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| No mod cons 15 |
Sat 20 Apr 2013 05:35 |
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<Dave> I was just thinking the same mechanisms could be reinstated with a more complex underlying structure. However, that takes a more than can be achieved in one mod... just didn't want it getting stuck in a rut. My mistake.
<Dave> Moved to graveyard:
Back to 14 then.
<Dave> Another idea. During development would it be an idea to keep an easy exit open, which can be removed when the time is right, so that everybody can view the intended solution and contribute. We know from before that making this hard is not going to be a problem, but that isn't the whole point of the exercise. Then the process could also work as a kind of tutorial. |
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| Tight Target |
Sat 20 Apr 2013 01:29 |
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<Dave> Yet another good level... :)) |
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| No mod cons 15 |
Fri 19 Apr 2013 23:59 |
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<Dave> OK team. This is not intended to be uncookable, and doesn't bring everything into play. Just researching tighter ways of using what have already, and hopefully provide something that can be added to. I have not idea what Mark is planning with his box, so thought best to leave it alone for now.
<Dave> 'No mod cons 15' uploaded by Dave:
Still playing with ideas... |
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| Tight Target |
Fri 19 Apr 2013 23:16 |
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<Garygoh884> 'Tight Target' uploaded by Garygoh884. |
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| No mod cons 6 |
Fri 19 Apr 2013 21:34 |
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<devin> Moved to graveyard:
not needed. |
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| No mod cons 3 |
Fri 19 Apr 2013 21:30 |
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<devin> Moved to graveyard:
not needed. |
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| No mod cons 13 |
Fri 19 Apr 2013 21:00 |
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<mm> Moved to graveyard. |
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| No mod cons 9 |
Fri 19 Apr 2013 15:58 |
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<xeno> Moved to graveyard:
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| No mod cons 8 |
Fri 19 Apr 2013 15:40 |
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<Dave> Moved to graveyard:
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| No mod cons 12 |
Fri 19 Apr 2013 12:09 |
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<mark> Moved to graveyard:
not needed |
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| No mod cons 10 |
Fri 19 Apr 2013 12:08 |
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<mark> Moved to graveyard:
not needed |
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| No mod cons 14 |
Fri 19 Apr 2013 12:02 |
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<mark> 'No mod cons 14' uploaded by mark:
Got my box finished,had an idea for it but not sure how it works now with other heart there.
Going away for a couple of days feel free to use any way you like. |
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| No mod cons 13 |
Fri 19 Apr 2013 10:31 |
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<mm> 'No mod cons 13' uploaded by mm. |
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| No mod cons 11 |
Fri 19 Apr 2013 10:30 |
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<mm> Moved to graveyard:
Silly... |
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| No mod cons 12 |
Fri 19 Apr 2013 09:02 |
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<mark> 'No mod cons 12' uploaded by mark:
Next time i might finish the box. |
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| No mod cons 11 |
Fri 19 Apr 2013 08:19 |
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<mm> 'No mod cons 11' uploaded by mm. |
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| No mod cons 7 |
Fri 19 Apr 2013 07:41 |
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<mark> Moved to graveyard:
not needed |
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| No mod cons 10 |
Fri 19 Apr 2013 07:36 |
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<mark> 'No mod cons 10' uploaded by mark:
10 changes for the future |
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| No mod cons 9 |
Fri 19 Apr 2013 03:58 |
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<xeno> 'No mod cons 9' uploaded by xeno. |
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| No mod cons 4 |
Fri 19 Apr 2013 03:24 |
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<xeno> Moved to graveyard. |
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| No mod cons 7 |
Fri 19 Apr 2013 02:28 |
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<Dave> The other side of the coin is... If the ball has to go round the top but it takes 500 moves to get there then it ceases to be dead-space.
The 1 steel / 1 ball combo is interesting, normally I'd do what devin did and switch to balls, but after playing with a few ideas I'm not so sure. |
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| No mod cons 8 |
Thu 18 Apr 2013 21:06 |
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<Dave> 'No mod cons 8' uploaded by Dave:
Just to open up more possibilities and tidy up a bit...
I would have brought the left hand side fully into play but couldn't make enough changes to do it. The rough at 1,17 is just intended as a temporary feature to make this level playable. |
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