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| modify me |
Sun 14 Apr 2013 02:03 |
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<N7DOT 3> 'modify me' uploaded by N7DOT 3:
Well, it's been a week and nobody objected, so here's another modification level. The Rules are the same as We are the mods for the most part, but there are a few minor additions:
-To make branches off branches less difficult to work with, instead of modify me 3a, modify me 3b, modify me 3c, etc. for one branch, have it be modify me 3a, modify me 4a, modify me 5a, etc. When a new branch is added just change the letter. It may seem odd, but the current designations there are getting really complicated, so this might work better?
-No remotes allowed. Panels are fine.
We are the mods is level 3380 incase you don't know about it. |
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| We are the mods 12b.1 |
Sat 13 Apr 2013 19:21 |
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<Dave> I don't think any of these levels should be deleted permanently, simply because it is fair that any future players can run through the levels in order of development, just as we are.
I guess in an ideal world levels deleted because they are flawed (and therefore possibly spoilers) or ill-conceived would be separated from levels deleted because they have been out-evolved. I'll vote for another folder.
<mm> Teamwork is fun!
But I'm wondering if Tom7 really really will love our way to "overpopulate" the normal graveyard? If ever we will continue to team-work on new great levels - and I guess we will - we might ask Tom7 to introduce a new folder, some kind of a special "common teamwork" kind of graveyard? I am aware of the fact that Tom7 loves to keep each and every level that ever had been elaborated, but teamwork seems to be a new kind of creating levels, so maybe this special thing will need some special "graveyard"-folder-solution? I imagine some kind of a graveyard that expires after a certain time, let's say after 10 days or after a month or so?
<mm> ...yet!
<mm> 'We are the mods 12b.1' uploaded by mm:
I've got no clue if this will add anything to the general discussion as I haven't solved the e and f et alteri levels. |
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| We are the mods 12e.1 |
Sat 13 Apr 2013 11:31 |
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<mark> Moved to graveyard:
A distant memory! |
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| We are the mods 12e3 |
Sat 13 Apr 2013 10:42 |
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<mark> 'We are the mods 12e3' uploaded by mark:
Same great puzzle,just a little bit trickier. |
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| We are the mods 12G |
Fri 12 Apr 2013 20:28 |
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<Jim> Moved to graveyard:
No longer needed. |
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| We are the mods 12e2 |
Fri 12 Apr 2013 11:43 |
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<mark> Dave this level is genius,in more than one way.
1st it has nearly named itself ,
We are the mods emc2.
2nd once i finally solved it i had more satisfaction than any other level.
Want to give it a 10 i have scored 3 other levels 10 and this is defintely harder.
Do you think 10 is to much?
Ps i did it a lot differently to you but the net result was the same. close to 3000 moves first solve.Thanks great puzzle. |
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| Bombs First |
Fri 12 Apr 2013 06:05 |
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<Garygoh884> 'Bombs First' uploaded by Garygoh884. |
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| We are the mods 12e2 |
Fri 12 Apr 2013 01:38 |
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<Jim> I've enjoyed doing them all, each one has been a new challenge. Let's not rule out this version as the other one we keep, so far I haven't figured out the solution. The ony detriment to keeping 12f is that I had a leftover piece at the end, I like the solutions that use all of them. AS for the other thread, I actually like 11 and 12 (which was deleted) more than the ones after them. I was stumped on 12 for 3 days, it was disguised well and the later versions I thought were more obvious.
<Dave> We do seem to be stuck in a bit of a rut here. Maybe it's time for a major revamp or a new template... any thoughts? 12a and 12f are the keepers so far. |
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| We are the mods 12a |
Thu 11 Apr 2013 23:15 |
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<Dave> That's the second request. So, as a result of this massive wave of public opinion, this one stays. |
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| We are the mods 12e2 |
Thu 11 Apr 2013 22:13 |
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<Dave> Sorry, I meant 12e and 12e.1. |
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| We are the mods 12e |
Thu 11 Apr 2013 21:47 |
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<Dave> Moved to graveyard:
Getting a bit crowded 'round here! |
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| We are the mods 12e2 |
Thu 11 Apr 2013 21:41 |
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<Dave> 'We are the mods 12e2' uploaded by Dave:
Let's see if this one hits the spot. Intended as an alternative tightening of both 12e and 12f. |
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| We are the mods 12G |
Thu 11 Apr 2013 13:07 |
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<Jim> 'We are the mods 12G' uploaded by Jim:
Even tighter. |
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| We Are The Mods 13 |
Thu 11 Apr 2013 09:20 |
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<mark> Moved to graveyard:
not needed
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| Buy a new 2013 Escape |
Thu 11 Apr 2013 06:36 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.1) |
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| We Are The Mods 15 |
Thu 11 Apr 2013 04:59 |
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<xeno> 'We Are The Mods 15' uploaded by xeno:
A new idea for We are the mods |
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| We are the mods 12d |
Wed 10 Apr 2013 20:58 |
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<mark> Moved to graveyard:
Not needed any more.
Its amazing that 1 or 2 tiles can make a massive difference! |
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| We are the mods 12e.1 |
Wed 10 Apr 2013 20:51 |
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<mark> 'We are the mods 12e.1' uploaded by mark:
Another fun version of We are the mods. |
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| We are the mods 12e |
Wed 10 Apr 2013 19:01 |
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<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<mark> Cheers Dave that was unbelievable,took me all day. |
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| We are the mods 12f |
Wed 10 Apr 2013 11:20 |
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<noname> 'We are the mods 12f' uploaded by noname:
Still tighter. |
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