« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Tower of Hanoi Expanded Mon 03 Apr 2006 10:58
<Tom 7> Well done--I tried my hand at this last night but fell asleep before I could make the mechanisms for rounding corners work. Mine were more complicated, anyway, using teleports. I really like the slider gate in the middle in particular.

Did you find it necessary to use three-block sets in order to make the mechanisms work? It does show how the level can scale better, but to do five (or nine) platters you can get away with two-block sets.
<Doom> 'Tower of Hanoi Expanded' uploaded by Doom:
My implementation of the Hanoi Tower with five disks.

There was one main problem in constructing this level. Keeping the blocks together at all times. I found this solution partly by experimenting, and it looks like it works pretty well.

I think that the arrow block in the middle should be enough to prevent trivial solutions, and I'm hoping that nobody will manage to prove me wrong.

Thanks to Eric119 and Tom 7 for inspiration and ideas for the design of this level.
 
somewhere there Sun 02 Apr 2006 19:25
<Jono> Annoying unexpected deaths
 
Towers of Hanoi Sun 02 Apr 2006 17:17
<Eric119> Yeah, I thought about using multiple crates. But I haven't yet found a way to do this. If I do I'll probably make a version with 5 disks.
<Tom 7> A very slick embedding!
It might be possible to create more discs by using pairs of colored steel and ensuring that they're never separated. I dunno, though..
<Eric119> 'Towers of Hanoi' uploaded by Eric119:
Unfortunately, this doesn't scale well. I would have liked to include more disks.
 
Training Circuit Sat 01 Apr 2006 23:38
<Eric119> This level appears to be partly based on level 1 of LaserTank (named "Boot Camp").
 
Experimenting With Electricity Sat 01 Apr 2006 20:22
<Aprial> 'Experimenting With Electricity' uploaded by Aprial.
 
BombTechII Tue 28 Mar 2006 18:06
<RC> My levels are usually pretty loose(not always on purpose). There is usually an easy and hard solution and one I catch later :-).
 
Small and Simple Tue 28 Mar 2006 04:08
<Philip> 'Small and Simple' uploaded by Philip.
 
BombTechII Mon 27 Mar 2006 17:19
<mm> I was so glad that my speedrun did not cook version one! This level seems to be even cooler! (: I was hoping to find a original RC-mod very soon, thank you for doing it! (I don't have any idea how to solve it yet.)
 
dotless Mon 27 Mar 2006 16:13
<wowei> 'dotless' uploaded by wowei.
 
BombTechII Mon 27 Mar 2006 15:42
<RC> 'BombTechII' uploaded by RC:
One Less Bomb!
 
heartless Mon 27 Mar 2006 15:41
<wowei> 'heartless' uploaded by wowei.
 
Use_Blocks_Wisely Sun 26 Mar 2006 13:41
<Philip> 'Use_Blocks_Wisely' uploaded by Philip.
 
Bizarro_World Sun 26 Mar 2006 12:03
<Philip> 'Bizarro_World' uploaded by Philip.
 
its_electric Sun 26 Mar 2006 10:52
<Philip> 'its_electric' uploaded by Philip.
 
myfirstAndGreatest Sun 26 Mar 2006 09:49
<Philip> 'myfirstAndGreatest' uploaded by Philip.
 
BombTech Fri 24 Mar 2006 23:09
<RC> 'BombTech' uploaded by RC.
 
Warehouse Postmille Fri 24 Mar 2006 21:11
<John Lewis> Just curious, who gave this level a difficulty rating of 3?!
 
Warehouse Quad Fri 24 Mar 2006 18:38
<John Lewis> Moved to graveyard:
In that case, it's gonna be deleted...
 
Turing Machine Fri 24 Mar 2006 11:28
<Citron> Where am I, where do I go, I don't even known who I am when I go out of this machine...
 
Warehouse Quad Fri 24 Mar 2006 06:43
<Doom> Isn't this one of the original Sokoban levels? 23, according to my sources. I don't think these clones are really 'that' cool. Especially when the levels contain nothing but block pushing.
 
Levels I Fri 24 Mar 2006 01:52
<John Lewis> 'Levels I' uploaded by John Lewis:
This is an idea I've been thinking about for a while.

This particular level isn't really anything special - nothing hard, stylish, or rigid IMO, but just something fun to speedrun :) I'm going to try to attempt constructing a very rigid level with all three wall colors...
 
Warehouse Quad Fri 24 Mar 2006 00:40
<John Lewis> 'Warehouse Quad' uploaded by John Lewis:
Eric's CC level adaptation inspired me to make this level, another adapted custom level (I changed it up some to fit Escape).
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25