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Blue Bayeux Fri 10 Jun 2011 19:03
<mm> You guys are fast!
<mm> Great level and speedrun!
 
Soko-Colour Thu 09 Jun 2011 00:18
<Karlodinium> (SPOILER) Cook: You can ignore the green and grey tiles, and the top switch.
 
Hey, That's Bot For You, silly not! Thu 09 Jun 2011 00:00
<Dave> (SPOILER) Cook: Seem to have a stray bot here...
<radiant> (SPOILER) Added speedrun: 142 moves (old: 275).
nice blue square you've got there
 
Choose wisely Wed 08 Jun 2011 10:49
<Karlodinium> (SPOILER) Cook: The two right columns of wire don't need to be fully flipped.
 
Think inside the box Wed 08 Jun 2011 09:44
<Karlodinium> (SPOILER) Cook: Door doesn't need to be woken up.
 
You blockhead Wed 08 Jun 2011 06:51
<Karlodinium> (SPOILER) Cook: Just press "D"
 
Lasersweeper Wed 08 Jun 2011 06:25
<Dave> Here's a little tip: http://escape.spacebar.org/f/a/escape/level/####?spoilers=1
change the #### in the url to the level of your choice and read the comments so that you understand the concept of the level before claiming a cook (also download the original solution).

I can't recall ever cooking a Max level ;)


<Dave> @Karlodinium: Pressing the Y key is NOT a cook. The whole concept of the game is that there is no hidden information, that's why the Y hotkey does what it does.
 
Conflict Tue 07 Jun 2011 23:05
<Karlodinium> (SPOILER) Cook: Only push the top steel blocks 3 spaces, then use the teleport.
 
Lasersweeper Tue 07 Jun 2011 21:54
<Karlodinium> (SPOILER) Cook: Press "Y" to show the bizarro/alternative world.
 
Quintuple File (v3) Tue 07 Jun 2011 01:49
<Dave> (SPOILER) hats off radiant, to come up with this by hand must have taken some serious effort! I gave up in the end and resorted to computer. Given that I am not a programmer, that, for me, really is the last resort. Surprisingly, I found the problem space to be a magnitude smaller than I had allowed for.

The 40 speedrun uses the optimal solution for stage 2 if this particular solution for stage 1 is taken as a starting point.

It begs the question 'How many stage 1 solutions are there which could potentially lead to a faster overall run?' The speedrun length is split 17:23. So far the best alternatives I have managed to come up with are 18:31 and 19:28.
 
Follow the yellow brick road (and teleporter) follow the yell... Mon 06 Jun 2011 22:51
<Karlodinium> (SPOILER) Cook: DON'T follow the yellow brick road!
 
! David's Mad bots Mon 06 Jun 2011 22:38
<Karlodinium> (SPOILER) Added speedrun: 57 moves (old: 59).
Random movements. I'm sure there's an even quicker way.
 
Rube Goldberg's Automaton Sun 05 Jun 2011 12:06
<Mike> (SPOILER) Cook: I just made a single move south, because it was the only way.
 
Blue Bayeux Fri 03 Jun 2011 00:32
<Dave> Thanks Jim. You are correct, the panel was part of an earlier prototype but it was veering too far from the original, so I ditched the plan but left one panel by mistake.

As it clearly does nothing, it hardly seems worth deleting and reloading the level, unless someone can come up with a bizarrely unlikely cook that uses it.
<Jim> This is definitely an improvement Dave, nice job. Although I wonder if you had another intended improvement with the dot at the bottom which doesn't do anything, just wondering.
 
Blue Bayou Thu 02 Jun 2011 13:13
<Dave> (SPOILER) Use of the electricity switch is optional, but I don't think getting rid of it makes enough difference to the solvability to justify a mod.
 
Flows Tue 31 May 2011 01:41
<Dave> Now, this is a really nice level. No brute force required, just logic (plus pen and paper!). Thanks Gary, if your still out there.
 
Junk Food Fri 27 May 2011 21:59
<N7DOT 3> Not hard? This is actually quite a challenge for me...
 
Pretty Colours Sun 22 May 2011 12:15
<Andrey> (SPOILER) Cook:

Yes
 
Fry in the Pan Mon 16 May 2011 23:41
<Dave> (SPOILER) Added speedrun: 1712 moves (old: 1773).
That's the first and only time I'll be playing this level.
 
Spaced Invaders Tue 10 May 2011 22:25
<Dave> (SPOILER) Added speedrun: 200 moves (old: 225).
"WINNER". Finally, cracked this after many failed attempts. Speedrun was incidental. No such thing as an easy RAINKING level.
 
Blue Block Blasting & Electrical Wiring Thu 24 Mar 2011 23:52
<N7DOT 3> Great Run! I'm glad it doesn't HAVE to take a long time, as that degrades the quality of the level...
 
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