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Square 3 Sun 23 Jan 2005 22:27
<Max> Thought I'd toss my own variation into the fray. This one alters yet another crucial variable...
 
Splitsville v3 Sat 22 Jan 2005 21:07
<Tom 7> Ungh... I guess this level needs more serious work than I thought. I'm sticking it in the deleted section for now, so that nobody else has to suffer its eminent cookliness.
 
Square 1 Sat 22 Jan 2005 20:54
<Tom 7> Yeah, I commented on the wrong level. I meant for those comments to be on Square 2.
 
Rebound A! Fri 21 Jan 2005 17:35
<Tom 7> This was my solution for regular Rebound.
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 17:14
<Tom 7> Speaking of graveyards, this level is supposed to sort of look like a skull. Does it look like a skull?
 
Square 2 Fri 21 Jan 2005 17:08
<Tom 7> BTW, I think the convention of (original level by...) is good for now. I can always retrofit this manually if I improve the level database stuff.
<Tom 7> Oh, I see you made one other small change, too...
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 15:45
<Max> Wow, this one's even better! Very tricky! I hereby rescind all complaints.
 
Rebound A! Fri 21 Jan 2005 15:32
<bpotetz> I tried to isolate two somewhat different solutions to the original Rebound level.
 
Square 2 Fri 21 Jan 2005 15:31
<bpotetz> It's fun to upload your own versions of existing levels.

What would it be like if there was a seperate folder for suggestions? Or some built-in way of describing the chain of authorship (if this was a paper, Tom would definately get 1st authorship)
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 14:46
<Max> Aw, shucks...
 
Splitsville v3 Fri 21 Jan 2005 12:07
<Tom 7> A new version of this level. Thanks to michelle for finding the bug.

(Trivia: This level has undergone a revision before, because it relied on a bug in the rules that max found, and that I fixed. So this is v3, not v2.)
 
San Francisco Airport (SFO) Fri 21 Jan 2005 11:55
<Tom 7> I made a new version.

Thanks for describing your solution. I need to make it so you can attach them to comments and watch them from the game!
 
San Francisco Airport (SFO) v2 Fri 21 Jan 2005 11:54
<Tom 7> PS. Thanks to max for the bugfinding on the original version. (Warning: the real solution is much different than the one you used, max!)
<Tom 7> A new version of this level that is, I think, less cookable. It must have been that California air!
 
San Francisco Airport (SFO) Fri 21 Jan 2005 11:41
<Tom 7> Totally cooked. I will make a new version.
 
Dallas/Fort Worth Airport (DFW) Thu 20 Jan 2005 14:05
<Max> You got me! I was waiting for a phone call though, so it doesn't count.
<Tom 7> Thanks. I see it kept you up past your bedtime. ;)
<Max> Awesome! Challenging, enjoyable, and clever.
 
Power Plant Thu 20 Jan 2005 00:09
<Tom 7> Also, it helped me to find a bug with animation, so now I can fix that before you guys have to see it. =)
<Tom 7> Pretty easy, but points for being as bright as the sun.
 
San Francisco Airport (SFO) Fri 07 Jan 2005 00:53
<Tom 7> OK, I claim all airport codes as level titles. ;)
 
Only an Idiot Would... Wed 05 Jan 2005 13:31
<Tom 7> This level does a good job at obscuring what would otherwise be a pretty easy solution. But, I think I like it better when there aren't so many surprise deaths.
 
MySokoban (Mac) Level 1 Tue 04 Jan 2005 22:12
<Chris> Seems very reminiscent of an old Chip's Challenge level by the name of castle moat . . .
 
Diamond Lattice Tue 21 Dec 2004 01:38
<Tom 7> This was a fun level to solve.
 
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