|
|
 |
 |
| We are the mods 7 |
Sat 06 Apr 2013 14:42 |
 |
<N7DOT 3> My solution is the exact same length... |
|
| |
| Orderly (By 9) |
Sat 06 Apr 2013 12:31 |
 |
<N7DOT 3> wait my last comment made no sense, ignore the part about science fair that was on the 22nd. |
|
| |
| We are the mods 7 |
Sat 06 Apr 2013 11:16 |
 |
<mark> mm i am sorry if i have upset you that is not what i meant.It is just that i was excited that the concept was taking shape.I realised after reading back comment it sounded a bit harsh thats why i posted again.
It would be a shame if you wont play because i look foward to seeing any mods, once again sorry. |
|
| |
| Orderly (By 9) |
Sat 06 Apr 2013 01:41 |
 |
<N7DOT 3> For me spring break ended on the 29th, even thogh I wasn't there because I was at a science fair. |
|
| |
| We are the mods 5 |
Fri 05 Apr 2013 16:29 |
 |
<mm> (SPOILER) Wow...! But: -> a hint should not sound like a critique! This is not motivating at all. I guess I won't play any more, but I still hope that the concept will work. |
|
| |
| Steel Mechanism |
Fri 05 Apr 2013 15:39 |
 |
<mark> Very stylish original.I have tightened it a bit who will do it more? |
|
| |
| We Are The Mods 4 |
Thu 04 Apr 2013 19:11 |
 |
<N7DOT 3> I'm going to wait until we are the mods 6 to delete. |
|
| |
| We are the mods 5 |
Thu 04 Apr 2013 07:58 |
 |
<mark> Its like when i solved We are the mods 4 ,i did it near enough like Daves speedrun, so i modded it out.But with only 10ish tiles you wont be able to stop the cooks.
Thats what you have to look out for to make the level get harder.
Just a hint not a critism.
<mark> Nice that you cooked it, but thats the point of this game.Next time dont say anything mod it in.
Make it your bit of difficulty. |
|
| |
| Shoot yourself cleaner |
Thu 04 Apr 2013 06:47 |
 |
<mark> It skipped ny name, o well so what. |
|
| |
| We are the mods 5 |
Thu 04 Apr 2013 06:35 |
 |
<mm> (SPOILER) Cook: Didn't need the bomb |
|
| |
| We Are The Mods 4 |
Thu 04 Apr 2013 06:34 |
 |
<mm> (SPOILER) Added speedrun: 129 moves (old: 140).
Cook: didn't need the bomb |
|
| |
| Jump Into |
Wed 03 Apr 2013 21:24 |
 |
<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!! |
|
| |
| Shoot Yourself |
Wed 03 Apr 2013 20:52 |
 |
<Jim> (SPOILER) I solved this the cooked way, I think the original way you intended this to be solved was good. You might want to mod this to force that solution, it shouldn't be very hard to do that. |
|
| |
| We Are The Mods 3 |
Wed 03 Apr 2013 19:41 |
 |
<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first. |
|
| |
| A Little Rusted Down |
Wed 03 Apr 2013 19:22 |
 |
<twentyxiii> (SPOILER) Added speedrun: 41 moves (old: 43).
woopie |
|
| |
| We Are The Mods 3 |
Wed 03 Apr 2013 18:25 |
 |
<Dave> I'm going to sit out for at least another round.
Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment. |
|
| |
| We Are The Mods 2 |
Wed 03 Apr 2013 16:41 |
 |
<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them. |
|
| |
| We are the mods |
Wed 03 Apr 2013 15:08 |
 |
<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.
I wont be able to do anything for a couple of hours.
<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so. |
|
| |
| Less is mod |
Wed 03 Apr 2013 07:08 |
 |
<mark> (SPOILER) Added speedrun: 281 moves (old: 302).
Another way |
|
| |
| Hyperactive colour sliders harder |
Wed 03 Apr 2013 01:33 |
 |
<Dave> (SPOILER) Added speedrun: 680 moves (old: 791).
Very Nice, Mark. |
|
| |
| Reduced Hyperactivity |
Tue 02 Apr 2013 10:34 |
 |
<mark> (SPOILER) Great mod Dave.
When i made prototype of this level nothing was supposed to be murdered hence hiding places.
The grey blocks were just red herrings for novice players.
Only thing was i could not solve it so i had to cheapen it.If i ever solve it now my ball skills are getting a bit better will post .Thanks. |
|
| |
|
|
 |
 |