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| Hugbots always have to do things the hard way. |
Wed 07 Sep 2005 19:47 |
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<KWM> Is that a friendly joke, or do you dislike the level? It's hard to tell when you can't hear voice tone.
<Feanor> This level should be called "Kurt-was-murdered always has to do tings the hard way" |
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| I Hate the 405 |
Tue 06 Sep 2005 21:34 |
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<Max> I found this one pretty easy, actually... |
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| Jam |
Tue 06 Sep 2005 20:19 |
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<John Lewis> Weird...when I solved this, my move count was exactly at 999. ;-) (The game automatically optimized it to 847.) I really need to improve my speedruns on these longer levels...
60 levels left (actually, 59 now)... |
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| Hugbots always have to do things the hard way. |
Tue 06 Sep 2005 03:36 |
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<KWM> 'Hugbots always have to do things the hard way.' uploaded by KWM:
comments, suggestions, and modifications welcome |
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| Somewhat Faire |
Mon 05 Sep 2005 22:47 |
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<Feanor> Nice solution, Adam!
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| Get Off My Back |
Mon 05 Sep 2005 02:15 |
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<Tom 7> Oops, posting when using Adam's player file obviously makes the message seem to come from him. ;) Tom 7 assumes responsibility for this bug!
<Adam> OK, well whatever this bug is, I definitely need to fix it.
<John Lewis> It's doing the same thing for me...:-(
<Tom 7> That's weird. This is with the official escape? If so, please send me your player file or the relevant solution from it. Otherwise, it sounds like you have a bug. ;) |
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| Push Test II |
Sat 03 Sep 2005 09:59 |
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<Tom 7> Hey MALORIE, I think you misunderstand the purpose of the "cook" rating. There's obviously only one solution to this level, so you definitely didn't cook it!
If you'd like to comment on a level, just press ctrl-c when the level is selected. |
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| Hugbot Prison |
Fri 02 Sep 2005 09:58 |
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<Feanor> Not sure why we needed another mod of the level noname. Solved the exact same way I solved the others in this series by you.
<noname> 'Hugbot Prison' uploaded by noname:
I decide to change the title, since I feel that it's more about hugbots than heart framers.
Let's see how long this will last before it gets cooked... |
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| NumBots |
Thu 01 Sep 2005 23:45 |
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<Tom 7> Yeah, I can permanently delete levels, but then we'd lose all the comments on them and stuff like that. I wouldn't worry about it, since the graveyard is not meant to be a particularly useful or fun place, anyway.
At some point I will need to do something (probably archive by year) to reduce the load on it, but that will be after I figure out how to deal with the 800-or-so levels in triage! |
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| A Tale of Two Robotic Hearts |
Thu 01 Sep 2005 20:15 |
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<John Lewis> 'A Tale of Two Robotic Hearts' uploaded by John Lewis:
Changed the title of the level (wanted it to fit with its predecessors). |
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| A Tale of Three Hugbots |
Thu 01 Sep 2005 20:12 |
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<John Lewis> Moved to graveyard:
Decided to make one last change to this level. |
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| The Only Dalek |
Thu 01 Sep 2005 20:08 |
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<mjn> I can't *believe* how hard this level is! (Is it really easier than its predecessor? Haven't got that yet, either.)
One day... |
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| NumBots |
Thu 01 Sep 2005 17:06 |
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<mjn> Aww, crap! Gotta do it again, I guess. |
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| NumBots |
Thu 01 Sep 2005 16:18 |
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<Doom> 'NumBots' uploaded by Doom. |
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| NumBots |
Thu 01 Sep 2005 16:18 |
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<Doom> Moved to graveyard:
A bug with bot #7.
<Doom> Question: Is there any way to delete levels permanently? I mean, is Tom able to do that? I'm just thinking, that it's pointless to have dozens of versions of a same level at the graveyard.
Having said that, I'm getting a bit annoyed, because I have to do yet another fix.
<Doom> In this version, the numbering is completely the same as shown in-game. Hopefully this is the final change I'll have to do.
<Doom> 'NumBots' uploaded by Doom. |
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| NumBots |
Thu 01 Sep 2005 16:04 |
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<Doom> Moved to graveyard.
<Doom> Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution) |
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