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Twins (Impasse) Tue 19 Jul 2011 13:47
<SPAM> 'Twins (Impasse)' uploaded by SPAM:
This is an embedding of a level featured in a neat little puzzle game called "Impasse" that I stumbled across today. Enjoy!
 
Be the Bee (Flowers 1) Mon 18 Jul 2011 15:50
<ggned> i love xD

easy but ... long ! !
 
Animation Bug - Basic trap breaks twice Fri 15 Jul 2011 04:45
<Delvin> Don't see any bug here myself.

Turn 1: Player steps off trap 1 to button 1. Hole 1 in b-world.

Turn 2: Player steps from button 1 to button 2, flipping trap 2 twice. Then bot moves down dropping trap 2 and flipping hole 1 back.

It's just that the bot obscures the first double flip. If you move it away and add an identical panel it activates you can see three flips.
<N7DOT 3> Moved to graveyard:
i really shouldn't have to say why, as it's obvious.
<N7DOT 3> 'Animation Bug - Basic trap breaks twice' uploaded by N7DOT 3:

this might not be a bug, I can't tell.


Ok, there hasn't been an animation bug in a while, and it seemed like all the ones that exist are known and/or have been fixed.

Or maybe not. I was editing a level when I found this peculiar bug. It actually might be rooted from the gameplay rules. Here is a description:

When the bot behind you steps off the trap, the animation shows the trap getting flipped into the bizarro world, and being replaced with the previously exhausted trap, which is now a hole. Then the trap turning into a hole is played. Then the hole flips into the bizzaro world, replaced with the trap the bot was standing on, which is what the bug suggests should be played.. However, instead of bringing up a trap, it brings up a hole.

Now this is very confusing, and a fix might involve changing how the game plays. What seems natural would follow one of these options:

1. Bot hops off of trap, trap falls, 2 flips. Both traps are now holes.

2. Panel flip, bot gets off of hole, panel flip. Trap that the bot was standing on was flipped before anything stepped off it, and so it stays a trap. one hole, one trap.

Another problem is that both trap and panel trigger as soon as they are stepped off of, and panels trigger as soon as they are stepped onto. Plus, there are three flips, but bug shows two...


I am now even more confused, the panel flips happen so fast... I can't tell if it is a bug anymore. I'll just upload this to check.

if it is a bug, uh-oh.
if not ignore all of the above.
the panel flips are super quick.
 
The Millenium Level Wed 13 Jul 2011 12:42
<N7DOT 3> I ctrl-0'd and it solved this level.
 
Number Cruncher Sun 03 Jul 2011 22:25
<Dave> 'Number Cruncher' uploaded by Dave:
Just a quickie. More proof of a concept than a real puzzle.
 
Mars Eclipse Sun 03 Jul 2011 13:01
<Jim> Moved to graveyard:
Now that I see how its done, I think the only new version of this level we need to keep is Dave's Planetary mystery.
<wowei> Hell, it's gone - not eclipsed only - Mars silently disappeared. Oh my oh my, the martians wont be too happy about it, and thatswhy they turn green from time to time.
 
Planetary Mystery Sun 03 Jul 2011 06:09
<Dave> I have a feeling this level is be destined for the graveyard, but not just yet.
 
Planetary Enigma Sun 03 Jul 2011 02:09
<Dave> Aargh! The two Enigmas aren't ctrl-0 compatible.
<noname> 'Planetary Enigma' uploaded by noname.
 
Planetary Enigma Sat 02 Jul 2011 23:36
<noname> Moved to graveyard:
I originally included Mars as part of the enigma. But see new version.
 
Mars Eclipse Sat 02 Jul 2011 15:41
<Jim> 'Mars Eclipse' uploaded by Jim:
The Red Planet is now snuffed out, this is what I should have did the first time!
 
Mars out of Orbit Sat 02 Jul 2011 15:40
<Jim> Moved to graveyard:
New level is now Mars Eclipse.
 
Planetary Enigma Sat 02 Jul 2011 09:23
<noname> 'Planetary Enigma' uploaded by noname.
 
the few move puzzle 37 move left exit Sat 02 Jul 2011 06:43
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.5)
 
D-Map InterNET Security Sat 02 Jul 2011 06:43
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.8)
 
Compression 2 Sat 02 Jul 2011 00:30
<Jim> 'Compression 2' uploaded by Jim:
A little tighter than the original, definitely room for improvement in the speedrun category.
 
Planetary Mystery Fri 01 Jul 2011 18:17
<mm> Thanks for creating these new mods that seem totally impossible to solve... -> I guess it will take me more than 6 months if ever. ;-)
 
Start Fri 01 Jul 2011 15:40
<Foxman> 'Start' uploaded by Foxman.
 
Compression Fri 01 Jul 2011 15:18
<N7DOT 3> happy to know that it is a good level.
 
Iron Curtain v2 Service Pack 1 Fri 01 Jul 2011 14:55
<N7DOT 3> I am guessing this one is impossible like 'The Dalek Question' as there are no uploaded solutions to it.
 
Compression Fri 01 Jul 2011 14:25
<N7DOT 3> I also hope it can be modded into something good like 'a snack' was able to.
<N7DOT 3> 'Compression' uploaded by N7DOT 3:
You Need to send a package containing several items to a friend, but the only package that you could find that could be sent in the mail was a 4x4x1 box, so you need to compress everything into as small of a space as possible.

I hope this is not to tedious/annoying,
and I hope even more that it is enjoyable.
 
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