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super mario bros. flash back Mon 27 Jun 2005 16:31
<Brandon> 'super mario bros. flash back' uploaded by Brandon.
 
Lets think outside of the box Mon 27 Jun 2005 16:15
<Brandon> there are lots of tricks in this level so be carefull!
<Brandon> 'Lets think outside of the box' uploaded by Brandon.
 
Button Blocker: The Ultimate Challenge Mon 27 Jun 2005 16:09
<noname> 'Button Blocker: The Ultimate Challenge' uploaded by noname.
 
bottrap mirror Mon 27 Jun 2005 14:31
<Milton> Doom beat me to it :)
<Brandon> 'bottrap mirror' uploaded by Brandon.
 
Feel the Love Sun 26 Jun 2005 20:14
<John Lewis> Since Max's "Group Hug" was released before the advent of heart framers, I decided to create a new version with them. And change that red heart to blue for some color variety. :-)
<John Lewis> 'Feel the Love' uploaded by John Lewis.
 
Drawing the Line Sat 25 Jun 2005 22:49
<John Lewis> Moved to graveyard:
Never mind, I'm gonna put this level on hold and come up with a real block puzzle (or maybe something else) for the "wall." :-)
<John Lewis> This level will probably be super easy for most people. For some reason, I felt like creating a level where you had to stop an army of sleeping daleks...I wanted to use a sokoban puzzle on the right side and tried to find a computer program to generate levels, but I couldn't find one. Does anyone know where I could download one? :-) Thanks!

So, instead, I used some random puzzle I found somewhere on the web (it doesn't even say who made it or anything...).
<John Lewis> 'Drawing the Line' uploaded by John Lewis.
 
Big Hairy Bug Sat 25 Jun 2005 02:42
<mjn> Not terribly hard, but I don't think this idiom has been explored very much...
<mjn> 'Big Hairy Bug' uploaded by mjn.
 
Collapses (v4) Fri 24 Jun 2005 21:05
<John Lewis> Brilliant! I solved it last night. This is one of the greatest levels ever!! Very clever, especially how you push the marbles in the same order every time...
<Tom 7> Brian: It would help me if you could zip up your whole escape directory and send it to me (before doing anything that might make the problem go away), since if it's crashing predictably then that means it's not handling some (probably broken) data correctly, when it should be. I can probably fix it for you.

If updating doesn't fix the problem with the Deleted dir, then it's probably a problem in your player file, like a bad solution. You probably won't lose any solutions: the game keeps versioned backups (as Potetz.esp.~nnnn), and the player file can also be edited to remove individual solutions fairly easily.
<Max> Oh man, sorry Brian! I feel terrible that I've caused you such woes, especially since you've dutifully solved it the intended way each time, but it was the only way to fix the level. Guess I should have issued a warning. The same method will work, though, if not the same exact set of moves, since you have to start off pushing...
<bpotetz> Ack! When I found I could not cntrl-0 this from v3 (I've always played it the intended way), I tried to open up a second instance of escape to copy off of (running Win2k), but it crashed when I opened the Deleted directory, and now it always crashes when I open Deleted, even if I only have 1 instance up. I guess I'll have to reinstall.
<Max> This is much tighter now, once again thankfully without having to sacrifice any of the level's intent. I even got to add in another mechanism to the pile ;). Thanks John for helping me clean this one up!
<Max> 'Collapses (v4)' uploaded by Max.
 
Collapses (v3) Thu 23 Jun 2005 21:41
<Max> Moved to graveyard:
Damn, this is going to probably take a bit of work to fix. Thanks for finding the problems John.
 
Button Blocker: The Challenge (v3) Thu 23 Jun 2005 19:08
<Max> This should be the definitive version of Button Blocker -- I can't imagine tightening it up anymore without losing the main point of the level.
 
Pac-thing Wed 22 Jun 2005 17:31
<Tom 7> Interesting. I didn't think I changed anything for the case when there are no traps. My solution stopped verifying, too, so I should check to see what happened.

nLogic's original solution on the server still works, though, so this level is still solvable.
<Max> One of the recent rule changes must have affected something in this level, because this level no longer counts as solved for me; my original solution doesn't work anymore.
 
Holey Transporter! (v4) Wed 22 Jun 2005 17:07
<Max> Much more rigid than its predecessors -- unfortunately, I wasn't able to cook this one again ;). A pretty cool, straightforward and easy puzzle.
 
Collapses (v3) Wed 22 Jun 2005 16:57
<Max> Just a possible bug note: when I tried to upload this new version (after deleting v2), it gave me an error -- I think it was "bad lev" 404 or something -- and said it failed. After trying again, it gave me another error saying there was already a level with the exact same title. So I updated levels, and it turns out it had actually uploaded after all.
 
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