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| All mod cons 16 |
Wed 08 May 2013 03:46 |
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<Dave> 'All mod cons 16' uploaded by Dave:
More stuff and a twist! Happy cooking! |
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| All mod cons 10 |
Tue 07 May 2013 17:40 |
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<mm> Moved to graveyard:
A revair, sta bain! |
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| All mod cons 14 |
Tue 07 May 2013 15:04 |
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<Dave> Moved to graveyard:
Byeee |
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| All mod cons 15 |
Tue 07 May 2013 13:22 |
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<Jim> 'All mod cons 15' uploaded by Jim. |
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| All mod cons 15 |
Tue 07 May 2013 13:21 |
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<Jim> Moved to graveyard:
Small mistake, new 15 coming shortly. |
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| All mod cons 13 |
Tue 07 May 2013 13:13 |
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<Jim> Moved to graveyard:
Not needed. |
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| All mod cons 15 |
Tue 07 May 2013 13:13 |
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<Jim> 'All mod cons 15' uploaded by Jim:
Still trying to force my idea. Feel free to add to this mod or even go back several levels and go an entirely different direction. |
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| All mod cons 12 |
Tue 07 May 2013 06:34 |
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<Dave> Moved to graveyard:
Ta-ta |
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| All mod cons 14 |
Tue 07 May 2013 06:19 |
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<Dave> PS. One day I'll learn how to write a sentence properly ;)
<Dave> 'All mod cons 14' uploaded by Dave:
Just a quickie, it's getting late here. A slightly tighter version of Jim's mod to highlight quicker solution only, so 2 changes only which either be easily be reverted or used as you see fit.
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| All mod cons 11 |
Tue 07 May 2013 05:15 |
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<Jim> Moved to graveyard:
Not needed. |
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| All mod cons 13 |
Tue 07 May 2013 05:08 |
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<Jim> 'All mod cons 13' uploaded by Jim:
Cook away. |
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| All mod cons 8 |
Tue 07 May 2013 03:59 |
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<mark> Moved to graveyard:
outdated
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| Electric Field (Fix) |
Mon 06 May 2013 21:53 |
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<devin> Moved to graveyard:
Terminated. |
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| Electric Field |
Mon 06 May 2013 21:52 |
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<devin> Moved to graveyard:
Defeated. |
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| Electric Field (Br) |
Mon 06 May 2013 21:52 |
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<devin> 'Electric Field (Br)' uploaded by devin:
Hopefully I've fixed it ALL of the way. |
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| All mod cons 12 |
Mon 06 May 2013 20:39 |
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<Dave> PS. Other than bringing a new room into play it's pretty much unchanged.
<Dave> Think that might be 12 changes! Had to add a couple extra to stop it being ludicrously cookable, sorry. |
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| All mod cons 9 |
Mon 06 May 2013 20:30 |
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<Dave> Moved to graveyard:
Tot ziens! |
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| All mod cons 12 |
Mon 06 May 2013 20:26 |
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<Dave> 'All mod cons 12' uploaded by Dave:
A bit more stuff to cook with. |
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| All mod cons 11 |
Mon 06 May 2013 17:42 |
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<Jim> 'All mod cons 11' uploaded by Jim. |
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| All mod cons 8 testing the water |
Mon 06 May 2013 12:51 |
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<mark> Moved to graveyard:
Tested the water it drowned,fair thee well. |
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| Re-Autoswitch |
Mon 06 May 2013 10:38 |
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<mm> Silly, sorry, thanks! |
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| All mod cons 10 |
Mon 06 May 2013 10:37 |
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<mm> 'All mod cons 10' uploaded by mm. |
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| All mod cons 9 |
Mon 06 May 2013 02:59 |
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<Dave> Cheers. I think we've now got back all the pieces N7DOT and I put in before, except the timer.
Obviously there is no benefit to a beat the clock section in a level like this, but there are other uses for a timer. This is why I originally tried to force it out of the solution but leave it intact. Probably best left out though, because it is too open to misuse. |
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