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| Go To The Door 4 |
Mon 19 Nov 2012 20:01 |
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<radiant> It's just like leaving a comment, except you press Delete instead of Ctrl+C.
<mm> Hi Dave, your new mod is great! So this level seems obsolete. I wish I could delete it, but unfortunately I forgot HOW TO delete a level... Please, can anyone help?! |
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| Marilia |
Wed 14 Nov 2012 13:56 |
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<Edvaldo> 'Marilia' uploaded by Edvaldo:
mas uma fase By marilia vamos ver quem capaz de resolver essa q eu fiz quando nao tinha nada pra fazer |
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| 108% Fat Free |
Mon 12 Nov 2012 12:39 |
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<mark> need help |
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| Go To The Door 4.1 |
Sat 10 Nov 2012 13:47 |
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<wowei> surprising maneuvers with 10 blocks and nice mod. |
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| Red panel |
Fri 09 Nov 2012 16:29 |
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<Nostrils> 'Red panel' uploaded by Nostrils:
Red blocks and alot of panels. |
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| Go To The Door 4.1 |
Wed 07 Nov 2012 15:11 |
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<Dave> 'Go To The Door 4.1' uploaded by Dave. |
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| Go To The Door 4 |
Tue 06 Nov 2012 07:11 |
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<mm> 'Go To The Door 4' uploaded by mm. |
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| Go To The Door 3 |
Mon 05 Nov 2012 17:17 |
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<Thereza> 'Go To The Door 3' uploaded by Thereza. |
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| Equinox |
Sat 03 Nov 2012 22:11 |
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<Nostrils> 'Equinox' uploaded by Nostrils:
Puzzle! |
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| please dont touch me!!!!! |
Wed 31 Oct 2012 21:52 |
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<Jim> I too really like Biloute's levels, I like the tricky ones. I won't reply in the feedback section because I don't like that it shows players IP addresses, but I do want to reply to you Dave about interest in this game decreasing. While I'm sure that is somewhat true, I think its hard to gauge by how many people make new levels or how many rate the newest levels. I never did either until I caught up with all the levels already made, and that took me about 5 years. I think this game continues to be one of the best ever made, I feel like I owe Tom about $10,000 for all the free entertainment.
<Dave> Merci, biloute!
There is something about your recent levels that makes them strangely addictive. I think it is the fact that they are they are so loose but still tricky (usually). A level doesn't have to be Difficulty=9 to be fun or I wouldn't still be here.
FYI Everybody:
Just thought it was time for some positive feedback around here... This section used to be alive with discussion, all I've seen recently is lots of negative comment and everything getting ditched into minor leagues after only a handful of ratings (partly my fault too). It is no wonder that creators new to the game don't stick around.
Soapbox back in cupboard now, DC
<biloute> 'please dont touch me!!!!!' uploaded by biloute:
Simple et le reste!!! |
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| Sokoban++13 |
Sat 20 Oct 2012 22:38 |
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<radiant> This level can be solved while staying true to Sokoban moves. Why are there steel blocks?
<Gil Anthony> 'Sokoban++13' uploaded by Gil Anthony:
small but a little hard.... |
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| Balls! |
Wed 10 Oct 2012 13:26 |
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<Alex> 'Balls!' uploaded by Alex:
Push the balls around until you find the solution! Don't forget about the hearts and Daleks! |
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| Compact Complications |
Wed 10 Oct 2012 13:23 |
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<Alex> 'Compact Complications' uploaded by Alex:
A very compacted puzzle with a four-way teleport system. |
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| 4rooms easy |
Mon 10 Sep 2012 06:52 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.6 Style: 1.8)
<Zog> Utterly pointless. |
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| terra dos desafios 2 |
Sun 09 Sep 2012 13:43 |
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<Zog> Sorry, commented on the wrong level.
<Zog> Utterly pointless. |
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| 4rooms easy |
Mon 03 Sep 2012 18:11 |
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<Gil Anthony> '4rooms easy' uploaded by Gil Anthony. |
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| Find the exit first |
Sat 25 Aug 2012 06:45 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.9 Style: 2.4) |
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| Soko_Very_Hard |
Tue 21 Aug 2012 16:23 |
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<Jim> I have been working on this for the last 4 days and am still nowhere close to solving it, very good level. |
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| cuidado |
Thu 16 Aug 2012 06:28 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 2.3) |
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