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Marilia v 2.0 Wed 05 Dec 2012 15:50
<mark> glad i was first to solve or i would never get a speed run . dave your solutions are too good for me
 
The Great Escape 2 Wed 05 Dec 2012 15:26
<mark> (SPOILER) done it no need for hint sneeky robot
<mark> (SPOILER) any hints on this one please .i have done the original and read the comments below i can not get a stray bot nor get in the top room without pressing the blue button . thanks .ps dave your information about speed runs has helped greatly and congrats to you most of the hard levels ive solved you own them .
 
Rouge-Like Tue 27 Nov 2012 16:17
<mark> (SPOILER) dave thanks for all your help i think ive uploaded my solution for you to see as it is different 894 moves
<mark> most appreciate your comments dave thanks alot this has given an allready great game a whole new world for me.as for cooks i just watched the speedrun of lips and they did not do half of what i did to finish it,so i get it now thanks again
<Dave> Hi Mark,
Rigidity is basically a rating of the number of different solutions. If a level can only be solved using a unique pattern of moves then it's rigidity is, by definition 10. Rigidity really has no bearing on the quality of a level and is not taken into account when levels are demoted.

Cooked means you have 'broken' the level. i.e. solved it in a totally different (and simpler) way to the intended solution. Minor shortcuts and improvements don't count as a cook. Some players seem to use the 'cook' function for comments, probably because they are unaware of ctrl+c.

The current speedrun of any level is downloadable only if you have already solved the level yourself. Go back into any level you have solved, hit B for bookmarks and then 'Download solutions'. Click the solution you want to see. Use T,O,P,U keys as normal to view it.

<mark> ps you say the speed run would ruin it . i was not aware that you could see it.also if anyone would be so kind what does the rigidy of a level mean and if a level is cooked. sorry if asking in wrong place dont know any other way.
<mark> (SPOILER) wow the n button. after the bots the bombs are numbered is that the order they go in . thanks for the hints but im still pulling my hair out .i thought i solved it a few times only to find out not quite .thanks again any hints really wellcome.
<Dave> (SPOILER) Hi Mark, PPS. Bots movements and the effect thereof are entirely predictable. You are the boss. If you haven't already sussed it: Hit the N key to find out which bot will move first.
<Dave> (SPOILER) I agree, they are fantastic levels. This one and Rouge-Like-Like are solvable in so many ways, but still difficult.

re: Radiant's point about the speedrun (because the point isn't very clear). The speedrun to Rouge-Like-Like is also a speedrun for this level but will give the game away and spoil Rouge-Like-Like if uploaded here.

I made that mistake with my first ever speedrun and regretted it ever since. Any subsequent occurences are deliberate .).

P.S. What resources do you really need? Spend them wisely.

<mm> The *Rouge-like*-series are - IMO - part of the best levels we ever had, & it certainly is such a lot of fun to solve them! Good luck and have fun, *mark*, and just try to stay patient!
<radiant> (SPOILER) Didn't add speedrun: 437 moves (old: 540).
Just so no one else is tempted to.

Also, in levels like this, it might help if you think about what things are *actually* preconditions to complete the level (e.g. "you have to make the bot run into the bomb before advancing out of room 1") and which things only look like they're impossible, and that requires going over all the available moves with a certain degree of rigor. There are multiple solution routes available in this level, so you just have to figure out a way to tweak your expectations into leading you to any one of them.
<mark> please someone give me some help spent days trying to work this out always falling a bomb short.i can get to the exit but not without a laser pointing at me . i can get both bots to the top in any order . i can get to the top without using all the yellow blocks.when i make the bot move the top bomb it leaves laser on . please give me some help as i really like this level and have to solve it.

 
Go To The Door 4 Mon 19 Nov 2012 20:05
<Jim> Just hit the delete key.
<radiant> It's just like leaving a comment, except you press Delete instead of Ctrl+C.
<mm> Hi Dave, your new mod is great! So this level seems obsolete. I wish I could delete it, but unfortunately I forgot HOW TO delete a level... Please, can anyone help?!
 
Marilia Thu 15 Nov 2012 04:09
<biloute> (SPOILER) Cook: GOOD!!
<mark> (SPOILER) 186 moves
<Edvaldo> (SPOILER) Cook: muito bonitaaaaaa, lindaaaaaaa, incrivelllllll,
 
Grand Prix (v3) Tue 13 Nov 2012 19:58
<mark> (SPOILER) really great puzzle when the ending snaps into place you will kick yourself its a lot easier than you think
 
108% Fat Free Tue 13 Nov 2012 00:47
<Dave> (SPOILER) Hi Mark. There is more than one solution to this. Think from the end and work back.
<mark> need help
 
Go To The Door 4.1 Sat 10 Nov 2012 13:47
<wowei> surprising maneuvers with 10 blocks and nice mod.
 
Go To The Door 4 Wed 07 Nov 2012 04:12
<Dave> (SPOILER) Hi Kirima,
I dont't have time to make and test a mod right now... this can go a lot further. I will do it but it may take some time, you are formally invited to get in first :)
<Dave> (SPOILER) This has a 10 block solution too (bit longer than speedrun). Sorry M.
 
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