« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Hugbots always have to do things the hard way. Wed 07 Sep 2005 19:47
<KWM> Is that a friendly joke, or do you dislike the level? It's hard to tell when you can't hear voice tone.
<Feanor> This level should be called "Kurt-was-murdered always has to do tings the hard way"
 
I Hate the 405 Tue 06 Sep 2005 21:34
<Max> I found this one pretty easy, actually...
 
Jam Tue 06 Sep 2005 20:19
<John Lewis> Weird...when I solved this, my move count was exactly at 999. ;-) (The game automatically optimized it to 847.) I really need to improve my speedruns on these longer levels...

60 levels left (actually, 59 now)...
 
Hugbots always have to do things the hard way. Tue 06 Sep 2005 03:36
<KWM> 'Hugbots always have to do things the hard way.' uploaded by KWM:
comments, suggestions, and modifications welcome
 
Somewhat Faire Mon 05 Sep 2005 22:47
<Feanor> Nice solution, Adam!
 
Get Off My Back Mon 05 Sep 2005 02:15
<Tom 7> Oops, posting when using Adam's player file obviously makes the message seem to come from him. ;) Tom 7 assumes responsibility for this bug!
<Adam> OK, well whatever this bug is, I definitely need to fix it.
<John Lewis> It's doing the same thing for me...:-(
<Tom 7> That's weird. This is with the official escape? If so, please send me your player file or the relevant solution from it. Otherwise, it sounds like you have a bug. ;)
 
Push Test II Sat 03 Sep 2005 09:59
<Tom 7> Hey MALORIE, I think you misunderstand the purpose of the "cook" rating. There's obviously only one solution to this level, so you definitely didn't cook it!

If you'd like to comment on a level, just press ctrl-c when the level is selected.
 
Hugbot Prison Fri 02 Sep 2005 09:58
<Feanor> Not sure why we needed another mod of the level noname. Solved the exact same way I solved the others in this series by you.
<noname> 'Hugbot Prison' uploaded by noname:
I decide to change the title, since I feel that it's more about hugbots than heart framers.

Let's see how long this will last before it gets cooked...
 
NumBots Thu 01 Sep 2005 23:45
<Tom 7> Yeah, I can permanently delete levels, but then we'd lose all the comments on them and stuff like that. I wouldn't worry about it, since the graveyard is not meant to be a particularly useful or fun place, anyway.

At some point I will need to do something (probably archive by year) to reduce the load on it, but that will be after I figure out how to deal with the 800-or-so levels in triage!
 
A Tale of Two Robotic Hearts Thu 01 Sep 2005 20:15
<John Lewis> 'A Tale of Two Robotic Hearts' uploaded by John Lewis:
Changed the title of the level (wanted it to fit with its predecessors).
 
A Tale of Three Hugbots Thu 01 Sep 2005 20:12
<John Lewis> Moved to graveyard:
Decided to make one last change to this level.
 
The Only Dalek Thu 01 Sep 2005 20:08
<mjn> I can't *believe* how hard this level is! (Is it really easier than its predecessor? Haven't got that yet, either.)

One day...
 
NumBots Thu 01 Sep 2005 17:06
<mjn> Aww, crap! Gotta do it again, I guess.
 
NumBots Thu 01 Sep 2005 16:18
<Doom> 'NumBots' uploaded by Doom.
 
NumBots Thu 01 Sep 2005 16:18
<Doom> Moved to graveyard:
A bug with bot #7.
<Doom> Question: Is there any way to delete levels permanently? I mean, is Tom able to do that? I'm just thinking, that it's pointless to have dozens of versions of a same level at the graveyard.

Having said that, I'm getting a bit annoyed, because I have to do yet another fix.
<Doom> In this version, the numbering is completely the same as shown in-game. Hopefully this is the final change I'll have to do.
<Doom> 'NumBots' uploaded by Doom.
 
NumBots Thu 01 Sep 2005 16:04
<Doom> Moved to graveyard.
<Doom> Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution)
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25