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| Go To The Door 4 | 
Mon 19 Nov 2012 20:01 | 
  
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  <radiant> It's just like leaving a comment, except you press Delete instead of Ctrl+C. 
<mm> Hi Dave, your new mod is great! So this level seems obsolete. I wish I could delete it, but unfortunately I forgot HOW TO delete a level... Please, can anyone help?! | 
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| Marilia | 
Thu 15 Nov 2012 04:09 | 
  
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  <biloute> (SPOILER) Cook: GOOD!! 
<mark> (SPOILER) 186 moves 
<Edvaldo> (SPOILER) Cook: muito bonitaaaaaa, lindaaaaaaa, incrivelllllll, | 
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| Grand Prix (v3) | 
Tue 13 Nov 2012 19:58 | 
  
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  <mark> (SPOILER) really great puzzle when the ending snaps into place you will kick yourself its a lot easier than you think | 
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| 108% Fat Free | 
Tue 13 Nov 2012 00:47 | 
  
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  <Dave> (SPOILER) Hi Mark. There is more than one solution to this. Think from the end and work back. 
<mark> need help | 
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| Go To The Door 4.1 | 
Sat 10 Nov 2012 13:47 | 
  
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  <wowei> surprising maneuvers with 10 blocks and nice mod. | 
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| Go To The Door 4 | 
Wed 07 Nov 2012 04:12 | 
  
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  <Dave> (SPOILER) Hi Kirima, 
I dont't have time to make and test a mod right now... this can go a lot further. I will do it but it may take some time, you are formally invited to get in first :) 
<Dave> (SPOILER) This has a 10 block solution too (bit longer than speedrun). Sorry M.   | 
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| Go To The Door 3 | 
Tue 06 Nov 2012 00:20 | 
  
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  <Dave> (SPOILER) If this mod had forced the 11 block solution intended it would have been very good. 
<Gil Anthony> (SPOILER) Added speedrun: 582 moves (old: 623). 
LOL someone will do better.... | 
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| Equinox | 
Mon 05 Nov 2012 09:12 | 
  
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  <biloute> (SPOILER) Cook: Bon et subtile!! | 
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| please dont touch me!!!!! | 
Wed 31 Oct 2012 21:52 | 
  
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  <Jim> I too really like Biloute's levels, I like the tricky ones.  I won't reply in the feedback section because I don't like that it shows players IP addresses, but I do want to reply to you Dave about interest in this game decreasing.  While I'm sure that is somewhat true, I think its hard to gauge by how many people make new levels or how many  rate the newest levels. I never did either until I caught up with all the levels already made, and that took me about 5 years. I think this game continues to be one of the best ever made, I feel like I owe Tom about $10,000 for all the free entertainment.  
<Dave> Merci, biloute! 
There is something about your recent levels that makes them strangely addictive. I think it is the fact that they are they are so loose but still tricky (usually). A level doesn't have to be Difficulty=9 to be fun or I wouldn't still be here. 
 
FYI Everybody: 
Just thought it was time for some positive feedback around here... This section used to be alive with discussion, all I've seen recently is lots of negative comment and everything getting ditched into minor leagues after only a handful of ratings (partly my fault too). It is no wonder that creators new to the game don't stick around. 
 
Soapbox back in cupboard now, DC | 
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| Sokoban++13 | 
Sun 21 Oct 2012 08:15 | 
  
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  <radiant> (SPOILER) Added speedrun: 107 moves (old: 159). 
(kosher) 
<radiant> This level can be solved while staying true to Sokoban moves. Why are there steel blocks? | 
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| Soko_Very_Hard | 
Sun 14 Oct 2012 05:29 | 
  
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  <wowei> (SPOILER) Added speedrun: 556 moves (old: 560). 
A small improvement of radiant's run. I still dont believe, that it's optimal. | 
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| Square Sphere! | 
Sat 29 Sep 2012 12:00 | 
  
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  < > (SPOILER) Cook: 95571603 
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| Spiral of Blocks | 
Mon 24 Sep 2012 17:59 | 
  
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  < > (SPOILER) Cook: 951753 
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| Pluck The Banana | 
Fri 21 Sep 2012 16:05 | 
  
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  <KAOS> (SPOILER) Cook: good 
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| Quadrado | 
Mon 10 Sep 2012 19:15 | 
  
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  <Knight> (SPOILER) Cook: just blow up the two left most lazers and collect the hearts. | 
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| 4rooms easy | 
Sun 09 Sep 2012 13:43 | 
  
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  <Zog> Utterly pointless. | 
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| terra dos desafios 2 | 
Sun 09 Sep 2012 13:43 | 
  
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  <Zog> Sorry, commented on the wrong level. | 
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