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Mods chat level Sun 02 Jun 2013 10:37
<mark> (SPOILER) DJ's in the house will know my
"Achy breaky heart"
"jerk it out" lyrics.
"glad all over"

Just a little cryptic for credit
 
Modular Thinking 8 Sat 01 Jun 2013 23:39
<Dave> This may be a bit risky from a potential cook perspective. Time will tell.
 
Modular Thinking 7 Sat 01 Jun 2013 21:05
<Dave> (SPOILER) Added speedrun: 302 moves (old: 308).
Maybe if you don't mention DC5 nobody will notice .=)
 
Mods chat level Sat 01 Jun 2013 00:29
<Dave> (SPOILER) Of course, but rarely, if ever, with any success. Can speedrun on 6 stubbies as I've just proven, but it took me a while to work out that is 3.49 pints (UK - US ones are smaller).
 
Bomb Boy Fri 31 May 2013 23:52
<Dave> (SPOILER) Added speedrun: 87 moves (old: 89).
Good job, Devin.
<mark> (SPOILER) Added speedrun: 89 moves (old: 91).
My final offering.
<mark> (SPOILER) Added speedrun: 99 moves (old: 112).
Real nice !!
 
Mods chat level Fri 31 May 2013 05:13
<mark> (SPOILER) Another day another dollar.
Yesterday started of bad got better ,then failed miserble.
It started when my 1600 had been pushed back to 1598 2 deleted levels.well i found a pocket of levels and did 8,annd with devin's 4 i now looking a healthier 1610.
Thanks J & D i did catch all of the flaws,It was my fault trying to tempt people to go the wrong way.I could have left it simple but i thought throw something else in the mix and you two might get 10 mins fun before realising.
Glad its Friday as i always go out at night for a few beers.(My second favourite Hobby).
Has anyone ever tried to play this game drunk even simple levels dont look possible.
Thanks all.
 
Bits and pieces 1964 Thu 30 May 2013 22:22
<Jim> (SPOILER) Just in case you try to fix this level at some point Mark, I'll show you another way.
 
Mods chat level Thu 30 May 2013 19:56
<mark> (SPOILER) Yet again another good idea up the swanny,feel stupid all over again.
Its always dangerous bombs and blues,
Sorry for ruining your good secret.
 
Bits and pieces 1964 Thu 30 May 2013 19:55
<Dave> Ha ha! Should've spotted that when I was wondering what the 1964 reference was. :)
<Dave> (SPOILER) Added speedrun: 235 moves (old: 241).
Different cook this time.
 
Mods chat level Thu 30 May 2013 19:11
<Dave> Don't worry about it, Mark. I once thought the same thing and, if you're anything like me, you will get stalled now and again.

I found once I got to that point that solutions came like buses: One here or there and then you get a session where things just fall into place and you nail a whole bunch of them, then things tick over nicely for a while until you hit the wall again. It's kept going like that, right down to now. About 8 weeks ago, having not solved one for months, two of them fell into place within an hour. Then no more progress until I finally ticked off another one yesterday.

Genius is no substitute for sheer bloody-minded determination, but sometimes you just have to wait until you're in the right mindset.
 
8An 60U Thu 30 May 2013 16:28
<mark> (SPOILER) Added speedrun: 172 moves (old: 180).
Nice one devin
 
Mods chat level Thu 30 May 2013 06:54
<mark> (SPOILER) 1700 not coming anytime soon,down to 1 or 2 levels a week.
It gets harder and harder to find a level i can beat easily.
Dont think i will ever get close to finishing triage.
1600 was not a level i really thought out as noname's speedrun proves.
I just threw it together in about 10 mins.i like the speedrun even though the level is not "done" when its done if you know what i mean.
 
OneLeft Wed 29 May 2013 22:12
<Dave> (SPOILER) Added speedrun: 960 moves (old: 1020).
Legit
 
Mods chat level Wed 29 May 2013 17:07
<Dave> Looking forward to tomorrow's 1700 level :)
 
1600 Wed 29 May 2013 16:47
<Dave> (SPOILER) Added speedrun: 199 moves (old: 334).
Bit shorter.
<mark> (SPOILER) Sorry about the speedrun comment i thought it took me over 400 to do, but i guess it corrected itself.
333 is up for grabs
 
Mods chat level Tue 28 May 2013 15:27
<Dave> Ni Mark, I was planning to delete it anyway. Just though I'd leave it a up a few days for fun.

By searchable comments, I meant 'text' searchable rather than searchable by level. I sometimes recall non level specific things which have been discussed in comments and without remembering which level the discussion was in there is no easy way of finding them again.

I usually find it quicker to pull up level comments by getting the level number from the game, pulling up comments for any random level and overwriting the level number in the URL "...bar.org/f/a/escape/level/3537?spoilers=1"
<mark> (SPOILER) I think i panicked when i saw mods 21 and 22 so i put off playing them .
As i'd been busy on other levels and had forgot most of the torture i went through.
just played themm done 21 the hard way then realised hold on a minute what am i doing.
Any how gave 22 a style of TEN that was for the solution it was wicked.
I would have never of thought of that in a million years.
I dont like to tell you what to do as i dont want to sound insulting But i would delete that level.
Just imagine if some of the old masters come back oneday you could put that into a level of your own and catch them out.
Just a thought have fun.
<mark> (SPOILER) Hi Dave ,glad you took your time to look at dungeon or you would have not understood how much of a rip off it was,also how can it be so rubbish when its the same game.
I only slightly remember it but your right there was a problem with the controls and i think you only got a few undo's

I have just been reading your comments again and the bit you mention about searchable comments.

Well i have always searched comments let me tell you how.
In google i type (escape level spacebar) followed by name of the level. sometimes you need the author as well but not often.

Ps are you trying any of the other puzzle games.
<Dave> Wow! Dungeon is a total rip-off and not a good one. I guess there is no way to copyright a game concept.

Electricity is water, hugbots are knights, daleks are evil knights, sliders are carts, and lasers are dart-shooters. When two evil knights crash they turn in to some kind of pile of dead bodies and armour. Everything else is the same including most of the graphics ideas. I note that Tom is only creditted as a level author and even that is hidden away in a readme.

It was clearly made after the introduction of bots but before bombs. Instead it has pink spheres based on the ones used in CC. I will be generous and assume the idea was to take Escape and try to merge in CC elements but it never got that far.

Graphics quality is terrible as are the controls, so I would advise anybody else thinking of having a look not to waste your time.
<mark> (SPOILER) Robotic secret service....Not so secret anymore ha ha
<mark> (SPOILER) Pps all the games and answers i had i lost when my computer crashed.
I only really wanted escape by that time anyway.
Never played chips challenge as it for some reason would not download onto my earliar computers and never tried again.
 
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