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| Land of 10000 bots |
Mon 03 Apr 2006 21:41 |
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<RAINKING> 'Land of 10000 bots' uploaded by RAINKING. |
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| Tower of Hanoi Expanded |
Mon 03 Apr 2006 19:44 |
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<Doom> Moved to graveyard:
Oh yeah, that's the known trick.
I'll fix it in a week or so and reupload unless someone else has made a working version. (Some busy things to do in the next few days)
<Doom> I just noticed that there's a small design flaw. You can push one set of blocks to the top right or top left even when the first disc spot is full.
I'm not sure how serious that is. Should I delete this before too many people see it and make a fix when I have more time?
<Doom> Two-block sets would cause problems, because when you turn around, the colors will change order. This causes problems at least in this implementation.
That's why I made all of the patterns symmetric.
<Tom 7> Well done--I tried my hand at this last night but fell asleep before I could make the mechanisms for rounding corners work. Mine were more complicated, anyway, using teleports. I really like the slider gate in the middle in particular.
Did you find it necessary to use three-block sets in order to make the mechanisms work? It does show how the level can scale better, but to do five (or nine) platters you can get away with two-block sets.
<Doom> 'Tower of Hanoi Expanded' uploaded by Doom:
My implementation of the Hanoi Tower with five disks.
There was one main problem in constructing this level. Keeping the blocks together at all times. I found this solution partly by experimenting, and it looks like it works pretty well.
I think that the arrow block in the middle should be enough to prevent trivial solutions, and I'm hoping that nobody will manage to prove me wrong.
Thanks to Eric119 and Tom 7 for inspiration and ideas for the design of this level. |
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| somewhere there |
Sun 02 Apr 2006 19:25 |
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<Jono> Annoying unexpected deaths |
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| Towers of Hanoi |
Sun 02 Apr 2006 17:17 |
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<Eric119> Yeah, I thought about using multiple crates. But I haven't yet found a way to do this. If I do I'll probably make a version with 5 disks.
<Tom 7> A very slick embedding!
It might be possible to create more discs by using pairs of colored steel and ensuring that they're never separated. I dunno, though..
<Eric119> 'Towers of Hanoi' uploaded by Eric119:
Unfortunately, this doesn't scale well. I would have liked to include more disks. |
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| Training Circuit |
Sat 01 Apr 2006 23:38 |
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<Eric119> This level appears to be partly based on level 1 of LaserTank (named "Boot Camp"). |
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| Experimenting With Electricity |
Sat 01 Apr 2006 20:22 |
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<Aprial> 'Experimenting With Electricity' uploaded by Aprial. |
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| BombTechII |
Tue 28 Mar 2006 18:06 |
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<RC> My levels are usually pretty loose(not always on purpose). There is usually an easy and hard solution and one I catch later :-). |
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| Small and Simple |
Tue 28 Mar 2006 04:08 |
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<Philip> 'Small and Simple' uploaded by Philip. |
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| BombTechII |
Mon 27 Mar 2006 17:19 |
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<mm> I was so glad that my speedrun did not cook version one! This level seems to be even cooler! (: I was hoping to find a original RC-mod very soon, thank you for doing it! (I don't have any idea how to solve it yet.) |
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| dotless |
Mon 27 Mar 2006 16:13 |
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<wowei> 'dotless' uploaded by wowei. |
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| BombTechII |
Mon 27 Mar 2006 15:42 |
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<RC> 'BombTechII' uploaded by RC:
One Less Bomb! |
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| heartless |
Mon 27 Mar 2006 15:41 |
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<wowei> 'heartless' uploaded by wowei. |
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| Use_Blocks_Wisely |
Sun 26 Mar 2006 13:41 |
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<Philip> 'Use_Blocks_Wisely' uploaded by Philip. |
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| Bizarro_World |
Sun 26 Mar 2006 12:03 |
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<Philip> 'Bizarro_World' uploaded by Philip. |
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| its_electric |
Sun 26 Mar 2006 10:52 |
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<Philip> 'its_electric' uploaded by Philip. |
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| myfirstAndGreatest |
Sun 26 Mar 2006 09:49 |
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<Philip> 'myfirstAndGreatest' uploaded by Philip. |
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| BombTech |
Fri 24 Mar 2006 23:09 |
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<RC> 'BombTech' uploaded by RC. |
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| Warehouse Postmille |
Fri 24 Mar 2006 21:11 |
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<John Lewis> Just curious, who gave this level a difficulty rating of 3?! |
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| Warehouse Quad |
Fri 24 Mar 2006 18:38 |
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<John Lewis> Moved to graveyard:
In that case, it's gonna be deleted... |
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