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| A Level with Bombs (Brian Potetz's Variation) |
Fri 10 Feb 2006 00:46 |
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<noname> 'A Level with Bombs (Brian Potetz's Variation)' uploaded by noname. |
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| A Level with Bombs (Brian Potetz's Variation) |
Fri 10 Feb 2006 00:42 |
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<noname> Moved to graveyard:
Oops. Forgot to credit Brian in the author field. |
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| A Level with Bombs (v2) |
Fri 10 Feb 2006 00:34 |
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<noname> 'A Level with Bombs (v2)' uploaded by noname. |
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| A Level with Bombs (Brian Potetz's Variation) |
Fri 10 Feb 2006 00:34 |
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<noname> 'A Level with Bombs (Brian Potetz's Variation)' uploaded by noname:
I actually find Brian's cook to be quite cool, so I decided to make a variation. |
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| A Level with Bombs |
Fri 10 Feb 2006 00:32 |
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<noname> Moved to graveyard:
Decided to uncook it. |
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| Be on the Right Side III |
Thu 09 Feb 2006 16:31 |
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<Lukas> 'Be on the Right Side III' uploaded by Lukas:
Maybe the hardest part |
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| Portrait: James Dean |
Thu 09 Feb 2006 07:44 |
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<KWM> If I make another portrait I'll make the level more complex. I was very reluctant to change the picture because I wasn't sure if it was recognizable. The player and the button were the only things I added. The empty area was already there. |
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| A Level with Bombs |
Thu 09 Feb 2006 04:52 |
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<noname> 'A Level with Bombs' uploaded by noname. |
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| Level 001 |
Wed 08 Feb 2006 22:21 |
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<Kato> 'Level 001' uploaded by Kato. |
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| Construct-A-Maze |
Wed 08 Feb 2006 16:05 |
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<Tom 7> Hehe. I am actually glad that this one is frustrating--the solution is ultimately really simple and there is no "trick", but it is still remarkably elusive.
I definitely plan to improve the browsing of comments. I mean, for one thing, you should be able to read comments from inside the game--how stupid is it that you can only post from the game and read from the web? I almost can't believe that we've gotten this far with that weird mode of communication. Also: you can skip through the level list faster by changing the numbers in the URL; in fact if you get the id of the level (use its filename, in this case lev370.esx) you can just jump directly to its entry. But yes, I apologize for the usability problems.
<Doom> And funnily, 2 minutes after saying that I solve the level.
<Doom> Difficulty rating: 4? Give me a break. I've been trying this one for a long time and I'm still making no considerable progress.
Tom, will there ever be a way to browse comments of the old levels? The only way to do that at the moment is "little" tedious and involves clicking a certain 'next page' button maaaany times. |
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| Portrait: James Dean |
Wed 08 Feb 2006 13:57 |
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<Tom 7> I was wondering how long it'd be before people started doing this kind of thing. ;) A nice portrait! But there has got to be room for a more interesting level in there, right??
<Doom> I must say that this is the first decent Escape art level I've seen (even if the puzzle is very trivial). I never found that 2-tile level so cool... |
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| Germany to Germany |
Wed 08 Feb 2006 01:14 |
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<daedelus> 'Germany to Germany' uploaded by daedelus. |
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| Portrait: James Dean |
Wed 08 Feb 2006 00:06 |
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<Max> Actually I think the picture is fantastic, especially if you zoom out all the way. But yeah, the puzzle is really trivial!
<KWM> 'Portrait: James Dean' uploaded by KWM:
Well, the picture doesn't look very good, and the level is extremely simple. It seemed like a good idea at the time. |
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| Morgan Mix 2 |
Fri 03 Feb 2006 09:38 |
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<Morgan> 'Morgan Mix 2' uploaded by Morgan. |
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| Morgan Mix |
Thu 02 Feb 2006 20:48 |
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<Morgan> 'Morgan Mix' uploaded by Morgan. |
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| Golden Blocks and Blue Lamps |
Thu 02 Feb 2006 11:33 |
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<Tom 7> Nice level, Lukas!
<Lukas> 'Golden Blocks and Blue Lamps' uploaded by Lukas:
Easy |
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| Dalek Airport |
Wed 01 Feb 2006 17:48 |
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<Morgan> 'Dalek Airport' uploaded by Morgan. |
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| Exercising |
Wed 01 Feb 2006 12:33 |
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<Sterre> 'Exercising' uploaded by Sterre. |
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| Small Rooms |
Wed 01 Feb 2006 03:50 |
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<mlc> 'Small Rooms' uploaded by mlc:
Been playing escape for a while... thought I'd might as well try making a level. |
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| Changing Positions |
Mon 30 Jan 2006 18:09 |
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<Tom 7> Nice, although the original seemed more difficult because (if I remember correctly) there wasn't a corridor around the whole thing. Welcome subtlety at the end with the red bricks. |
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