|
|
 |
 |
| The Escapist's Portrait |
Mon 18 Mar 2013 00:06 |
 |
<N7DOT 3> Thanks!
<Jim> I love the drawing!!! |
|
| |
| Only expert pilots will take off |
Sun 17 Mar 2013 20:14 |
 |
<Dave> Mi Mark, suggest you check feedback as soon as you can. Good luck!
<mark> dave my computer has broken it will only work for 1min i want to ask you a question so i leave it in feed back of another computer
|
|
| |
| The Escapist's Portrait |
Sun 17 Mar 2013 04:55 |
 |
<Dave> (SPOILER) Quiet isn't it? |
|
| |
| Combination Lock |
Sat 16 Mar 2013 22:45 |
 |
<N7DOT 3> (SPOILER) I actually didn't have that hard of a time with this one; admittedly I needed a pencil and paper to layout how the level worked, but once I did that most of the stress on my brain was checking myself for errors.
That said the mechanism is still a very clever and non-trivial way of hiding information that could definetly be used to create a level about as hard to crack as a combination lock. |
|
| |
| Game-Changing Touchdown |
Sat 16 Mar 2013 22:15 |
 |
<N7DOT 3> Cooked! |
|
| |
| Slippery When Red 2.2 |
Sat 16 Mar 2013 02:11 |
 |
<Dave> (SPOILER) Thanks Kirima. |
|
| |
| Slippery When Red 2.3 |
Sat 16 Mar 2013 02:03 |
 |
<Dave> (SPOILER) Added speedrun: 549 moves (old: 565).
Well that's put a stop to my fun and games! |
|
| |
| Slipery gold |
Fri 15 Mar 2013 19:47 |
 |
<N7DOT 3> (SPOILER) Added speedrun: 160 moves (old: 163).
Yes! Three moves less :) |
|
| |
| Slippery When Red 2.1 |
Fri 15 Mar 2013 18:53 |
 |
<Jim> (SPOILER) This can still be solved the same way as before. I think you should delete this Dave before others see your intended solution.
<Dave> Bottoms up! :) |
|
| |
| Only expert pilots will take off |
Fri 15 Mar 2013 17:20 |
 |
<Dave> (SPOILER) Added speedrun: 452 moves (old: 764).
Nope. |
|
| |
| Slippery When Red 2.1 |
Fri 15 Mar 2013 16:56 |
 |
<mark> Great to see this level evolve but no time to play right now going out for a beer |
|
| |
| Slippery When Red 2 |
Thu 14 Mar 2013 22:19 |
 |
<mark> Credit to Jim for speed run i just watched his solution and nicked a bit of the end. |
|
| |
| No Daleks Allowed in Airports |
Thu 14 Mar 2013 20:57 |
 |
<Jim> (SPOILER) Added speedrun: 346 moves (old: 352).
Nice original idea and good mod, great teamwork! |
|
| |
| Slippery When Red 2 |
Thu 14 Mar 2013 20:18 |
 |
<mark> First to solve my origanal level. wow it was tricky great mod thanks. can anyone make it harder |
|
| |
| No Daleks Allowed in Airports |
Thu 14 Mar 2013 05:39 |
 |
<Dave> (SPOILER) That was the solution I was originally looking for... guess I should stop playing at work and actually test a level before uploading!! Lesson learnt.
<mark> (SPOILER) Added solution "less resources":
wont break any records the way i play and i dont like my hugbots roaming free . only modded origanal level because you cooked it and had my solution so i was wondering if you noticed the beat had changed before trying to solve. ps great fun anyway |
|
| |
| An extra dalek |
Wed 13 Mar 2013 20:06 |
 |
<Dave> (SPOILER) Cooked it! Speedrun not uploaded, lets have a another mod.
<Dave> (SPOILER) Hi Mark. Nice job.
Although my solution is different from yours, I was forced to use every resource this time, so definitely not a cook in sight. Whether that stays the case...
Great that you modded in such a way that you can't just apply the uncooked solution from the previous version. |
|
| |
| Longer baggage handling |
Wed 13 Mar 2013 00:18 |
 |
<Dave> (SPOILER) Hi Mark, I think I've cooked this slightly, sorry. Good fun anyway. Certainly has the potential to be turned into something very nasty. |
|
| |
| Slippery When Red |
Tue 12 Mar 2013 22:45 |
 |
<mark> (SPOILER) Wow what a great puzzle you made out of that level you and jim really understood the concept i was looking for.I just under estimated how good some of you are at this game.
<Jim> (SPOILER) Added speedrun: 592 moves (old: 734).
Nice Mod.
<mark> thanks for modding this level first glance looks tough. felt really stupid when i put the origanal up because i was in a rush thinking i had a good idea but left gaping holes. any how spent a day making a new level for you jim and dave . i think its hard and im really trying to get an 8+ for a level |
|
| |
|
|
 |
 |