« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
We are the mods 12e2 Thu 11 Apr 2013 23:28
<Dave> We do seem to be stuck in a bit of a rut here. Maybe it's time for a major revamp or a new template... any thoughts? 12a and 12f are the keepers so far.
 
We are the mods 12a Thu 11 Apr 2013 23:15
<Dave> That's the second request. So, as a result of this massive wave of public opinion, this one stays.
 
We are the mods 12e2 Thu 11 Apr 2013 22:13
<Dave> Sorry, I meant 12e and 12e.1.
 
We are the mods 12a Thu 11 Apr 2013 15:03
<mm> (SPOILER) I think this is a really great level, no "chichi", it's just what it is. I think we should keep it.
 
We are the mods 12e.1 Wed 10 Apr 2013 22:25
<Dave> (SPOILER) PS. I haven't rated... not a level playing field.
<Dave> (SPOILER) Cheers Mark,

This one of the 12e solutions I only spotted later when battling with 12f. 12f solution, with a minor adjustment, works here too. You may want to tweak to try and force it... mind you, look where that got me!

"Every action has an equal and opposite cook"... story of my life with this game.





 
We are the mods 12e Wed 10 Apr 2013 19:01
<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<Dave> (SPOILER) Mark, I'm in two minds whether to delete this or not. After playing noname's mod I found a few alternative solutions for this so it might be fun to keep it in triage for now.
 
We are the mods 12f Wed 10 Apr 2013 18:25
<Dave> (SPOILER) Nice. I had a feeling that method was possible, just couldn't see a way to do it before.
 
We are the mods 12e Wed 10 Apr 2013 17:26
<mark> Cheers Dave that was unbelievable,took me all day.
 
We Are The Mods 14 Wed 10 Apr 2013 00:56
<Dave> (SPOILER) Added speedrun: 312 moves (old: 370).
Definitely a bit more of a puzzle now.
<Dave> (SPOILER) Different solution but everything used.

Still stuck for decent mod idea on this one.
 
We Are The Mods 13 Tue 09 Apr 2013 19:24
<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013
 
We are the mods 12d Tue 09 Apr 2013 06:10
<mark> Dont know how you solved it, but i fear you have something wicked brewing.
 
We Are The Mods 13 Tue 09 Apr 2013 05:43
<Dave> (SPOILER) Added speedrun: 133 moves (old: 209).
Can't hit a coconut every time. This is not an easy level to mod.
 
We are the mods 12d Tue 09 Apr 2013 05:20
<Dave> (SPOILER) Wow! Just viewed original solution... I didn't expect it to be that different from mine. This series is far from complete yet.
 
We are the mods 12b Tue 09 Apr 2013 02:16
<Dave> Previous comment was a reply to 12c. Just been patched up, off the codeine in a few days and then I'll be able to think clearly again... er, maybe... no, probably not.
<Dave> So it appears we are VERY much of the same generation. Given the level theme, that is not really a surprise :).

I agree wholeheartedly about the bots.
 
We are the mods 12c Tue 09 Apr 2013 01:22
<mark> Pps i like levels with 2 or 3 bots because you can make them work for you.
The levels with loads of bots just frustrate me.
<mark> (SPOILER) Its funny when i add something it does not really make it any harder,after a quick glance at this and only 3 changes again i fear i am in for another marathon session.
Realised this when i got to about 75 moves of the old pattern.
No i am not a mod , and never have been just a play on words,old enough to have been one though (44).Its a long time since i left school thats why my spelling and grammer is so bad.
 
We are the mods 12b Mon 08 Apr 2013 20:01
<Dave> It's funny how you envisage something and end up with something totally different. And, this is totally different, in a good way, from how I imagined the level would develop when I first saw the template.

PS. Are you really a Mod?
PPS. I really hope Kirima is back on board, I've missed her input.
 
We are the mods 12c Mon 08 Apr 2013 19:13
<Dave> I think I should sit out a couple of rounds, it would be nice to see somebody else put a new twist in.
 
We are the mods 12b Mon 08 Apr 2013 18:38
<Dave> (SPOILER) Speedrun not uploaded. Modded instead.
 
We are the mods 7 Mon 08 Apr 2013 18:19
<mm> (SPOILER) Thanks, Mark! I had not been "upset", it just felt a little ... whatever. It's o.k. now!
 
Bad bad bot protection Mon 08 Apr 2013 09:02
<biloute> (SPOILER) Cook: 26 moves
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25