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The Escapist's Portrait Mon 18 Mar 2013 00:06
<N7DOT 3> Thanks!
<Jim> I love the drawing!!!
 
Only expert pilots will take off Sun 17 Mar 2013 20:14
<Dave> Mi Mark, suggest you check feedback as soon as you can. Good luck!
<mark> dave my computer has broken it will only work for 1min i want to ask you a question so i leave it in feed back of another computer
 
The Escapist's Portrait Sun 17 Mar 2013 04:55
<Dave> (SPOILER) Quiet isn't it?
 
Combination Lock Sat 16 Mar 2013 22:45
<N7DOT 3> (SPOILER) I actually didn't have that hard of a time with this one; admittedly I needed a pencil and paper to layout how the level worked, but once I did that most of the stress on my brain was checking myself for errors.

That said the mechanism is still a very clever and non-trivial way of hiding information that could definetly be used to create a level about as hard to crack as a combination lock.
 
Game-Changing Touchdown Sat 16 Mar 2013 22:15
<N7DOT 3> Cooked!
 
Slippery When Red 2.2 Sat 16 Mar 2013 02:11
<Dave> (SPOILER) Thanks Kirima.
 
Slippery When Red 2.3 Sat 16 Mar 2013 02:03
<Dave> (SPOILER) Added speedrun: 549 moves (old: 565).
Well that's put a stop to my fun and games!
 
Slipery gold Fri 15 Mar 2013 19:47
<N7DOT 3> (SPOILER) Added speedrun: 160 moves (old: 163).
Yes! Three moves less :)
 
Slippery When Red 2.1 Fri 15 Mar 2013 18:53
<Jim> (SPOILER) This can still be solved the same way as before. I think you should delete this Dave before others see your intended solution.
<Dave> Bottoms up! :)
 
Only expert pilots will take off Fri 15 Mar 2013 17:20
<Dave> (SPOILER) Added speedrun: 452 moves (old: 764).
Nope.
 
Slippery When Red 2.1 Fri 15 Mar 2013 16:56
<mark> Great to see this level evolve but no time to play right now going out for a beer
 
Slippery When Red 2 Thu 14 Mar 2013 22:19
<mark> Credit to Jim for speed run i just watched his solution and nicked a bit of the end.
 
No Daleks Allowed in Airports Thu 14 Mar 2013 20:57
<Jim> (SPOILER) Added speedrun: 346 moves (old: 352).
Nice original idea and good mod, great teamwork!
 
Slippery When Red 2 Thu 14 Mar 2013 20:18
<mark> First to solve my origanal level. wow it was tricky great mod thanks. can anyone make it harder
 
No Daleks Allowed in Airports Thu 14 Mar 2013 05:39
<Dave> (SPOILER) That was the solution I was originally looking for... guess I should stop playing at work and actually test a level before uploading!! Lesson learnt.
<mark> (SPOILER) Added solution "less resources":
wont break any records the way i play and i dont like my hugbots roaming free . only modded origanal level because you cooked it and had my solution so i was wondering if you noticed the beat had changed before trying to solve. ps great fun anyway
 
An extra dalek Wed 13 Mar 2013 20:06
<Dave> (SPOILER) Cooked it! Speedrun not uploaded, lets have a another mod.
<Dave> (SPOILER) Hi Mark. Nice job.
Although my solution is different from yours, I was forced to use every resource this time, so definitely not a cook in sight. Whether that stays the case...
Great that you modded in such a way that you can't just apply the uncooked solution from the previous version.
 
Longer baggage handling Wed 13 Mar 2013 00:18
<Dave> (SPOILER) Hi Mark, I think I've cooked this slightly, sorry. Good fun anyway. Certainly has the potential to be turned into something very nasty.
 
Slippery When Red Tue 12 Mar 2013 22:45
<mark> (SPOILER) Wow what a great puzzle you made out of that level you and jim really understood the concept i was looking for.I just under estimated how good some of you are at this game.
<Jim> (SPOILER) Added speedrun: 592 moves (old: 734).
Nice Mod.
<mark> thanks for modding this level first glance looks tough. felt really stupid when i put the origanal up because i was in a rush thinking i had a good idea but left gaping holes. any how spent a day making a new level for you jim and dave . i think its hard and im really trying to get an 8+ for a level
 
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