Comments
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3719 |
Pac-thing |
Tom 7 (1) |
Mon 25 Jul 2005 14:33 |
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Sorry, max: I looked into the changed behavior in this level and realized that it was indeed a bug (with pushing bots) that I fixed without realizing. The new behavior is correct. However, the solution on the server still works, so this level is still possible. (I have to re-solve it too.) |
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3194 |
Pac-thing |
Tom 7 (1) |
Wed 22 Jun 2005 17:31 |
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Interesting. I didn't think I changed anything for the case when there are no traps. My solution stopped verifying, too, so I should check to see what happened.
nLogic's original solution on the server still works, though, so this level is still solvable. |
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3193 |
Pac-thing |
Max (61) |
Wed 22 Jun 2005 17:13 |
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One of the recent rule changes must have affected something in this level, because this level no longer counts as solved for me; my original solution doesn't work anymore. |
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2896 |
Pac-thing |
Max (61) |
Mon 06 Jun 2005 21:14 |
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This level is conceptually great, but the process of solving it feels kind of awkward -- I felt like I used more brute force than planning. But still a very clever emulation of Pac-man! |
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2888 |
Pac-thing |
nLogic (520) |
Sun 05 Jun 2005 23:34 |
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'Pac-thing' uploaded by nLogic. |
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