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Compression 2 Sat 02 Jul 2011 00:30
<Jim> 'Compression 2' uploaded by Jim:
A little tighter than the original, definitely room for improvement in the speedrun category.
 
Planetary Mystery Fri 01 Jul 2011 18:17
<mm> Thanks for creating these new mods that seem totally impossible to solve... -> I guess it will take me more than 6 months if ever. ;-)
 
Start Fri 01 Jul 2011 15:40
<Foxman> 'Start' uploaded by Foxman.
 
Compression Fri 01 Jul 2011 15:18
<N7DOT 3> happy to know that it is a good level.
 
Iron Curtain v2 Service Pack 1 Fri 01 Jul 2011 14:55
<N7DOT 3> I am guessing this one is impossible like 'The Dalek Question' as there are no uploaded solutions to it.
 
Compression Fri 01 Jul 2011 14:25
<N7DOT 3> I also hope it can be modded into something good like 'a snack' was able to.
<N7DOT 3> 'Compression' uploaded by N7DOT 3:
You Need to send a package containing several items to a friend, but the only package that you could find that could be sent in the mail was a 4x4x1 box, so you need to compress everything into as small of a space as possible.

I hope this is not to tedious/annoying,
and I hope even more that it is enjoyable.
 
Planetary Mystery Fri 01 Jul 2011 12:06
<Jim> Yikes Dave, I was thinking this wasn't possible when I made Mars drift, now I'm forced to try to solve this. Thanks for giving me something to do for the next 6 months!
 
Mars Drift (Original by Dave) Fri 01 Jul 2011 12:00
<Jim> Moved to graveyard:
Mars out of Orbit is the updated version of this.
 
Mars out of Orbit Fri 01 Jul 2011 11:58
<Jim> 'Mars out of Orbit' uploaded by Jim:
This is the modification of Mars Drift to prevent the solution of Dave's Planetary Mystery which could be accomplished there.
 
Planetary Mystery Fri 01 Jul 2011 01:01
<Dave> 'Planetary Mystery' uploaded by Dave:
One planet missing and Mars still astray...
 
Seven Bots for Seven Buttons Wed 29 Jun 2011 22:42
<N7DOT 3> What is the idea behind this level, and therefore the 'series'? I know, "get to the exit", but sometimes I don't get how I even start some levels.
 
the few move puzzle 37 move left exit Wed 29 Jun 2011 22:35
<N7DOT 3> This is much better than your first one, as it doesn't involve guess & check. However, the puzzle is very simple and anyone could probably make and upload a level in this style in less than 10 minutes, and many players here could likely make it in less than 3 minutes. For a level to get a good score, you want to make the level interesting, neat, possibly suprising when a person tries to rush through an early part to discover that they need to go through that part again or if they no longer have something that got used/lost there (use to make level more like 'woah' than 'this is so tedious' (can result from trying to make a level hard) or *tugging on hair in frustration* ), and put a good amount of effort, time, and testing. (mods don't usually need as much time unless it is a very delicate or difficult mod, or makes the level very hard) Simple mods of good levels that make them harder often can do well if the mod is in good taste.
Basically, please try to make good levels, as players are satisfied more easily and quickly by good levels than by poor ones. Not to discourage you from playing, as it's often good to have more players.
 
Mars Drift (Original by Dave) Wed 29 Jun 2011 22:11
<N7DOT 3> At first I didn't know what level this was based off of due to the name "Mars Drift", but when I saw the group of four bots at the top, I quickly realized the level was another modification for "Seven bots for Seven buttons"

I'm pretty sure this will get good ratings.
<Jim> 'Mars Drift (Original by Dave)' uploaded by Jim:
The red planet has wandered further away. I hope you enjoy this variation of Dave's fantastic original.
 
Death Diamond Tue 28 Jun 2011 06:30
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.1 Style: 2.1)
 
the few move puzzle 37 move left exit Sun 26 Jun 2011 22:53
<tyler> 'the few move puzzle 37 move left exit' uploaded by tyler:
37 move left if over 37 move you cannot gop exit your move = 37 the exit door will be sleep long time
 
D-Map InterNET Security Sun 26 Jun 2011 14:39
<N7DOT 3> 'D-Map InterNET Security' uploaded by N7DOT 3:
Inventive Title shows the point of the level. Doesn't work in old versions of escape.
 
hjkl Sun 26 Jun 2011 06:45
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 0.8)
 
Rubik's Floppy Sat 25 Jun 2011 23:44
<N7DOT 3> still really good level, though
<N7DOT 3> darn, i just realized that should have been a spoiler! at least the level is easy enough without help... so WARNING! DO NOT READ COMMENT DIRECTLY BELOW IF YOU DON'T LIKE SPOILERS!

sorry, realised it immediately after posting
<N7DOT 3> very nice implementation. however, there are two non-equivalent positions that satisfy the starting position, meaning that from the position given, the sequence L U R D L U results in a solution, while on the actual puzzle, depending on which starting position is chosen, it may or may not result in a solution, and so although the machinism may be flawless, it isn't a full implementation.
 
Floppy Cube (1x3x3 Rubik's cube) Implementation (Faulty) Sat 25 Jun 2011 23:16
<N7DOT 3> Moved to graveyard:
poor level
<N7DOT 3> Sorry, I just had alot of trouble making this level, and I'm also sorry about forgetting to credit the inventor of the puzzle this is based on.
 
Rubik's Floppy Sat 25 Jun 2011 09:33
<radiant> 'Rubik's Floppy' uploaded by radiant:
Here you go, a smaller level with a mechanism that actually works and a goal point to strive for.

I have it set up so that to register a move, you press toward the edge you want to flip 21 times (so that you can just hold down the key) then twice in the opposite direction (so that holding will have a definite stopping point and you don't just keep flipping the same edge back and forth).
 
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