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Slipery gold Sat 09 Mar 2013 23:36
<mark> 'Slipery gold' uploaded by mark:
my 2nd try at second level
 
Slipery gold Sat 09 Mar 2013 23:30
<mark> Moved to graveyard.
<mark> 'Slipery gold' uploaded by mark:
My 2nd level . enjoy any feedback thanks
 
No bombs allowed at this airport (inspired by Tom7) Thu 07 Mar 2013 14:22
<mark> 'No bombs allowed at this airport (inspired by Tom7)' uploaded by mark:
been playing escape for about six months. It is a fantastic game i really like the puzzle games not so much the sokoban types as some seem impossible.this is my first level hope its not too easy or cookable . nicked some of the idea from tom7 hope thats allowed feedback is welcome. thankyou
 
Ringworm Sat 02 Mar 2013 00:02
<devin> 'Ringworm' uploaded by devin:
Some unused and cut stuff in here, like the green button and laser (E). It still works.
 
Spelunker Fri 01 Mar 2013 22:19
<devin> 'Spelunker' uploaded by devin:
My sister damaged my level from a few days ago, so here is a simple level to make up for it.
 
little robot 1 Fri 08 Feb 2013 06:54
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 1.8)
 
playground Fri 08 Feb 2013 06:54
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.6 Style: 2.0)
 
little robot 1 Sat 02 Feb 2013 19:44
<webriprob> 'little robot 1' uploaded by webriprob:
little thing that looks cool
 
playground Sat 02 Feb 2013 19:38
<webriprob> 'playground' uploaded by webriprob:
this level if you scrool down to the bottom of the screen you can see a circut
 
Bomb Run v 1.9 Sun 27 Jan 2013 21:19
<devin> 'Bomb Run v 1.9' uploaded by devin:
Short, simple, and sweet.
 
Chemically Intuitive Sun 27 Jan 2013 04:05
<Dave> Hi Devin,
Nice to have you back on the case. This was a tricky little old-school style level.
Thanks :)
 
Safety Zone 0.1 Sat 12 Jan 2013 16:26
<devin> 'Safety Zone 0.1' uploaded by devin:
This took a heck of a lot of time to work on. My dad timed me so parts may not work right.
 
Chemically Intuitive Sat 12 Jan 2013 01:28
<devin> 'Chemically Intuitive' uploaded by devin:
Took me more than a day. It's not that hard though.
 
Partner in Crime Sun 09 Dec 2012 18:42
<Nostrils> 'Partner in Crime' uploaded by Nostrils.
 
Caper Sun 09 Dec 2012 18:42
<Nostrils> 'Caper' uploaded by Nostrils.
 
Marilia v 2.0 Wed 05 Dec 2012 15:50
<mark> glad i was first to solve or i would never get a speed run . dave your solutions are too good for me
<Gil Anthony> 'Marilia v 2.0' uploaded by Gil Anthony.
 
Rouge-Like Sat 24 Nov 2012 10:40
<mark> most appreciate your comments dave thanks alot this has given an allready great game a whole new world for me.as for cooks i just watched the speedrun of lips and they did not do half of what i did to finish it,so i get it now thanks again
<Dave> Hi Mark,
Rigidity is basically a rating of the number of different solutions. If a level can only be solved using a unique pattern of moves then it's rigidity is, by definition 10. Rigidity really has no bearing on the quality of a level and is not taken into account when levels are demoted.

Cooked means you have 'broken' the level. i.e. solved it in a totally different (and simpler) way to the intended solution. Minor shortcuts and improvements don't count as a cook. Some players seem to use the 'cook' function for comments, probably because they are unaware of ctrl+c.

The current speedrun of any level is downloadable only if you have already solved the level yourself. Go back into any level you have solved, hit B for bookmarks and then 'Download solutions'. Click the solution you want to see. Use T,O,P,U keys as normal to view it.

<mark> ps you say the speed run would ruin it . i was not aware that you could see it.also if anyone would be so kind what does the rigidy of a level mean and if a level is cooked. sorry if asking in wrong place dont know any other way.
<mm> The *Rouge-like*-series are - IMO - part of the best levels we ever had, & it certainly is such a lot of fun to solve them! Good luck and have fun, *mark*, and just try to stay patient!
<mark> please someone give me some help spent days trying to work this out always falling a bomb short.i can get to the exit but not without a laser pointing at me . i can get both bots to the top in any order . i can get to the top without using all the yellow blocks.when i make the bot move the top bomb it leaves laser on . please give me some help as i really like this level and have to solve it.

 
Go To The Door 4 Tue 20 Nov 2012 08:59
<mm> Moved to graveyard:
Thanks radiant and Jim for you help! Got it!
<Jim> Just hit the delete key.
 
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