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| Impossible |
Fri 03 Sep 2004 23:42 |
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<rjmccall> Argh, you. |
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| Worried |
Tue 31 Aug 2004 21:05 |
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<Tom 7> Testing again. I think this is the earliest example of a "draw a picture" Escape level. |
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| It |
Fri 27 Aug 2004 13:50 |
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<Tom 7> Just debugging comments... sorry. |
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| Escape Vomit |
Thu 26 Aug 2004 00:03 |
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<Max> Yeah, I actually spent a good deal of time trying to make this look as nauseating as possible...
<Tom 7> Nnnnnnghhhhhh.... |
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| There's got to be a way! |
Tue 24 Aug 2004 12:25 |
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<rjmccall> There is one point in this level where logical inferences play an important role in saving players time. Everything else is brute-force search. Argh. |
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| Impossible |
Tue 17 Aug 2004 22:12 |
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<Tom 7> Right now I'm ready to believe it's impossible. ;) |
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| Start at the End |
Tue 17 Aug 2004 00:13 |
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<Max> Yeah, this one's really easy. I just dashed it off to kill a few minutes. Finish yours cause it'll probably be a lot more interesting! |
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| Claustrophobia II |
Tue 17 Aug 2004 00:11 |
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<Max> Yeah, inspired by levels like "Bullseye" and "Specific Gravity" I wanted to see what the minimum amount of tiles necessary for a level to remain somewhat challenging. I think this one gets kind of close, at least! |
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| Breaking In |
Tue 17 Aug 2004 00:08 |
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<Max> It took me a while to get it, too ;)
<Tom 7> Whoopee! Got it.
<Tom 7> This one is beautiful. I love simple symmetric ones. I'm still stuck, though... |
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| Claustrophobia II |
Mon 16 Aug 2004 23:09 |
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<Tom 7> I think this is superior in its tininess to, say, Bullseye. But like that one, my solution came from random movement, not from careful planning. That's too bad... |
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| Start at the End |
Mon 16 Aug 2004 23:06 |
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<Tom 7> I was working on a level with a similar theme!
There's a lot of space to move around in this one, so the traps don't present much of a challenge... |
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| Phospholipid Bilayer |
Sun 15 Aug 2004 00:47 |
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<Max> Nice! |
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| Evil Boy's other level |
Tue 10 Aug 2004 16:05 |
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<Max> As annoying as this one was, I realize that it could have been far more annoying. So thanks Evil Boy, I guess. |
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| Parody Bit |
Tue 10 Aug 2004 15:59 |
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<Max> Interesting concept but a bit confusing! |
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| Rotary Club |
Tue 10 Aug 2004 15:52 |
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<Max> Tricky! This is one of the best uses of traps so far. |
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| Evil Boy's other level |
Tue 10 Aug 2004 10:56 |
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<Tom 7> Aren't you glad Evil Boy made another level?? |
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| Six little ducks |
Mon 09 Aug 2004 18:19 |
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<Max> Cool, very original! |
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| There's got to be a way! |
Wed 04 Aug 2004 00:15 |
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<Tom 7> Yeah, it was the reason for creating the 'surprise deaths' pejorative category. |
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| You take the high road |
Wed 04 Aug 2004 00:07 |
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<Tom 7> Well, I suppose that we can reconsider levels in here, but this level is sadly similar to a lot of the other (clearly) sophomoric ones... |
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| There's got to be a way! |
Tue 03 Aug 2004 18:42 |
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<Max> This is definitely the most totally obnoxious level in Escape!! |
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| You take the high road |
Tue 03 Aug 2004 17:46 |
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<Max> Hey, I don't this one belongs in the "Sophomoric" subdir. I think it's pretty good, actually... |
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| Soooooo Easy |
Fri 23 Jul 2004 16:43 |
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<Tom 7> Man, this one really was easy. |
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