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| Mods chat level |
Mon 02 Dec 2013 15:48 |
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<Jim> (SPOILER) Thanks Mark, I'm glad you enjoyed it. On my 2nd attempt at the 9X9, I was only 4 moves away but I have been unable to better that since.... as for chess, it was the first thing I did online. I used to play the speed chess versions, two minutes for each player to make 40 moves then I think it was 5 seconds additional for each move over 40. I haven't played that in years now though, but was super fun at the time.
<mark> (SPOILER) Jim i think that 2.5 was fantastic it took me a fair while,great usage of all the blocks.
With thinking time and wasted moves it took me nearly 500 more to do first solve.
When i went to score it i again scored the wrong level.I scored the deleted level as i wanted to see Dave's cookrun.
I've lowered deleted level score to what Dave put.
Really enjoyed it and i won't be adding anymore,think i'll leave 2.4 up for now.
Dave thanks for making the 9x9 i've had a couple of goes following my pattern and i'm getting closer.
I don't think i'll solve it to soon though because it so annoying to get close and not solve it i'm probably just going to have one try a day.
Failing that i'll have to read up on math side of it and try and do it that way.
Did you now how to do it when you made it or did you just solve it?
Is it being a larger square easier than the 8x8?
When i said i knew how 8x8 was done it did not mean i worked it out it was something i'd looked up years ago after being set lot's of chess puzzles.
Not even played chess much pretty rubbish at it,but i used to go to a social club where a wise old chess player used to set me problems.
I'd go back the next week with the answer memorised courtsey of the internet and he thought I was smart.
Thanks to all see you soon.
<Dave> (SPOILER) Jim, you were one step ahead of me! You uploaded the fix at the same time I was posting the cookrun.
Ignore previous comment. We'll have to time it better next time :)
<Dave> (SPOILER) Jim, I'm unlikely to have time to mod 2.5, so have uploaded alternative solution as speedrun. |
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| Improv 2.4 |
Sun 01 Dec 2013 07:30 |
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<Jim> (SPOILER) I was already thinking along the same lines Mark, I also solved Dave's 2.3 completely different but I can't see how to force my solution and stop all the others at the same time. |
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| Improv 2.3 |
Sat 30 Nov 2013 23:37 |
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<Jim> (SPOILER) Nice one Dave, and I think you are right, this should open the template for more ideas. |
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| Improv 2.1c |
Sat 30 Nov 2013 16:34 |
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<mark> (SPOILER) Added speedrun: 630 moves (old: 636).
Basicly Jim's solution but the way i ended it was a little quicker.
Great mod Jim.
<Jim> (SPOILER) The length of some of these author lines are so long you can't see who did them until you get into the level, I was simply trying to avoid that. Regardless, I'm sure I will be deleting this level halfway soon so it won't be an issue. I'm still hoping Dave's 2.2 solution can be incorporated, I wanted to use that in this level but was unable to find a way to do that. |
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| 1byX? |
Sat 30 Nov 2013 01:10 |
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<Dave> (SPOILER) Added speedrun: 31 moves (old: 33).
I really don't know how to rate this. It is certainly not trivial though! |
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| Improv 2.1c |
Sat 30 Nov 2013 00:18 |
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<Dave> (SPOILER) Jim, this a really good level and by far the best of the series. I solved it as intended, every piece ended up in the same place as the original solution. First time yet in this series! N7 has a point though.
How about re-uploading with different credits. I will stand by my rating. |
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| Fragile Connections |
Fri 29 Nov 2013 23:31 |
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<devin> Well, I see that the challenge was a bit different than what I had expected until I had figured the alternate solution in a few minutes or less...
<devin> (SPOILER) Added speedrun: 197 moves (old: 427).
Hopefully I did this correctly, if not... here... |
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| Improv 2.1c |
Fri 29 Nov 2013 23:15 |
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<N7DOT> Hmm. When I said I was going to make Improv into a series, I meant as in a more 'classic' type of series (like Kacper's 'Small' levels or the recent 'Learn a trick' ones) where each level is unique but all have a over-arching theme, and not like a 'evolutionary' series like the Mods levels.
