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slippery when vert Mon 25 Mar 2013 01:19
<Dave> (SPOILER) Cooked on first attempt... speedrun not uploaded. Clue... Remember what noname just did!
 
slippery blue Sun 24 Mar 2013 11:10
<mark> (SPOILER) Around the houses has been sacked for now its either to easy or impossible.
When i make a level i test all the components individually then when i put it together i cant test it proprly because i have my solution stuck in mind . It very hard to see what you better players can do.
I think it is often easy to fix after seeing the level broke but by then the trick i had in mind is given away.
This does drive me mad but you can only get better by trying.
watching all the speedruns by everyone just goes to show how pants i am at this game.
 
slippery blue Sun 24 Mar 2013 09:17
<mark> (SPOILER) Hi Dave dont wont to kill off level totally but it is fataly flawed probably ressurect it at a later date.Second room needs rethink.The good thing is you gave me a good idea for a new level. Just got to think of a way to make it tough .When done it will be called...Around the houses...so i guess you know what might be coming.
Ps noname smashed slippery rouge with a great solve and lots of other speedruns me thinks he was busy last night.
 
Slippery When Rouge Sun 24 Mar 2013 03:47
<Dave> (SPOILER) This hasn't been cooked, it's been turned to potash!
 
Shoot Yourself Sun 24 Mar 2013 02:38
<Dave> (SPOILER) The master with noname strikes again!
 
slippery blue Sun 24 Mar 2013 02:28
<Dave> (SPOILER) Are you sure you want to kill the idea or expand it?
<Dave> (SPOILER) Hi Mark, I do see the point of the level! I posted that speedrun to point out some flaws which I thought would be helpful. I assumed it would get beaten immediately, that's why I only undercut the original solution by the smallest margin, but you would get a chance to see before it got overwritten...

I'm trying to help :)



 
Shoot Yourself Sun 24 Mar 2013 01:24
<noname> (SPOILER) Added speedrun: 39 moves (old: 51).
Cooked.
 
slippery blue Sun 24 Mar 2013 00:26
<twentyxiii> (SPOILER) Added speedrun: 146 moves (old: 204).
yea that wa way too easy...try again.thx for playing....
 
slippery blue Sun 24 Mar 2013 00:06
<twentyxiii> You guys had me stumped untill this level.So Keep escape alive by making new levels I can't solve.
 
slippery blue Sun 24 Mar 2013 00:00
<mark> Dave f you play this level without peeking ay the original solution you might see the point of this level.then im sure you can come up with some wicked mod to make it harder.
 
Suffocation room Sat 23 Mar 2013 22:30
<mark> (SPOILER) Added speedrun: 25 moves (old: 32).
Dave i did what you said with ctrl+0 and it gave me about 20 solves i had not done most of them are just small bot levels it also gave me this speedrun how is that possible?
 
slippery blue Sat 23 Mar 2013 20:40
<Dave> (SPOILER) Added speedrun: 193 moves (old: 204).
Needs a bit of work yet Mark. I prefer the round and round the houses solution!
 
Slippery When Rouge Fri 22 Mar 2013 15:49
<mm> This reminds me on the rouge-like levels... (I have no clue yet.) Thank you mark for creating wonderful new levels and/or bases for new classics! I do feel like Dave when it comes up to the creation of new levels: hopeless. But I love to help modifying great new ideas!
<mark> (SPOILER) The way this level has evoled is fantastic. Just been back into the origanal that i deleted straight away because i realised it was wrong.It had after using bomb nine free blocks one sleeping bot and not to mention a solvable yellow puzzle. thanks to everyone this level i think is going to be a classic.
<mark> (SPOILER) Added speedrun: 1478 moves (old: 1499).
nicked a couple of moves of you
<mark> (SPOILER) Added solution "another way":
Dave i know you could just make a simple mod to force your awsome solution but if i were you i would not as it would most likely give the game up on this great level. My solution could be trimmed down a bit this is just my first solve.Over 10 hours of great fun play.
<mark> This puzzle is insane with just as insane answer.This is worthy of the rouge in the title and the funny thing when i made the origanal i was baseing it around rouge like and the frustrations i had trying to save enough bombs.Tempted to give this level a 10 as i have with others this hard but just a 9 as my soution is so very different. Ps dave would you like to see my solution.

<Dave> Thanks Jim. Credit to Mark for all this recent activity, I am hopeless when it comes to original ideas for levels.
<Jim> (SPOILER) Real interesting level Dave, so far I'm totally stumped, I always fall 1 short.
 
Heightened Security Wed 20 Mar 2013 02:58
<Dave> (SPOILER) I am holding off deleting this... for now. Still forces a 6 bot solution, which the best yet.
Methinks its days be number'd
 
Increased Security Tue 19 Mar 2013 17:40
<Dave> (SPOILER) Added speedrun: 441 moves (old: 517).
Two down, but one got through the net!
 
Heightened Security Tue 19 Mar 2013 00:36
<Dave> (SPOILER) Hi Mark, your missing lines issue is a new one on me. I would never try and hide things in levels, it's not what the game's about. I go as far as making sure the lines don't overlap on ctrl-d.
<mark> Thanks Dave found my player esp exactly where you said it was. I would never have found it without your help thanks again and to everyone else that chipped in thanks also .The only problem i have now is on vista system i am not getting the bottom four lines of this puzzle so i will leave it till my computer is fixed . I hope this is not the case for everyone else as it was not my intention to hide the bottom rows .
 
The Escapist's Portrait Mon 18 Mar 2013 01:13
<Dave> I agree, nice to see the style points bumped back up again!
 
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