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| Hyperactive colours |
Mon 01 Apr 2013 15:43 |
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<Dave> (SPOILER) Added speedrun: 391 moves (old: 1068).
Cooked. I think you should fix this. I haven't watched the whole original solution as I want to solve it the proper way later. |
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| Clean Up After Yourself |
Sun 31 Mar 2013 23:21 |
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<N7DOT 3> (SPOILER) Added speedrun: 44 moves (old: 48).
i don't know if it's possible to go farther
<N7DOT 3> (SPOILER) Added speedrun: 48 moves (old: 60).
even messier
<N7DOT 3> (SPOILER) Added speedrun: 60 moves (old: 63).
Faster but less clean.
<Dave> (SPOILER) Added speedrun: 63 moves (old: 65).
Enough now! |
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| Jimmy Cr out Escape |
Thu 28 Mar 2013 23:39 |
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<N7DOT 3> (SPOILER) didn't need all the hearts - a self-targeting panel should have been to be placed under door for added security |
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| Choose your exit |
Thu 28 Mar 2013 23:09 |
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<N7DOT 3> (SPOILER) Cook: I don't think the 7 move solutionwas intentional, based on bETH's solution. Player death is checked at the end of movement. |
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| Less is more |
Thu 28 Mar 2013 18:13 |
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<mark> (SPOILER) Nice shortcut.Stopped my fun i had 4 speedruns waiting. smallest 380.
<Dave> (SPOILER) Added speedrun: 352 moves (old: 412).
Shortcut a bit
<mark> (SPOILER) Added speedrun: 412 moves (old: 442).
Good solve mm, glad to see it done as intended. |
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| Heavy Heart |
Thu 28 Mar 2013 06:59 |
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<Dave> (SPOILER) speedrun not uploaded |
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| Square Root of 2 |
Thu 28 Mar 2013 06:01 |
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<Dave> It's not that hard. I just want to see how far this can be stretched. Will delete if out-modded. |
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| Shoot Yourself |
Wed 27 Mar 2013 16:45 |
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<N7DOT 3> Oh no, I didn't expect that! |
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| Fight the bots for your heart |
Wed 27 Mar 2013 16:29 |
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<N7DOT 3> I'm stuck on this one, and it seems that I cannot avoid getting a fatal premature trip to the hall of bots. Maybe I should come back to this one later... |
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| Transponder Mania |
Wed 27 Mar 2013 15:42 |
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<mark> (SPOILER) Thanks for all the new levels lately,this i thought was particularly hard. After going down the wrong path for some time i finally solved it.
I really liked some of your older levels especially Hyperactive as that got me for over a month.
Ps i gave this an 8 |
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| Transponder Mania |
Wed 27 Mar 2013 05:07 |
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<Dave> (SPOILER) Gary, that was fantastic! What a great level, I got a real kick out of it when I finally beat it, and it did take a while. Style 10/10. |
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| nicer in colours |
Tue 26 Mar 2013 19:21 |
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<Dave> (SPOILER) Added speedrun: 165 moves (old: 174).
... |
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| Jumping! |
Tue 26 Mar 2013 19:07 |
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<Dave> (SPOILER) That was fun! Not quite the intended solution, hence the unintentional speedrun.
Thanks, Gary. |
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| nicer in colours |
Mon 25 Mar 2013 19:48 |
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<twentyxiii> you guys had me with the other versions of this level somehow I solved this one...thx 4 playing. |
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| slippery when vert |
Mon 25 Mar 2013 13:33 |
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<mark> Yes ive got it now Dave, thinking what that clue meant for a couple of hours.When you said think of what noname just done i first thought you meant you were saving your speedruns up until it was solid enough no one could undercut it.
I like a good clue it like playing a different game.
I have some ideas to make it harder as ive been playing it myself quite a bit.
You will still solve it though.
<Dave> (SPOILER) Cooked on first attempt... speedrun not uploaded. Clue... Remember what noname just did! |
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| slippery blue |
Sun 24 Mar 2013 11:10 |
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<mark> (SPOILER) Around the houses has been sacked for now its either to easy or impossible.
When i make a level i test all the components individually then when i put it together i cant test it proprly because i have my solution stuck in mind . It very hard to see what you better players can do.
I think it is often easy to fix after seeing the level broke but by then the trick i had in mind is given away.
This does drive me mad but you can only get better by trying.
watching all the speedruns by everyone just goes to show how pants i am at this game.
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| slippery blue |
Sun 24 Mar 2013 09:17 |
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<mark> (SPOILER) Hi Dave dont wont to kill off level totally but it is fataly flawed probably ressurect it at a later date.Second room needs rethink.The good thing is you gave me a good idea for a new level. Just got to think of a way to make it tough .When done it will be called...Around the houses...so i guess you know what might be coming.
Ps noname smashed slippery rouge with a great solve and lots of other speedruns me thinks he was busy last night. |
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| Slippery When Rouge |
Sun 24 Mar 2013 03:47 |
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<Dave> (SPOILER) This hasn't been cooked, it's been turned to potash! |
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| Shoot Yourself |
Sun 24 Mar 2013 02:38 |
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<Dave> (SPOILER) The master with noname strikes again! |
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