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1924 sokoban cheat Fri 17 Dec 2004 19:02
<Tom 7> BTW the 'feedback' link allows cut'n'paste ;)
<Tom 7> Thanks, I'm able to reproduce the long word bug for the comment box. I'll fix that, although it will be a bit before there's a new version because I'm currently implementing animation, which is breaking everything. Actually, this comment box sucks for long comments. The scrolling is all wrong.

The solutions aren't in level files, but they're stored on the server for precisely this kind of thing. I just haven't gotten around to doing it, yet. Optimally you should be able to upload a 'cook' solution if you like, too.
 
Claustrophobia/Panel Abuse Fri 17 Dec 2004 17:18
<ataraxia aby> 68 moves. didn't take that long to figure out. 2nd try gave that # of them. first one i finished? panel abuse fun...
 
What the?? Thu 09 Dec 2004 15:55
<Tom 7> Historic note: This was the first level to use the fact that tiles can be hidden on the alternate layer in the new Escape. In classic QBASIC Escape, the alternate layer had to be all floor.
 
Crosshairs (the Potetz Variation) Tue 07 Dec 2004 18:48
<Max> Hmm... You probably might as well keep them in the chaotic triage arena since they all have different and (I think) interesting solutions, but if you want to include a "Crosshairs" for a future "official" collection, this one should probably be the version to include.
<Tom 7> Max, do you want me to retire either of the old Crosshairs levels?
 
Have we escape yet? Tue 07 Dec 2004 10:20
<Max> Wow. Well I kind of like this one for its monolithic crudeness. At 968 repetitive moves, it's almost an absurd meta-level of some sort...
 
Diamond Lattice Mon 06 Dec 2004 22:21
<Tom 7> It's beautiful!

This reminds me of an old fun game I used to play called MetaSquares, in which you created off-axis squares like these on a grid. Then those guys threatened to sue me, which wasn't that cool.
<Max> Yes, a gently subversive take on the traditional theme. Tricky. Keep 'em coming!
<bpotetz> I figured that instead of just modifying other players' boards, I ought to pull my own weight and contribute a new puzzle. Here is a traditional sphere-pusher type thing.
 
Crosshairs (the Potetz Variation) Fri 03 Dec 2004 15:41
<bpotetz> I'm curious why you didn't submit something like this, Max. For the symmetry, I mean.
Thanks for the steady stream of nice puzzles, BTW.
 
Crosshairs (expert version) Fri 03 Dec 2004 12:01
<Max> Don't force me to make a "Crosshairs (novice version)" just for you, Tom! ;)
 
Blockhead Fri 03 Dec 2004 10:42
<Tom 7> This was a simple and enjoyable level to solve.
 
Crosshairs (expert version) Fri 03 Dec 2004 10:28
<Tom 7> At least I didn't solve the other one yet, so I can just solve this guy twice. ;)
<Max> This level forces you to perform the harder of the two main possible solutions to "Crosshairs".
 
Crosshairs Thu 02 Dec 2004 17:36
<Max> *The thrilling Alternate Solution is now available as "Crosshairs (expert version)"!
<Tom 7> This is one of the few I haven't solved. It is really hard! But no level this simple and symmetric can be 'too hard'...
<Main> This is too hard for a level... Need hints! Could you give hints?
 
didnt save my 45X45 puzzle Mon 22 Nov 2004 22:41
<Max> At least this one isn't very annoying. It's kind of fun to just hit random keys and make progress sometimes. Sometimes...
 
Industrial Action Mon 22 Nov 2004 22:40
<Max> Please work harder.
<Tom 7> I used an industrial strength solution--1500 moves long!
 
didnt save my 45X45 puzzle Mon 22 Nov 2004 10:54
<Tom 7> Not this one again!

(Was there really a problem saving a 45x45 level? Let me know if there's a bug...

PS. Please don't make a 45x45 version of this level ;))
 
Grounded Fri 12 Nov 2004 16:11
<Tom 7> This level is much more difficult and clever than it looks!
 
RGB Road Wed 03 Nov 2004 13:50
<Max> Exactly!
 
Crosshairs Tue 02 Nov 2004 15:15
<Tom 7> Lovely, though I have not made a serious attempt at it yet.
 
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