level)
<radiant> Isn't it nice to play a game that refuses to honor such stupid decrees?
 
The cave Fri 17 Jun 2011 14:45
<kyran> (SPOILER) Cook: I used bombs to blow holes in the walls, skipping a section.
 
Yellow Interference Fri 17 Jun 2011 14:26
<radiant> The concept behind the level is a good one, and with a different block layout (and a less aggressive assault on the board with each flip) it could be turned into something nice, but this isn't it.
<N7DOT 3> well, thank you for the comment, but i don't think it is best in triage, however, it will still be available in graveyard, incase anyone is interested.
<Dave> Deleted and difficulty 2? This is the first new level for months that's taken more than half a hour to solve! Each to their own, I guess.

However, it is bit irritating to play and has much more brute force trial and error than the elegant levels that inspired it. Definitely, IMHO, not your worst level and nowhere near as irritating as some levels still lurking in triage.
<N7DOT 3> (SPOILER) What cook? As far as I know, you have to activate the last panel by stepping over it! I also don't see any other cooking things during the level. However, I'll delete this level, seeing that it's no good.
<radiant> (SPOILER) Added speedrun: 423 moves (old: 1292).
no
 
crazzy 4 Wed 15 Jun 2011 05:47
<Karlodinium> (SPOILER) Added speedrun: 147 moves (old: 149).
Probably minor variations.
 
hidden secrets Sun 12 Jun 2011 08:32
<Karlodinium> (SPOILER) Cook: You can skip the whole bottom left teleporter section by pushing blocks into the yellow electric tiles around the exit.
 
Quintuple File (v3) Sat 11 Jun 2011 15:41
<Dave> (SPOILER) I agree, it does look unlikely, but... The 18 split seemed optimal until 17 was stumbled on .-) Also, 4 of the 17 moves in stage 1 and 8 of the 23 moves in stage 2 are either net zero or net negative, the rest being made up for in boosts, this gives quite a bit of manoeuvring room. If an improvement existed, I would expect it more of the form 20:19 where part of stage 1 is used to prepare stage 2.

To me, the style points in this level come from the counter-intuitiveness of it. I now see that the reason I never solved it before was because it is so hard to tell a winning position from a loser. What at first sight seems the best split position turns out to be the worst and vice versa. I don't think I've seen that to such an extent in any other bot-pushing level.
<radiant> (SPOILER) A faster split time to part 1 seems unlikely, since the key square is already 16 spaces from start (and even if you're not the one to trigger it, you can't get a bot to go there without going at least as far out of the way anyway).

When I stumbled upon the original solution that allowed me to upload the level (18+38; improvable to 17+36), I particularly liked it because it took full advantage of the grid dimensions that had been standard ever since Single File. That aspect is lost in the optimized route, which likely costs the level some style points in the long run.

(So does the poor laser mechanism which adds a 19th column to the grid, thereby shrinking the thumbnail.)
 
Blue Bayeux Fri 10 Jun 2011 19:03
<mm> You guys are fast!
<mm> Great level and speedrun!
 
Soko-Colour Thu 09 Jun 2011 00:18
<Karlodinium> (SPOILER) Cook: You can ignore the green and grey tiles, and the top switch.
 
Hey, That's Bot For You, silly not! Thu 09 Jun 2011 00:00
<Dave> (SPOILER) Cook: Seem to have a stray bot here...
<radiant> (SPOILER) Added speedrun: 142 moves (old: 275).
nice blue square you've got there
 
Choose wisely Wed 08 Jun 2011 10:49
<Karlodinium> (SPOILER) Cook: The two right columns of wire don't need to be fully flipped.
 
Think inside the box Wed 08 Jun 2011 09:44
<Karlodinium> (SPOILER) Cook: Door doesn't need to be woken up.
 
You blockhead Wed 08 Jun 2011 06:51
<Karlodinium> (SPOILER) Cook: Just press "D"
 
Lasersweeper Wed 08 Jun 2011 06:25
<Dave> Here's a little tip: http://escape.spacebar.org/f/a/escape/level/####?spoilers=1
change the #### in the url to the level of your choice and read the comments so that you understand the concept of the level before claiming a cook (also download the original solution).

I can't recall ever cooking a Max level ;)


<Dave> @Karlodinium: Pressing the Y key is NOT a cook. The whole concept of the game is that there is no hidden information, that's why the Y hotkey does what it does.
 
Conflict Tue 07 Jun 2011 23:05
<Karlodinium> (SPOILER) Cook: Only push the top steel blocks 3 spaces, then use the teleport.
 
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