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| Keep Off the Grass (Code Red Version) |
Fri 11 Sep 2009 02:31 |
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<radiant> 'Keep Off the Grass (Code Red Version)' uploaded by radiant:
In conclusion, there's no good next step in the name progression. I was tempted to call this "version Infinity Plus One".
Also this version introduces a new handler for exceeding quota, that I'd been wishing I used since about 2 minutes after uploading my first version. |
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| Double Take (v3) |
Fri 11 Sep 2009 01:22 |
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<John Lewis> 'Double Take (v3)' uploaded by John Lewis:
Here we go - final version with all-green and all-blue sections! |
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| Double Take (v2) |
Fri 11 Sep 2009 01:16 |
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<John Lewis> Moved to graveyard:
Oops, you're right - I'll reupload for style purposes. I'm really sorry for all the deletions; I'm so horrible when it comes to settling for one version of a level... |
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| Keep Off the Grass (Maximum Security Version) |
Fri 11 Sep 2009 01:14 |
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<John Lewis> 'Keep Off the Grass (Maximum Security Version)' uploaded by John Lewis:
Here's the tighter mod for radiant's wonderfully clever solution. I hope this is fun to figure out and not terribly annoying. Normally, I would be a bit hesitant to upload a level that makes a "timed" level even tighter after a couple of rather negative reactions to this in the past, but I guess this is more of a rationing challenge, as radiant mentioned - more in the vein of "Pushing Eighteen." Hope you enjoy this one! |
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| Double Take (v2) |
Fri 11 Sep 2009 00:57 |
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<John Lewis> 'Double Take (v2)' uploaded by John Lewis:
A cleaner version with a slicker solution - enjoy! Thanks once again to radiant for all the help and inspiration. |
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| Double Take |
Fri 11 Sep 2009 00:56 |
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<John Lewis> Moved to graveyard:
Oh, I see now! I think I'll edit this and upload a second version of the level without the arrow blocks, as I like this solution a lot more. |
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| Eggz |
Thu 10 Sep 2009 22:18 |
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<devin> 'Eggz' uploaded by devin:
i like egz |
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| Burning Tree Fixed? |
Thu 10 Sep 2009 16:23 |
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<devin> 'Burning Tree Fixed?' uploaded by devin:
is it fixed? |
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| Bugging Out |
Thu 10 Sep 2009 16:13 |
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<devin> a picture bug not a need fixing bug
<devin> 'Bugging Out' uploaded by devin:
its a bug... |
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| Burning Tree |
Wed 09 Sep 2009 21:45 |
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<devin> 'Burning Tree' uploaded by devin:
IT GO BOOM BOOM |
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| Don't Step On The Lawn |
Wed 09 Sep 2009 21:35 |
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<radiant> Disregarding the obvious one, it reminds me a lot of "A Long Way Down" (1067).
<devin> Lol |
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| Keep Off the Grass |
Wed 09 Sep 2009 21:26 |
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<devin> this level inspired me to do "Don't Step On The Lawn" |
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| Don't Step On The Lawn |
Wed 09 Sep 2009 21:23 |
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<John Lewis> Wonder what inspired this one...
<devin> 'Don't Step On The Lawn' uploaded by devin:
The Neighbors hate you and are trying to get you off their lawn once and for all!!! can you get home before your death? |
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| Double Take |
Wed 09 Sep 2009 17:28 |
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<John Lewis> 'Double Take' uploaded by John Lewis. |
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| Keep Off the Rough |
Wed 09 Sep 2009 13:50 |
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<John Lewis> Moved to graveyard:
radiant's mod basically qualifies as a "v2." |
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| Keep Off the Grass |
Wed 09 Sep 2009 13:49 |
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<John Lewis> Awesome - thank you, radiant!! This is what I was hoping the original level would be. I'll go ahead and delete the old one, as there's really no reason for it to be there anymore.
<radiant> 'Keep Off the Grass' uploaded by radiant:
I almost didn't put myself in the credits for this level at all.
Really it's the remote at 17,1 that allows the timer to work without a hitch here. |
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| Bob 11 |
Wed 09 Sep 2009 07:24 |
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<Bob Owen> 'Bob 11' uploaded by Bob Owen. |
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| Keep Off the Rough |
Wed 09 Sep 2009 01:35 |
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<John Lewis> 'Keep Off the Rough' uploaded by John Lewis. |
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| The Wrong Ball (i hate Y + D is their alything else?) |
Tue 08 Sep 2009 23:46 |
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<radiant> I guess the "most stylish" section on levels.shtml could be an indicator of this "inverse minor league" status, except for two things:
1) I doubt that page gets much publicity, or very many hits (even though it's linked on the front page), and
2) there tends to be a high correlation between style and difficulty ratings (which makes sense from a rater's perspective--the longer you spend trying to crack a level, the more time it has to leave an impression in your mind for when you finally figure out the requisite trick), so most of the levels on the style list are on or near the top difficulty list anyway, with Reflections as a notable exception. But if it's used to list high-quality levels, and a new player to the game checks out the list only to find it packed full of 8 and 9 difficulty levels, how long do you expect it'll take before the player quits and uninstalls the game for not being able to figure anything out?
What you might want to do is put up a Radar post asking for nomination suggestions so we can come up with a pack of maybe 100 levels, spanning the full range of 2 or 3 on up to 9 on the difficulty scale, that would be worth putting in a new subfolder of Official. |
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| block cipher |
Tue 08 Sep 2009 23:39 |
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<gary> ...but wait, people may use the "THIS IS NOT POSSIBLE!!!" comment on this level, because people may find that this is "impossible".
<gary> Well, beginners in Escape usually play the "Very funny." directory and play the ones which are too easy for them... And they rate them without playing. |
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