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"RetCon" by N7DOT

added 19 Nov 2013 23:27
Solved3/3
Cooked0/3
Difficulty5.33
Style6.33
Rigidity3.66
Shortest Solution
NameSpeedrun
Length78 moves
Bymark
On22 Nov 2013 11:52

Comments (turn spoilers off)
18637 RetCon mark (2878) Fri 22 Nov 2013 11:52 SPOILER
  Added speedrun: 78 moves (old: 79).
Only just scraped in by one,different route.
 
18629 RetCon Jim (2369) Wed 20 Nov 2013 22:50 SPOILER
  Whew, finally got it.
 
18628 RetCon N7DOT (2227) Wed 20 Nov 2013 22:36 SPOILER
  It took me a couple tries to get a solution, too. I feel that it's possible to make an even harder version (the number of dots here was my limit; I would have preferred a higher dot to block ratio). The nature of the level does admittedly lead to some unpredictability. Each push creates a fair number of new possible moves, but also prevents quite a few more, leading to the ending game being rather constrained.

I was thinking of a puzzle where the 'current panel flips' idea would happen for every move, but at that point most would be trivial or impossible. So I think this is a better use.
 
18627 RetCon Jim (2369) Wed 20 Nov 2013 20:01 SPOILER
  At least for me, I'm finding this way more difficult than a 4 rating. I've tried 3 different times now and the closest I can get is 2 dots left.
 
18626 RetCon Dave (2400) Wed 20 Nov 2013 05:04 SPOILER
  Added speedrun: 79 moves (old: 99).
 
18625 RetCon Dave (2400) Wed 20 Nov 2013 00:52 SPOILER
  Added speedrun: 99 moves (old: 114).
First solve
 
18624 RetCon N7DOT (2227) Tue 19 Nov 2013 23:27  
  'RetCon' uploaded by N7DOT:
Every time you push a gold block, the tile you are standing on is flipped. It's up to you to use this to your advantage.

(thanks to radiant for the epic mechanism for incrementing timers only when a block is pushed)