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Wired Sensors |
Sun 07 Sep 2014 02:19 |
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<Garygoh884> 'Wired Sensors' uploaded by Garygoh884:
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Superintensive Plumbing |
Sat 06 Sep 2014 13:16 |
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<Garygoh884> Moved to graveyard:
Oops, a solution's provided on this level. Don't worry, it's just for fun, I'm deleting it anyway. I won't try to make such a difficult level like this anymore. I wasn't aware of my creations, so I'll try to make fun one from this time on.
<Garygoh884> 'Superintensive Plumbing' uploaded by Garygoh884:
My apologies for a possible backlash of low style ratings for this level, it's unwillingly difficult and would take a very long time to solve! |
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San Francisco Airport (SFO) v3 |
Sat 06 Sep 2014 03:36 |
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<Dave> Moved to graveyard. |
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Intense Plumbing |
Fri 05 Sep 2014 11:40 |
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<Garygoh884> If I'd reuploaded the next level for fixing, its solution would be identical to this level's. I don't want my levels to be easily solved by just replication commands.
This does so for fixed levels in triage, right? Because of this, they do have a lower style rating in nature. They're quickly solved. And they follow a similar pattern inherited from previous solutions from originals. Those reasons drew my concern over uploading cookable levels. I preferably avoid uploading those levels in future just for plain fixations.
<Garygoh884> Moved to graveyard:
Oops, I was on autopilot in the creation of these levels. Thanks, mark. Didn't expect that from happening.
(I won't be fixing this level for re-upload because it's satirical for repetition - next similar level would be lower in style than original)
<Garygoh884> 'Intense Plumbing' uploaded by Garygoh884:
There's no reason why I'm uploading levels like these. |
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Never Meet (test version) |
Tue 02 Sep 2014 08:01 |
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<devin> 'Never Meet (test version)' uploaded by devin:
Fixed this level hopefully. |
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Never Meet (test version) |
Tue 02 Sep 2014 07:58 |
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<devin> Moved to graveyard:
Cooked.
<devin> 'Never Meet (test version)' uploaded by devin:
A small level I made just for the heck of it. I know there's an easier way but I had to make some changes and I forgot how to get back to the faster solution. So, of course, there is a speedrun out there to be conquered! |
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Chaotic Assembly |
Sun 31 Aug 2014 06:56 |
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<Garygoh884> 'Chaotic Assembly' uploaded by Garygoh884. |
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Drive Over |
Sun 31 Aug 2014 02:59 |
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<Dave> Hi Gary,
Don't worry about it. A couple of early levels in my name weren't even created by me but by a colleauge using my account; I wan't to delete them but I can't because they are legitimate un-cooked levels complete with ratings and speedruns.
Levels NEVER get deleted anyway they just get demoted to the graveyard.
I, for one, have loved your levels over the last couple of years, they bear your signature in their style: a minimalism that it is hard to emulate, impossible in my case. A new 'Gary level' is always a pleasure irrespective of how difficult it is.
Thank you. |
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Multipurpose |
Sat 30 Aug 2014 13:34 |
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<devin> You're welcome. |
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Drive Over |
Thu 28 Aug 2014 07:47 |
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<Garygoh884> 'Drive Over' uploaded by Garygoh884:
It's been a while since I haven't been uploading such levels like these. Uploading these levels I made demonstrated my improvement in skill areas of level designing and puzzling, from cheaply-made to innovative and inituitive designs. It was a great leap of improvement at a young age towards groundbreaking levels of maturity.
For my early years of those playing days, I was immature at first. I designed cheap levels that were commonly simple and/or poorly designed. That's what early young players do typically - they create and upload simple levels - most others think those were absurd and oddly made. Receiving poor ratings, most were moved to minor leagues in automation if they weren't good enough for others to play while maintaining a fair deal of fun. Those levels were all child's play - even for my creations I uploaded earlier that 2009 I thought as of now seemed rubbish. In my mind, I wanted to remove those unneeded levels but I couldn't. Should I request Tom 7 to delete those levels? I don't need those anymore - I just wanted to live on with great aspirations.
