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| Warehouse Postmille |
Thu 23 Mar 2006 21:21 |
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<Eric119> 'Warehouse Postmille' uploaded by Eric119:
Translation of a Chip's Challenge level I made. |
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| Number Series: 1 |
Thu 23 Mar 2006 19:19 |
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<mm> I'm looking forward to 234... and even 89 or 2006 (-; |
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| Bomb timing (mod) |
Thu 23 Mar 2006 19:07 |
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<mm> 'Bomb timing (mod)' uploaded by mm:
I know, it's not too interesting 'cause the solution is already there - but I guess this will make it tight. |
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| Percieving |
Thu 23 Mar 2006 18:54 |
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<mm> 'Percieving' uploaded by mm:
I hope this mod will make the level tighter. It's certainly easy to solve. |
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| The Possible Riddle Revised |
Wed 22 Mar 2006 17:25 |
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<John Lewis> Moved to graveyard:
I'm taking this one out...I think compared with the original, it's way more confusing like Henri and Kirima said...
<mm> I think this level is opticully more confusing than the first one - once it's zoomed out and everything gets very small, it's really hard to clearly see what's going on, especially because teleports, arrows and normal "streets" are all grey. Whereas without zooming out, it's to hard to keep orientation.
<Doom> As a matter of fact, I find this version even more confusing than the first one. How am I supposed to see anything in this sea of teleports?
It's anyway interesting to see in how little space this can be squeezed. It was more tricky to implement without becoming enormous than I thought. |
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| The Possible Riddle Simplified |
Wed 22 Mar 2006 16:06 |
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<Doom> 'The Possible Riddle Simplified' uploaded by Doom:
This is something like what I meant with more clear design. At least I can see the available paths and the puzzle as a whole more easily.
After experimenting with several variations, I decided to keep the old puzzle. The other options were always either just as easy as this one or impossible. Interestingly, it seems that if you require "n" passes for each of the 9 squares, the optimal solution seems to be always (n-1) moves from complete. (Unless I missed something) |
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| The Possible Riddle Revised |
Wed 22 Mar 2006 14:52 |
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<John Lewis> 'The Possible Riddle Revised' uploaded by John Lewis:
Okay, this should work!! |
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| The Possible Riddle Revised |
Wed 22 Mar 2006 14:50 |
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<John Lewis> Moved to graveyard:
Found one problem...
<John Lewis> 'The Possible Riddle Revised' uploaded by John Lewis:
Here's a more...compressed version. Hope this is less confusing :) |
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| The Possible Riddle |
Wed 22 Mar 2006 07:37 |
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<John Lewis> 'The Possible Riddle' uploaded by John Lewis:
Another pieguy CC level that I thought would be an interesting Escape adaptation... |
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| Hoola Is Coming |
Tue 21 Mar 2006 10:54 |
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<Tom 7> Welcome Eric! =)
<Eric119> Yes, you caught me. :) I'm Eric Schmidt. |
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| As We Begin, So Shall We Go |
Mon 20 Mar 2006 13:16 |
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<Tom 7> I appreciate the thought, but the cost of the hard drive is not really the issue; this machine doesn't have room for any more drives, and I don't really want to touch its fragile configuration. It's more just an issue of the machine being on its last legs, and just wanting it to survive without maintenance until I replace it when I finish grad school and move somewhere.
Anyway Escape isn't the thing that keeps filling up the disks, it's the damn log files for snoot.org! |
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| hearts n dots 3 |
Mon 20 Mar 2006 13:10 |
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<Tom 7> Yeah, I solved all of these pretty much the same way, too. |
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| the wrong parity |
Mon 20 Mar 2006 12:24 |
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<John Lewis> I was wondering when we would see this. Nice implemention! I still haven't solved the original CC level yet...btw, David, it's the only possible one in your original "pi" level set I haven't completed, along with "too many keys" and "the most insane level ever!" |
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| Hoola Is Coming |
Mon 20 Mar 2006 12:18 |
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<John Lewis> I'm hoooooome!
This is a pretty cool level, very reminiscent of classic Escape. I have to wonder...is this the fanaticiest of fanatics himself, Eric Schmidt of Chip's Challenge fame? ;) (The "Hoola" character sounds familiar...)
<Eric119> 'Hoola Is Coming' uploaded by Eric119. |
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| Dance, Monkeyboy! |
Sun 19 Mar 2006 11:23 |
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<Payton> this level is retarded, after over 5,000 moves I still had not solved it. All you can do is move up or down and hope you make it towards the exit (which I never even saw.) |
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| As We Begin, So Shall We Go v2 |
Sat 18 Mar 2006 13:47 |
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<daedelus> 'As We Begin, So Shall We Go v2' uploaded by daedelus:
Much tighter version.
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| As We Begin, So Shall We Go |
Sat 18 Mar 2006 13:46 |
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<daedelus> Moved to graveyard.
<mjn> Oh, hey, and something that occurred to me last time: what would you say to us Escape-players chipping in for a new hard drive? I know I've gotten lots of value out of this quite generously free game, and I'd bet some of the other folks would also be happy to...
<mjn> My speedrun upload failed: bad solution. (Server space?)
<daedelus> 'As We Begin, So Shall We Go' uploaded by daedelus. |
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