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We are the mods 12c Tue 09 Apr 2013 05:48
<Dave> Moved to graveyard:
Done and dusted.
 
We Are The Mods 13 Tue 09 Apr 2013 05:12
<mark> 'We Are The Mods 13' uploaded by mark:
Here is my input to this thread,how far can it be streched.
 
We are the mods 12b Tue 09 Apr 2013 04:34
<mark> Moved to graveyard:
Here is an idea Dave,
I like to see 12a become we are the mods training.
Force your solution of 12c,think its a harder find than mine.
Then we could call them we are the mods final 1 and 2.
Adding more tiles might make the level easier,or just longer at the end.
Wait to see what you think ,because when i started this i thought we might just end up with rubbish.
These last two levels in my opinion are good.
 
We are the mods 12d Tue 09 Apr 2013 03:19
<mark> 'We are the mods 12d' uploaded by mark:
Had a lot of fun solving 12c,but the hard part 12a was already in the bag.
How about some fun for you as i did it a different way.
I like the fact that it went to 12a,b,c etc rather than 13.
Anyhow glad you put the ball back.
I am playing on the other thread but as of yet i have no ideas for it.
 
We are the mods 12b Tue 09 Apr 2013 02:16
<Dave> Previous comment was a reply to 12c. Just been patched up, off the codeine in a few days and then I'll be able to think clearly again... er, maybe... no, probably not.
<Dave> So it appears we are VERY much of the same generation. Given the level theme, that is not really a surprise :).

I agree wholeheartedly about the bots.
 
We are the mods 12c Tue 09 Apr 2013 01:22
<mark> Pps i like levels with 2 or 3 bots because you can make them work for you.
The levels with loads of bots just frustrate me.
 
We are the mods 10 Mon 08 Apr 2013 22:30
<devin> Moved to graveyard:
Not needed either.
 
We are the mods 8 Mon 08 Apr 2013 22:30
<devin> Moved to graveyard:
Not needed anymore
 
We are the mods 12b Mon 08 Apr 2013 20:01
<Dave> It's funny how you envisage something and end up with something totally different. And, this is totally different, in a good way, from how I imagined the level would develop when I first saw the template.

PS. Are you really a Mod?
PPS. I really hope Kirima is back on board, I've missed her input.
 
We are the mods 12c Mon 08 Apr 2013 19:13
<Dave> I think I should sit out a couple of rounds, it would be nice to see somebody else put a new twist in.
<Dave> 'We are the mods 12c' uploaded by Dave:
Hopefully no spare bits left lying around :)
 
We are the mods 12b Mon 08 Apr 2013 14:20
<mark> 'We are the mods 12b' uploaded by mark:
Dave let me know if you dont think this adds any value or makes your level cookable.I always envisaged bots running around at one point.
I think your level is very good and maybe should have a bit of a name change and kept.
Any further mods can play on this one.
 
We are the mods 12a Sun 07 Apr 2013 22:54
<mark> Mods 11 and 12 deviated, 12a puts us back on track.
 
We are the mods 8 Sun 07 Apr 2013 20:32
<Dave> @N7DOT. I did comment, right back at the beginning, that I didn't think this process could stay on one thread, and, personally, I don't think it should. Evolution will take its course, the original series is not dead.
<N7DOT 3> I think We are the mods 8 (this one) and 10 should stay in triage, 10 because it is the last one before the reset and 8 because is has the highest style-and-difficulty to density ratio of the original branch. The yellow block puzzle is the last one before it got changed nearly entirely. I really like this one.
 
We are the mods 12a Sun 07 Apr 2013 20:06
<Dave> 'We are the mods 12a' uploaded by Dave:
There was an inevitability that this scheme would result in divergent development. So, going back to the other limb of the tree...

Happy cooking :)
 
We are the mods 11 Sun 07 Apr 2013 18:17
<Dave> Probably a bit outside the 'rules', but things did seem to be getting a bit too rigid.
 
We Are The Mods 12 Sun 07 Apr 2013 17:56
<Dave> 'We Are The Mods 12' uploaded by Dave:
A bit more stuff to play with whilst retaining symmetry.
 
Bad bad bot protection Sun 07 Apr 2013 17:24
<twentyxiii> 'Bad bad bot protection' uploaded by twentyxiii.
 
We are the mods 11 Sun 07 Apr 2013 17:15
<twentyxiii> actually that was easy compared to 9 and 10....
<wowei> 'We are the mods 11' uploaded by wowei:
Like a moth to a flame I couldn't stay away from this mod
 
We are the mods 9 Sun 07 Apr 2013 10:35
<mark> Moved to graveyard:
Not needed
 
We are the mods 7 Sun 07 Apr 2013 10:34
<mark> Moved to graveyard:
Not needed
 
We are the mods 10 Sun 07 Apr 2013 10:23
<devin> 'We are the mods 10' uploaded by devin:
No Ball Now...
 
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