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Square 2 (v2) Mon 24 Jan 2005 17:34
<Max> Yeah, this was my original solution for Square 2 version 1...
<bpotetz> I can't believe I missed that obvious cook.
Tom - I'm not sure if this is what you were talking about in your comment.
Anyway, this is just for the sake of completeness. Max's mod is much cooler than mine.
Moderators (Tom) - feel free to delete the old version.
 
Square 3 Mon 24 Jan 2005 11:05
<bpotetz> Nice job, Max!
That is much cooler than my idea, even if Square 2 hadn't been cookable (which I just realized it is).
 
San Francisco Airport (SFO) v2 Sun 23 Jan 2005 22:30
<Max> No.
 
Square 3 Sun 23 Jan 2005 22:27
<Max> Thought I'd toss my own variation into the fray. This one alters yet another crucial variable...
 
Splitsville v3 Sat 22 Jan 2005 21:07
<Tom 7> Ungh... I guess this level needs more serious work than I thought. I'm sticking it in the deleted section for now, so that nobody else has to suffer its eminent cookliness.
 
Square 1 Sat 22 Jan 2005 20:54
<Tom 7> Yeah, I commented on the wrong level. I meant for those comments to be on Square 2.
 
Rebound A! Fri 21 Jan 2005 17:35
<Tom 7> This was my solution for regular Rebound.
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 17:14
<Tom 7> Speaking of graveyards, this level is supposed to sort of look like a skull. Does it look like a skull?
 
Square 2 Fri 21 Jan 2005 17:08
<Tom 7> BTW, I think the convention of (original level by...) is good for now. I can always retrofit this manually if I improve the level database stuff.
<Tom 7> Oh, I see you made one other small change, too...
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 15:45
<Max> Wow, this one's even better! Very tricky! I hereby rescind all complaints.
 
Rebound A! Fri 21 Jan 2005 15:32
<bpotetz> I tried to isolate two somewhat different solutions to the original Rebound level.
 
Square 2 Fri 21 Jan 2005 15:31
<bpotetz> It's fun to upload your own versions of existing levels.

What would it be like if there was a seperate folder for suggestions? Or some built-in way of describing the chain of authorship (if this was a paper, Tom would definately get 1st authorship)
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 14:46
<Max> Aw, shucks...
 
Splitsville v3 Fri 21 Jan 2005 12:07
<Tom 7> A new version of this level. Thanks to michelle for finding the bug.

(Trivia: This level has undergone a revision before, because it relied on a bug in the rules that max found, and that I fixed. So this is v3, not v2.)
 
San Francisco Airport (SFO) Fri 21 Jan 2005 11:55
<Tom 7> I made a new version.

Thanks for describing your solution. I need to make it so you can attach them to comments and watch them from the game!
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 11:54
<Tom 7> PS. Thanks to max for the bugfinding on the original version. (Warning: the real solution is much different than the one you used, max!)
<Tom 7> A new version of this level that is, I think, less cookable. It must have been that California air!
 
San Francisco Airport (SFO) Fri 21 Jan 2005 11:41
<Tom 7> Totally cooked. I will make a new version.
 
Dallas/Fort Worth Airport (DFW) Thu 20 Jan 2005 14:05
<Max> You got me! I was waiting for a phone call though, so it doesn't count.
<Tom 7> Thanks. I see it kept you up past your bedtime. ;)
<Max> Awesome! Challenging, enjoyable, and clever.
 
Power Plant Thu 20 Jan 2005 00:09
<Tom 7> Also, it helped me to find a bug with animation, so now I can fix that before you guys have to see it. =)
<Tom 7> Pretty easy, but points for being as bright as the sun.
 
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