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"slippery blue" by mark |
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Comments (turn spoilers off) | ||||
16679 | slippery blue | mark (2878) | Sun 24 Mar 2013 11:10 | SPOILER |
Around the houses has been sacked for now its either to easy or impossible. When i make a level i test all the components individually then when i put it together i cant test it proprly because i have my solution stuck in mind . It very hard to see what you better players can do. I think it is often easy to fix after seeing the level broke but by then the trick i had in mind is given away. This does drive me mad but you can only get better by trying. watching all the speedruns by everyone just goes to show how pants i am at this game. |
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16672 | slippery blue | Dave (2400) | Sun 24 Mar 2013 02:28 | SPOILER |
Are you sure you want to kill the idea or expand it? | ||||
16668 | slippery blue | Dave (2400) | Sun 24 Mar 2013 01:56 | SPOILER |
Hi Mark, I do see the point of the level! I posted that speedrun to point out some flaws which I thought would be helpful. I assumed it would get beaten immediately, that's why I only undercut the original solution by the smallest margin, but you would get a chance to see before it got overwritten... I'm trying to help :) |
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16662 | slippery blue | mark (2878) | Sun 24 Mar 2013 01:41 | |
Moved to graveyard: concept flawed back to the drawing board boo hoo |
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16653 | slippery blue | twentyxiii (2912) | Sun 24 Mar 2013 00:26 | SPOILER |
Added speedrun: 146 moves (old: 204). yea that wa way too easy...try again.thx for playing.... |
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16651 | slippery blue | mark (2878) | Sun 24 Mar 2013 00:00 | |
Dave f you play this level without peeking ay the original solution you might see the point of this level.then im sure you can come up with some wicked mod to make it harder. | ||||
16649 | slippery blue | mark (2878) | Sat 23 Mar 2013 22:14 | |
'slippery blue' uploaded by mark: hopefully this will force my solution wish i could see the obvious before Dave breaks my levels. ps i did like your solution just not what was intended. |
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