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| Square 3 |
Sun 23 Jan 2005 22:27 |
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<Max> Thought I'd toss my own variation into the fray. This one alters yet another crucial variable... |
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| Splitsville v3 |
Sat 22 Jan 2005 21:07 |
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<Tom 7> Ungh... I guess this level needs more serious work than I thought. I'm sticking it in the deleted section for now, so that nobody else has to suffer its eminent cookliness. |
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| Square 1 |
Sat 22 Jan 2005 20:54 |
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<Tom 7> Yeah, I commented on the wrong level. I meant for those comments to be on Square 2. |
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| Rebound A! |
Fri 21 Jan 2005 17:35 |
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<Tom 7> This was my solution for regular Rebound. |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 17:14 |
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<Tom 7> Speaking of graveyards, this level is supposed to sort of look like a skull. Does it look like a skull? |
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| Square 2 |
Fri 21 Jan 2005 17:08 |
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<Tom 7> BTW, I think the convention of (original level by...) is good for now. I can always retrofit this manually if I improve the level database stuff.
<Tom 7> Oh, I see you made one other small change, too... |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 15:45 |
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<Max> Wow, this one's even better! Very tricky! I hereby rescind all complaints. |
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| Rebound A! |
Fri 21 Jan 2005 15:32 |
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<bpotetz> I tried to isolate two somewhat different solutions to the original Rebound level. |
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| Square 2 |
Fri 21 Jan 2005 15:31 |
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<bpotetz> It's fun to upload your own versions of existing levels.
What would it be like if there was a seperate folder for suggestions? Or some built-in way of describing the chain of authorship (if this was a paper, Tom would definately get 1st authorship) |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 14:46 |
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<Max> Aw, shucks... |
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| Splitsville v3 |
Fri 21 Jan 2005 12:07 |
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<Tom 7> A new version of this level. Thanks to michelle for finding the bug.
(Trivia: This level has undergone a revision before, because it relied on a bug in the rules that max found, and that I fixed. So this is v3, not v2.) |
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| San Francisco Airport (SFO) |
Fri 21 Jan 2005 11:55 |
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<Tom 7> I made a new version.
Thanks for describing your solution. I need to make it so you can attach them to comments and watch them from the game! |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 11:54 |
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<Tom 7> PS. Thanks to max for the bugfinding on the original version. (Warning: the real solution is much different than the one you used, max!)
<Tom 7> A new version of this level that is, I think, less cookable. It must have been that California air! |
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| San Francisco Airport (SFO) |
Fri 21 Jan 2005 11:41 |
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<Tom 7> Totally cooked. I will make a new version. |
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| Dallas/Fort Worth Airport (DFW) |
Thu 20 Jan 2005 14:05 |
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<Max> You got me! I was waiting for a phone call though, so it doesn't count.
<Tom 7> Thanks. I see it kept you up past your bedtime. ;)
<Max> Awesome! Challenging, enjoyable, and clever. |
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| Power Plant |
Thu 20 Jan 2005 00:09 |
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<Tom 7> Also, it helped me to find a bug with animation, so now I can fix that before you guys have to see it. =)
<Tom 7> Pretty easy, but points for being as bright as the sun. |
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| San Francisco Airport (SFO) |
Fri 07 Jan 2005 00:53 |
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<Tom 7> OK, I claim all airport codes as level titles. ;) |
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| Only an Idiot Would... |
Wed 05 Jan 2005 13:31 |
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<Tom 7> This level does a good job at obscuring what would otherwise be a pretty easy solution. But, I think I like it better when there aren't so many surprise deaths. |
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| MySokoban (Mac) Level 1 |
Tue 04 Jan 2005 22:12 |
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<Chris> Seems very reminiscent of an old Chip's Challenge level by the name of castle moat . . . |
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| Diamond Lattice |
Tue 21 Dec 2004 01:38 |
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<Tom 7> This was a fun level to solve. |
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