|
|
 |
 |
| Sieve Repeated |
Fri 12 Aug 2005 01:33 |
 |
<Max> Very nice, Henri. Far superior to the original, which I am frankly not too fond of. Glad it sparked this clever variation! |
|
| |
| Knight's Tour |
Fri 12 Aug 2005 00:57 |
 |
<John Lewis> Okay...I must confess...I cheated; I looked up a solution online...
But what a neat level! I'm going to try to solve the next one soon... |
|
| |
| Puzzlettes |
Wed 10 Aug 2005 12:02 |
 |
<Feanor> 'Puzzlettes' uploaded by Feanor. |
|
| |
| THE 411 |
Wed 10 Aug 2005 10:14 |
 |
<Tom 7> Solution recovery doesn't automatically optimize (except by truncating the solution when you get to the exit), so if you like 'em to be tidy, optimize with ctrl-o from the solution menu.
But if you really like them to be tidy, you can just find the trivial 27 move solition... what is the point of this level? |
|
| |
| Dalek Research Lab |
Tue 09 Aug 2005 22:51 |
 |
<John Lewis> This level is awesome...I finally beat it! Hats off to Josh on such a great puzzle... |
|
| |
| Skills Training: sphere pushing (200) |
Tue 09 Aug 2005 22:16 |
 |
<Max> I like how the exit falls asleep at 200 as if bored by your lack of sphere-pushing skills. |
|
| |
| THE 411 |
Tue 09 Aug 2005 22:11 |
 |
<Max> Cool, solved this with a 511-move ctrl-0 haha... |
|
| |
| Symmetry II: Price Check |
Tue 09 Aug 2005 17:54 |
 |
<Max> 'Symmetry II: Price Check' uploaded by Max:
The much-anticipated sequel? |
|
| |
| Guesswork |
Tue 09 Aug 2005 15:52 |
 |
<Tom 7> BTW Brian: Ice floors were a great part of Chip's Challenge and I'd like to have something like them in Escape. (I'm not sure that's possible with the way it's currently implemented, unless only players and bots slide on them.) Why do you think they would or should be hide-able though? |
|
| |
| Dalek Malfunction |
Tue 09 Aug 2005 15:51 |
 |
<Mike> yes, i did it in 23, too.
but there was no solution(exept the original) in the list.
now, there are my (untitled) solution and the original. but no speedrun.
if i look on the internet page of escape, there is my name for the speed record *g*
In the end, i'm not sad if it weren't a record, but it is confusing, that it says on the one hand "no record" an on the other Hand "shortest solution by mike"
:-) |
|
| |
| Guesswork |
Tue 09 Aug 2005 15:20 |
 |
<bpotetz> OMG - I solved this one using control-0. A beautiful, meandering 121 move solution. Finally my obsessive level playing pays off.
Its a good point that bots can add a little hidden info to the game. But that's alright, because the precedent means its OK to add other potentially hide-able (but otherwise nifty) tiles, like ice floors, which might cause all movable blocks to behave like gold blocks until they hit normal floor again. Could make for interesting semi-sokoban level styles... |
|
| |
| Pipeworks 2a |
Tue 09 Aug 2005 12:30 |
 |
<noname> 'Pipeworks 2a' uploaded by noname:
This shows that the original is indeed quite loose. |
|
| |
| Transponders II revisited |
Tue 09 Aug 2005 12:23 |
 |
<noname> 'Transponders II revisited' uploaded by noname:
This forces you to cook the bottom half of Stephan's original in two different ways... |
|
| |
| Guesswork |
Tue 09 Aug 2005 12:16 |
 |
<noname> 'Guesswork' uploaded by noname. |
|
| |
| Skills Training: sphere pushing (200) |
Mon 08 Aug 2005 20:38 |
 |
<John Lewis> Got it! This one is cool...
<Tom 7> 'Skills Training: sphere pushing (200)' uploaded by Tom 7:
Usually super-tight timer levels are a bit too cruel, but this level directly exercises a specific skill that requires non-trivial reasoning in order to optimize. I believe that 200 moves is the minimum possible, unless my reasoning is flawed.
By the way, this shows off the new timer prefab. |
|
| |
| Dalek Malfunction |
Mon 08 Aug 2005 15:39 |
 |
<Tom 7> Mike: what's the length of your solution? It looks like Doom did it in 23 moves.
The record that's shown at the bottom of the screen is just the one from the last update, so it doesn't reflect very new records.
<Brandon> 'Dalek Malfunction' uploaded by Brandon. |
|
| |
| bottrap mirror 2 |
Mon 08 Aug 2005 08:47 |
 |
<Feanor> Just Curious Brandon, What'd you think of "Bottrap Mirror: Realoaded"? |
|
| |
| THE 411 |
Sun 07 Aug 2005 19:27 |
 |
<Brandon> 'THE 411' uploaded by Brandon:
After this level is soved you can still see the title inside of it. |
|
| |
| Sieve Repeated |
Sat 06 Aug 2005 13:52 |
 |
<Doom> 'Sieve Repeated' uploaded by Doom:
Everyone else seems to be making modifications of this level, so I made one too. I hope nobody is angry, because I didn't include Brandon and Stephan in the level author list. It was just getting too big. |
|
| |
| Sieve Redux |
Sat 06 Aug 2005 11:37 |
 |
<Stephan> 'Sieve Redux' uploaded by Stephan. |
|
| |
| Sieve reloaded |
Sat 06 Aug 2005 10:44 |
 |
<Brandon> 'Sieve reloaded' uploaded by Brandon:
This one is much easier than Max's version. |
|
| |
| Sieve |
Sat 06 Aug 2005 10:36 |
 |
<Max> 'Sieve' uploaded by Max:
Fixes the obvious cook of the original. This is a pretty simple level but I spent a long time on it just because the gimmick confused me a lot for some reason... |
|
| |
| Sieve |
Sat 06 Aug 2005 10:32 |
 |
<Max> Moved to graveyard:
Crap. |
|
| |
|
|
 |
 |