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| Callback+bug |
Fri 18 Nov 2005 14:45 |
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<Tom 7> It's not a bug, although I agree that the behavior is confusing. Panels are triggered by "edge effects" (stepping onto the panel or off it) only, not by the presence or absence of something atop them. So, when the second bot steps onto the panel, that triggers the swap--but then there is just one broken robot there, so when it is pushed off, making three total triggers. This is actually used in some of the levels!
(There's a document that explains some of these corner cases, which I should probably publicize better.)
<Miner> There's a game bug. When two robots crash on a button [panel], button remains active even when there's nothing on it.
<Miner> 'Callback+bug' uploaded by Miner:
It's a normal level but there's a bug. |
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| Block Shortage |
Thu 17 Nov 2005 00:28 |
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<Doom> 'Block Shortage' uploaded by Doom:
This should be more difficult to cook. |
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| Block Shortage |
Thu 17 Nov 2005 00:25 |
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<Doom> Moved to graveyard:
Found a big trivial solution
<Doom> 'Block Shortage' uploaded by Doom. |
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| There is a order for everything |
Tue 15 Nov 2005 23:19 |
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<Max> A nice example of the old "twist and turn" variety |
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| Pastiche |
Tue 15 Nov 2005 22:47 |
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<Max> I like the action-packed beginnings of your last couple levels... |
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| Working the system |
Tue 15 Nov 2005 22:40 |
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<Max> Very pleasant and orderly.
<Tom 7> I followed the recipe precisely. A nice little treat.
<Stephan> 'Working the system' uploaded by Stephan:
Chefs welcome, apply within. |
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| Pastiche |
Mon 14 Nov 2005 00:15 |
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<Stephan> 'Pastiche' uploaded by Stephan:
Fairly simple, I expect. |
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| Sequencial |
Sun 13 Nov 2005 20:41 |
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<Wilandell> 'Sequencial' uploaded by Wilandell. |
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| There is a order for everything |
Fri 11 Nov 2005 13:45 |
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<Armin> 'There is a order for everything' uploaded by Armin. |
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| Is a heart that valuable? |
Fri 11 Nov 2005 12:25 |
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<Vx> 'Is a heart that valuable?' uploaded by Vx:
Replaced teleport maze with a yellow block puzzle |
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| Is a heart that valuable? |
Fri 11 Nov 2005 12:24 |
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<Vx> Moved to graveyard:
New version will be uploaded
<Max> Man, I just pressed r instead of s, and it sucked.
<Tom 7> Yeah, I will probably add 'd', if only to discourage such abuses of hidden information. The main problem is that it really screws up animation, but so does looking at the alt layer... |
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| deadly buttons |
Thu 10 Nov 2005 21:27 |
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<Max> Kind of a mess... What's with the pointless surprise deaths in the beginning, too? Why not just have the teleport there? |
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| Miner lev_3 |
Thu 10 Nov 2005 21:23 |
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<Max> Ugh, not again! |
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| Bonus |
Thu 10 Nov 2005 21:22 |
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<Max> Yes they sure are pretty useless. That said, their annoyingness makes it more satisfying to needlessly blow 'em up in the end. |
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| Do Not Press |
Thu 10 Nov 2005 21:18 |
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<Max> Definitely an improvement, I had much more trouble with this version. But once again, I realized after solving it that it is actually a really easy solution, but for some reason it's hard to figure it out...? |
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| Is a heart that valuable? |
Thu 10 Nov 2005 17:26 |
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<Vx> 'Is a heart that valuable?' uploaded by Vx. |
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| deadly buttons |
Thu 10 Nov 2005 09:06 |
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<Miner> nice map
<Armin> 'deadly buttons' uploaded by Armin. |
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