Thanks for reading this message about my life of playing Escape. I hope there will be great levels to come in Escape and more tiles to be introduced in the future.
-- Garygoh884 (formerly gary) |
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The Kansas City Shuffle Shuffled |
Sun 24 Aug 2014 16:34 |
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<mark> 'The Kansas City Shuffle Shuffled' uploaded by mark:
Have fun I'm sure you will find a shorcut. |
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Mods chat level |
Sun 24 Aug 2014 16:32 |
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<mark> Nice solve Jim ....TKCS I have been playing around with this level all day .
I could not get what I had wanted but something similar.
Only just finished it but I had not seen your speedrun then.
I'm just going to throw it out there without testing as no time left.
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The Kansas City Shuffle |
Fri 22 Aug 2014 15:54 |
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<mark> 'The Kansas City Shuffle' uploaded by mark. |
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Chasing Geraldine again easy |
Mon 18 Aug 2014 13:40 |
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<mark> 'Chasing Geraldine again easy' uploaded by mark:
Last room a little trickier than the original. |
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Chasing Geraldine again |
Mon 18 Aug 2014 13:38 |
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<mark> 'Chasing Geraldine again' uploaded by mark:
An easier first room version on it's way as well.
Hugbot skills not required. |
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Mods chat level |
Mon 18 Aug 2014 09:49 |
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<mark> Nice solve Jim and of course a different way.
Just solved a level in the old version and them bookmarks make a big difference.
I think there is about ten obvious levels out there for me to do but they are against a timer.
The new bookmarks will help me polish them off.
Just got to find them.
Cheers to escape !! by RAINKING a fine example of why yoy need more bookmarks.
On my first play through lots of hard things to learn but did not realise the timing element .
I'd bookmarked at the end so I can now just go back and tighten up all the elements.
I know I could have just created numerous accounts to get through this problem but then remembering which was which was to tedious.
Anyhow I got the old version to play the malformed levels (thanks Dave for info) and to tell the truth can see no difference in play to the new one. So you did do yourself a favour not updating.
Ps Nearly finished a new mod of a very easy triage level , should be fun.
<Dave> Actually, thinking back, I seem to remember that noname nailed the bookmark bug. It certainly all made sense at the time anyway. I have no idea whether he managed to compile a fixed version though...
<Dave> Hi Jim. Tom is already well aware of the 'bookmark bug' in latest version. I think it only applies to the Windows install anyway, the compilations for other platforms are still based on the old version without the bug.
I can't remember all the differences but there aren't many. Here's the few I can recall: 1. Bookmark bug!; 2. Teleport animation; 3. Anti-radiant sanity testing.
Unless someone can get the source to compile debugging it is irrelevant anyway. I've tried in numerous verions of VC++ (including 6.0 which it was originally written in, I beleive) with various versions of the SDK libs and got nowhere. Then again, I've only ever been a semi-professional programmer at best (except ASM, and that's been a while) so if Tom can't do it I'm probably pi**ing in the wind.
noname and wowei are pretty on to it and might be able to help... I'm stumped.
<mark> Nice one Jim just tried the older version and I can have as many bookmarks as I want.
In the newer version if you make a bookmark at a certain point then go a bit further and want to make a new bookmark it just ignores you.
You have to delete the old one to get a new one.
So it always keeps your mistakes and if you have found something really hard later on I'm to reluctant to delete it in case i cant remember what I did.
I guess I'm going to play the harder levels in the old version from now on.
Thanks... |
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Jumble lV |
Fri 15 Aug 2014 09:48 |
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<mark> 'Jumble lV' uploaded by mark:
Hope this is the right one |
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Jumble 2rrrrrrrr |
Fri 15 Aug 2014 09:47 |
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<mark> Moved to graveyard:
Loaded wrong ne sorry |
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