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| Hugbots always have to do things the hard way. |
Tue 06 Sep 2005 03:36 |
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<KWM> 'Hugbots always have to do things the hard way.' uploaded by KWM:
comments, suggestions, and modifications welcome |
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| Somewhat Faire |
Mon 05 Sep 2005 22:47 |
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<Feanor> Nice solution, Adam!
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| Get Off My Back |
Mon 05 Sep 2005 02:15 |
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<Tom 7> Oops, posting when using Adam's player file obviously makes the message seem to come from him. ;) Tom 7 assumes responsibility for this bug!
<Adam> OK, well whatever this bug is, I definitely need to fix it.
<John Lewis> It's doing the same thing for me...:-(
<Tom 7> That's weird. This is with the official escape? If so, please send me your player file or the relevant solution from it. Otherwise, it sounds like you have a bug. ;) |
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| Push Test II |
Sat 03 Sep 2005 09:59 |
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<Tom 7> Hey MALORIE, I think you misunderstand the purpose of the "cook" rating. There's obviously only one solution to this level, so you definitely didn't cook it!
If you'd like to comment on a level, just press ctrl-c when the level is selected. |
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| Hugbot Prison |
Fri 02 Sep 2005 09:58 |
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<Feanor> Not sure why we needed another mod of the level noname. Solved the exact same way I solved the others in this series by you.
<noname> 'Hugbot Prison' uploaded by noname:
I decide to change the title, since I feel that it's more about hugbots than heart framers.
Let's see how long this will last before it gets cooked... |
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| NumBots |
Thu 01 Sep 2005 23:45 |
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<Tom 7> Yeah, I can permanently delete levels, but then we'd lose all the comments on them and stuff like that. I wouldn't worry about it, since the graveyard is not meant to be a particularly useful or fun place, anyway.
At some point I will need to do something (probably archive by year) to reduce the load on it, but that will be after I figure out how to deal with the 800-or-so levels in triage! |
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| A Tale of Two Robotic Hearts |
Thu 01 Sep 2005 20:15 |
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<John Lewis> 'A Tale of Two Robotic Hearts' uploaded by John Lewis:
Changed the title of the level (wanted it to fit with its predecessors). |
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| A Tale of Three Hugbots |
Thu 01 Sep 2005 20:12 |
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<John Lewis> Moved to graveyard:
Decided to make one last change to this level. |
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| The Only Dalek |
Thu 01 Sep 2005 20:08 |
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<mjn> I can't *believe* how hard this level is! (Is it really easier than its predecessor? Haven't got that yet, either.)
One day... |
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| NumBots |
Thu 01 Sep 2005 17:06 |
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<mjn> Aww, crap! Gotta do it again, I guess. |
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| NumBots |
Thu 01 Sep 2005 16:18 |
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<Doom> 'NumBots' uploaded by Doom. |
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| NumBots |
Thu 01 Sep 2005 16:18 |
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<Doom> Moved to graveyard:
A bug with bot #7.
<Doom> Question: Is there any way to delete levels permanently? I mean, is Tom able to do that? I'm just thinking, that it's pointless to have dozens of versions of a same level at the graveyard.
Having said that, I'm getting a bit annoyed, because I have to do yet another fix.
<Doom> In this version, the numbering is completely the same as shown in-game. Hopefully this is the final change I'll have to do.
<Doom> 'NumBots' uploaded by Doom. |
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| NumBots |
Thu 01 Sep 2005 16:04 |
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<Doom> Moved to graveyard.
<Doom> Oooops. The first hugbot is useless. A quick fix repairs that. (And doesn't even affect my original solution)
<Tom 7> Hah, yeah, I have no idea how to get started on this one either. But, again I reassure everyone that every level accepted into triage has its solution checked on the server, so they are all solvable.
<mjn> Man, this is way harder now... Cool level, though.
<Doom> Definitely :)
I'll repeat my earlier notes about the old version here:
The big numbers are there to show in which order the hugbots move. Bots 3-5 are in the center and you don't need to worry about those. The numbering isn't the same as in the editor, because it's not necessary to know when the dalek and the sleeping hugbot move. |
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| Symmetry II: Price Check |
Thu 01 Sep 2005 13:53 |
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<mjn> Whoa, creepy--by some freak coincidence, my solution to this is *exactly* as long as my solution to Milton's "Symmetry2"... |
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