I have to say, I do like how these modifications are going, and am in no way trying to discourage these re-interpretations. The one thing that set off an alarm in my head was the usage of the 'Mod Squad' blanket to describe the history of the level; while I feel that simplifying the author line makes sense when it starts to get long enough, I'm not sure if I want the 'mods' term to be used to describe this level as it did not form in the same manner.
(also, everyone is free to make brand new additions to the series. any such additions should be made by a process similar to that described on Improv 1) |
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| Mods chat level |
Fri 29 Nov 2013 22:00 |
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<Jim> (SPOILER) Dave, I love the solution to 2.2, it was the hardest to find for me and the best of the series in my opinion.
<Dave> (SPOILER) 2.1b is not really the way I would like to see this ultimately go, mark's efforts are truer to the original idea. It's food for thought, cook away...
<Dave> (SPOILER) PPS. Please upload any distinctly different solutions to the Rook's problem. The number of solutions is unknown, but they are numerous, so it would be interesting to see how varied they are.
<Dave> (SPOILER) PS. Kirima, are you out there?
<Dave> (SPOILER) Oh dear (to put politely)! I've just seen the speedrun on 2.2. We have a problem: 2.2 doesn't force the bit I want to force, 2.1a doesn't force the bit you want to force. 2.2 has to go but first I need to decide whether to just fix it or mod 2.1a. Ideally, it should force both bits, but I don't see a way yet.
<Dave> (SPOILER) It happens Mark, I did exactly the same thing with LOT16.1, which is why it currently shows 3/3 solved instead of, correctly, 2/2. I'm quite surprised it is so low but these 'Grab the Dalek'-esque levls do seem to cause a bit a trouble.
So, as you requested, I have modded Rook's Tour to 9x9, maximal being, as you know now that you are in the Doughnut Club, 472 (or 474 steps in the implementation. Upload coming shortly. I have not been able to find any solution online, so this one will have to be solved properly. To be fair, it's actually not that hard if you approach it right. This is a good thing because any attempt at a brute force solution would take until next Easter! Also put blue back to red, I think it is safe this time.
Not looked at Improv since your comments, will be in touch ...
<mark> I've rated my own level by accident(Improv 2.1a)so I reset the score to 5 5 5 I will average it out after it is solved.
I was scoring the one below which i had not scored straight away as i could not decide.
I got very lucky on it and did not know to put.
<mark> (SPOILER) Dave when i got up this morning i awoke to a few levels and improv 2.2.
Last night i had already made a better version of 2.1 but left it as i've deleted enough levels lately.
When i saw your 2.2 and it was similar looking to what i'd already made i deleted hoping it was not a spoiler for yours.
Spent about an hour trying to mod your level then i found a flaw (check speedrun) easy fix i guess.
Anyhow i've reposted 2.1 with the different ending version 2.1a.
Sorry all for messing about but i do like this level,and i can still see harder things to come. |
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| Improv 2.2 |
Fri 29 Nov 2013 05:52 |
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<mark> (SPOILER) Added speedrun: 461 moves (old: 467).
Had to lower scoring check this. |
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| Clocking Out |
Thu 28 Nov 2013 23:47 |
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<Jim> (SPOILER) Finally got this. |
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| Mods chat level |
Thu 28 Nov 2013 17:30 |
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<mark> (SPOILER) I thought improv was too good to give up on so i've had another go.
I see that you have been very busy with your own level Dave so i've tried again.
Your new level is to me even though solved is very hard to see how it works.Iv'e not rated yet as i knew how to do it but 9 or 10 for style and effort.
Discovered another flaw in escape,and that is if someone delete's a level your bookmarks get lost.
I had a short go on rooks before i went out and managed 327,just needed fine adjusting.
I was desperate to see Jim's lucky find but i was a little bit merry and my brain won't work after a couple of beers,so i had to wait till today and start all over again.
My solution not like yours at all but there are probably many.
Anyhow after talking to you last time i managed to get all 15 books on pdf for free.
Without you saying what the level was about in title i might not have twigged.
As for what is next could you strech it to a 9 x 9 i don't know how that is done or if there are any answers available.
All in all another great level but as easy as knoting doughnuts together.
Cheers have fun. |
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| Skirting Skirting the Issue |
Thu 28 Nov 2013 00:13 |
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<N7DOT> A nice twist on the twist :) |
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