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| We are the mods 12G |
Fri 12 Apr 2013 20:28 |
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<Jim> Moved to graveyard:
No longer needed. |
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| We are the mods 12e2 |
Fri 12 Apr 2013 11:43 |
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<mark> Dave this level is genius,in more than one way.
1st it has nearly named itself ,
We are the mods emc2.
2nd once i finally solved it i had more satisfaction than any other level.
Want to give it a 10 i have scored 3 other levels 10 and this is defintely harder.
Do you think 10 is to much?
Ps i did it a lot differently to you but the net result was the same. close to 3000 moves first solve.Thanks great puzzle. |
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| Bombs First |
Fri 12 Apr 2013 06:05 |
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<Garygoh884> 'Bombs First' uploaded by Garygoh884. |
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| We are the mods 12e2 |
Fri 12 Apr 2013 01:38 |
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<Jim> I've enjoyed doing them all, each one has been a new challenge. Let's not rule out this version as the other one we keep, so far I haven't figured out the solution. The ony detriment to keeping 12f is that I had a leftover piece at the end, I like the solutions that use all of them. AS for the other thread, I actually like 11 and 12 (which was deleted) more than the ones after them. I was stumped on 12 for 3 days, it was disguised well and the later versions I thought were more obvious.
<Dave> We do seem to be stuck in a bit of a rut here. Maybe it's time for a major revamp or a new template... any thoughts? 12a and 12f are the keepers so far. |
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| We are the mods 12a |
Thu 11 Apr 2013 23:15 |
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<Dave> That's the second request. So, as a result of this massive wave of public opinion, this one stays. |
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| We are the mods 12e2 |
Thu 11 Apr 2013 22:13 |
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<Dave> Sorry, I meant 12e and 12e.1. |
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| We are the mods 12e |
Thu 11 Apr 2013 21:47 |
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<Dave> Moved to graveyard:
Getting a bit crowded 'round here! |
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| We are the mods 12e2 |
Thu 11 Apr 2013 21:41 |
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<Dave> 'We are the mods 12e2' uploaded by Dave:
Let's see if this one hits the spot. Intended as an alternative tightening of both 12e and 12f. |
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| We are the mods 12G |
Thu 11 Apr 2013 13:07 |
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<Jim> 'We are the mods 12G' uploaded by Jim:
Even tighter. |
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| We Are The Mods 13 |
Thu 11 Apr 2013 09:20 |
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<mark> Moved to graveyard:
not needed
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| Buy a new 2013 Escape |
Thu 11 Apr 2013 06:36 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.1) |
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| We Are The Mods 15 |
Thu 11 Apr 2013 04:59 |
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<xeno> 'We Are The Mods 15' uploaded by xeno:
A new idea for We are the mods |
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| We are the mods 12d |
Wed 10 Apr 2013 20:58 |
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<mark> Moved to graveyard:
Not needed any more.
Its amazing that 1 or 2 tiles can make a massive difference! |
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| We are the mods 12e.1 |
Wed 10 Apr 2013 20:51 |
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<mark> 'We are the mods 12e.1' uploaded by mark:
Another fun version of We are the mods. |
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| We are the mods 12e |
Wed 10 Apr 2013 19:01 |
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<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<mark> Cheers Dave that was unbelievable,took me all day. |
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| We are the mods 12f |
Wed 10 Apr 2013 11:20 |
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<noname> 'We are the mods 12f' uploaded by noname:
Still tighter. |
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| We Are The Mods 14 |
Tue 09 Apr 2013 20:34 |
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<devin> 'We Are The Mods 14' uploaded by devin:
I'm going to stop doing this for a moment. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 19:24 |
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<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013 |
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| We are the mods 12e |
Tue 09 Apr 2013 18:14 |
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<Dave> 'We are the mods 12e' uploaded by Dave:
As requested, a tightened version 12c. Only 3 differences from 12d, hope it's enough to make it a bit trickier. |
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| We are the mods 12d |
Tue 09 Apr 2013 06:10 |
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<mark> Dont know how you solved it, but i fear you have something wicked brewing. |
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| We Are The Mods 12 |
Tue 09 Apr 2013 06:00 |
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<Dave> Moved to graveyard:
Obsolete |
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| We Are The Mods 13 |
Tue 09 Apr 2013 05:54 |
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<mark> 'We Are The Mods 13' uploaded by mark:
Try again ,thanks. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 05:53 |
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<mark> Moved to graveyard:
Well spotted mm this idea was a little flawed. I will just swap houses if this level is to progress.
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