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Critique of Anthropocentrism Fri 03 Mar 2006 04:46
<daedelus> 'Critique of Anthropocentrism' uploaded by daedelus:

 
Anthro for Experts Fri 03 Mar 2006 03:19
<daedelus> 'Anthro for Experts' uploaded by daedelus.
 
Anthropocentrism Thu 02 Mar 2006 19:20
<daedelus> 'Anthropocentrism' uploaded by daedelus:

 
Castle Invasion Thu 02 Mar 2006 10:14
<OCTweak> 'Castle Invasion' uploaded by OCTweak.
 
KING'S KONG2 Wed 01 Mar 2006 19:05
<RAINKING> 'KING'S KONG2' uploaded by RAINKING.
 
KING'S KONG Wed 01 Mar 2006 18:49
<daedelus> It's also a cook - if you step on the first panel before hitting the on switch, you don't have to do any maneuvering. It would be quite cool uncooked.
<RAINKING> 'KING'S KONG' uploaded by RAINKING.
 
Peel and Stanels v4 (mod) Wed 01 Mar 2006 11:27
<OCTweak> 'Peel and Stanels v4 (mod)' uploaded by OCTweak.
 
Strip Mine Tue 28 Feb 2006 12:10
<Tom 7> Thanks--it is supposed to scroll to the controls that don't fit, but I guess I never tested long menus.
<mjn> Bug report: if you have more than three bookmarks, then the "bookmark name" text field and "save bookmark" button vanish. (They still work, though, they just don't get drawn.)
 
Block Maze Mon 27 Feb 2006 23:15
<mjn> Great level--very sneaky...
<John Lewis> 'Block Maze' uploaded by John Lewis:
Okay, this should work!! :) (Although my speed record is still pretty bad...;))
 
Block Maze Mon 27 Feb 2006 19:23
<John Lewis> Moved to graveyard:
Whoops...thanks to Alois for catching that. I forgot that putting a panel on both layers causes it to connect to the same place. :-/ New version coming soon...
<John Lewis> 'Block Maze' uploaded by John Lewis:
My first original level in quite a while. Not that hard...let's just hope it won't be cooked. ;) Have fun!
 
The Puzzle Sat 25 Feb 2006 19:17
<mjn> If you want to see the speedrun, you can hit Ctrl-M on the level select screen to get to the solution manager, and then Ctrl-D to download solutions from the server.
<Matthew> I got 93 moves how do i get 79?
<Matthew> I keep doing my level over and over and got move how on earth did 79 got achived? I starting to think that 79, 83, 84 and 88 is a lie!
 
Three Bots and Three Buttons Sat 25 Feb 2006 15:11
<Tom 7> This is a nice little level.
<Lukas> 'Three Bots and Three Buttons' uploaded by Lukas:
Not so hard
 
OneLeft Sat 25 Feb 2006 04:44
<mjn> Solved! with the power of C++
<OCTweak> I tried bots to make the moves and keep the player and "board" always in vision, but this robots are too stubborn and sometimes they don't go where we want! 8)
<Tom 7> Excellent!! I still don't understand how this mechanism works exactly, but it's a really neat embedding and even neater that you don't use bots at all.
<OCTweak> Without zoom I believe this level is impossible
<OCTweak> 'OneLeft' uploaded by OCTweak:
Remove all, except for "laser" in the middle. Place the red block to indicate "laser" destination. The position between the origin and destination will change. Not all moves were implemented. Although cheating is possible, I do not know if you will end the level. The solution I uploaded, is a valid solution for the real OneLeft game.
 
chaos Wed 22 Feb 2006 14:50
<simon> 'chaos' uploaded by simon.
 
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