|
|
 |
 |
| Claustrophobia/Panel Abuse |
Mon 07 Mar 2005 21:57 |
 |
<Tom 7> Actually, I take that back. I want to make a simplification so that all panel actions happen at the end of a motion (without robots, a "turn"). Right now that's not the case in a few situations, but they are almost all situations that were previously "warnings," so I don't think it will be a problem to change the behavior. You'll still be able to do what this level does, just in a slightly different way.
Hold off on the warning levels for now. (Also, the behavior of stepping from a trap to a panel that targets that trap will change, too). |
|
| |
| Clack |
Sun 06 Mar 2005 23:25 |
 |
<jcreed> Very nice! Loose, but not in a bad way. Still made me have to think about it. Much like potetz was saying earlier, I really like these kind of mini-embeddings of other sorts of puzzles in escape. |
|
| |
| The Yellow Room |
Sat 05 Mar 2005 21:21 |
 |
<jcreed> Aha, all those months of intense ricochet robot playing finally pay off. |
|
| |
| Six little ducks |
Sat 05 Mar 2005 17:06 |
 |
<jcreed> A delight! |
|
| |
| Synchronize |
Sat 05 Mar 2005 16:30 |
 |
<jcreed> holy wts |
|
| |
| Peel and Stanels v3 |
Sat 05 Mar 2005 13:44 |
 |
<Tom 7> Disproved! |
|
| |
| Extraction |
Sat 05 Mar 2005 11:51 |
 |
<Tom 7> Well, you're sure good at it! |
|
| |
| Peel and Stanels v4 |
Sat 05 Mar 2005 11:49 |
 |
<jcreed> God damn you guys are good. |
|
| |
| CP Violation |
Sat 05 Mar 2005 11:46 |
 |
<jcreed> I should mention that Max's "panel abuse" level achieves this violation as well, but here it happens without panels targetting themselves or adjacent panels.
<jcreed> Here is the other "feat". I was, I hope, a little more assidious cook-hunting before uploading this time. "CP Violation" is a real term from physics - some physical laws are not symmetric under simultaneously interchanging all particles with their antiparticles, (the "C" symmetry) and also spatially flipping everything in the universe (the "P" symmetry). In the level, though, it's "^1C^<onservation of ^1P^>anel flippage Violation" :) |
|
| |
| Extraction |
Sat 05 Mar 2005 11:17 |
 |
<Joshua Bone> I don't know if there's really a tried and true method for creating a tight sokoban level. I know there are programs that automatically generate puzzles, so there must be a mathematical basis for the game. The two sokoban levels I've made so far, this one and "Around the Block", were made by trial and error. If anyone knows of a good source of information about sokoban design, I would be very interested. |
|
| |
| Peel and Stanels v3 |
Sat 05 Mar 2005 09:53 |
 |
<jcreed> Invariant: all my levels initially have precisely 0 or 2 cooks. Proving this is left as an exercise to the escapist. |
|
| |
| Peel and Stanels v2 |
Fri 04 Mar 2005 22:25 |
 |
<jcreed> Oh, shit, the last one had a little cook. |
|
| |
| Primary Colors |
Fri 04 Mar 2005 19:01 |
 |
<Tom 7> Very nice mechanism. |
|
| |
| Red vs. Blue |
Fri 04 Mar 2005 18:53 |
 |
<Tom 7> I found this level remarkably tight. Nice job. |
|
| |
| Claustrophobia/Panel Abuse |
Fri 04 Mar 2005 17:30 |
 |
<Tom 7> After careful thought I decided that the way panels work in this situation is the only sensible behavior. (Otherwise I would have to have chain-reactions of panels, which would include infinite loops, or else some complicated rule!)
So, I'm happy to say that this clever level is now legit!
The next version of the editor will remove the warnings. Feel free to abuse away in your levels, but remember that comprehensibility is up to you as the level author! |
|
| |
| Crosshairs (the Potetz Variation) |
Fri 04 Mar 2005 17:12 |
 |
<Tom 7> Arrghh! This and Jungle Fever... attack of the Spheres... |
|
| |
| Primary Colors |
Fri 04 Mar 2005 12:21 |
 |
<Tom 7> omg wts |
|
| |
| You Break It, You Buy It |
Fri 04 Mar 2005 09:32 |
 |
<Tom 7> It is easy, but a cute concept.
<jcreed> Kind of easy. |
|
| |
| Extraction |
Thu 03 Mar 2005 18:13 |
 |
<Tom 7> Man, Sokoban is hard! But I finally got it.
Also, I have no idea how to compose Sokoban levels that are this tight. Any tips? |
|
| |
| Iron Curtain v2 Service Pack 1 |
Thu 03 Mar 2005 17:37 |
 |
<Tom 7> Actually it was just separating them at all. I had been thinking that the puzzle had to do with the steel in the middle (which was how I cooked the first one), so I wasn't thinking about it as a laser gauntlet. Breaking all four apart wasn't too hard a leap. |
|
| |
| Upon Further Reflection |
Thu 03 Mar 2005 10:25 |
 |
<jcreed> At least if you've already solved Max's "Reflections", which is definitely one of the most beautiful escape levels ever.
<jcreed> This one's kind of easy intentionally. |
|
| |
| Lead into Grold |
Thu 03 Mar 2005 00:24 |
 |
<Tom 7> I appreciate your exploration, j! |
|
| |
|
|
 |
 |