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| The trick is "Catch us if you can" |
Sun 02 Jun 2013 12:02 |
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<mark> Moved to graveyard:
put wrong level up
what an ass
<mark> 'The trick is "Catch us if you can"' uploaded by mark:
50 - 50 on the credit |
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| Modular Thinking 9 |
Sun 02 Jun 2013 09:57 |
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<mark> 'Modular Thinking 9' uploaded by mark:
More usage of the xeno bot box. |
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| Modular Thinking 7 |
Sun 02 Jun 2013 01:20 |
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<mark> Moved to graveyard:
Nice one Dave in more ways than one,still not quite sure why that panel works the way it does.
I will mess around in editor tommorow and have a look.
New level nearly ready for release . |
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| Modular Thinking 8 |
Sat 01 Jun 2013 23:54 |
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<Dave> 'Modular Thinking 8' uploaded by Dave:
Try again |
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| Modular Thinking 8 |
Sat 01 Jun 2013 23:41 |
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<Dave> Moved to graveyard.
<Dave> This may be a bit risky from a potential cook perspective. Time will tell.
<Dave> 'Modular Thinking 8' uploaded by Dave. |
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| Modular Thinking 6 |
Sat 01 Jun 2013 21:13 |
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<Dave> Moved to graveyard:
There we go... a betweenie. |
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| Modular Thinking 7 |
Sat 01 Jun 2013 14:39 |
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<mark> 'Modular Thinking 7' uploaded by mark:
Havent had any of this for a while,
also want a few levels inbetween DC5 mix up.
PS i was merily putting a puzzle in the bottom when i remember the rules. can anyone make it a good one. |
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| Bomb Boy |
Fri 31 May 2013 09:47 |
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<devin> 'Bomb Boy' uploaded by devin:
Just a hard-working level I have made using Garygoh884's style of a level. |
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| Segment 1 |
Thu 30 May 2013 22:07 |
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<devin> 'Segment 1' uploaded by devin:
Just a little segment for a level i will be making for June or July, I am hoping it will turn out great! |
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| Bits and pieces 1964 |
Thu 30 May 2013 19:55 |
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<Dave> Ha ha! Should've spotted that when I was wondering what the 1964 reference was. :)
<mark> Moved to graveyard:
Nice cook Dave i actually made this for you. the clue was in the title.
Maybe fix sometime. |
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| Mods chat level |
Thu 30 May 2013 19:11 |
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<Dave> Don't worry about it, Mark. I once thought the same thing and, if you're anything like me, you will get stalled now and again.
I found once I got to that point that solutions came like buses: One here or there and then you get a session where things just fall into place and you nail a whole bunch of them, then things tick over nicely for a while until you hit the wall again. It's kept going like that, right down to now. About 8 weeks ago, having not solved one for months, two of them fell into place within an hour. Then no more progress until I finally ticked off another one yesterday.
Genius is no substitute for sheer bloody-minded determination, but sometimes you just have to wait until you're in the right mindset. |
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| Bits and pieces 1964 |
Thu 30 May 2013 18:33 |
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<mark> 'Bits and pieces 1964 ' uploaded by mark:
Please dont be cookable |
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| X Grid |
Thu 30 May 2013 17:17 |
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<devin> 'X Grid' uploaded by devin:
Almost finished! |
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| Square Palette |
Thu 30 May 2013 16:53 |
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<devin> 'Square Palette' uploaded by devin:
This is just a graphics test the transponders started glitching out, so I had to replace them. |
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| 8An 60U |
Thu 30 May 2013 12:07 |
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<devin> '8An 60U' uploaded by devin. |
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| modify me |
Thu 30 May 2013 06:37 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 2.0) |
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| Mods chat level |
Wed 29 May 2013 17:07 |
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<Dave> Looking forward to tomorrow's 1700 level :) |
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| 1600 |
Wed 29 May 2013 16:09 |
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<mark> '1600' uploaded by mark:
Not to hard this one its just a celebration of my achievement today.
Left speed run for first player to get. |
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| All mod cons 22 |
Wed 29 May 2013 08:25 |
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<Dave> Moved to graveyard:
OK, that's enough, I'm deleting now before it gets over-cooked. |
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| Mods chat level |
Tue 28 May 2013 15:27 |
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<Dave> Ni Mark, I was planning to delete it anyway. Just though I'd leave it a up a few days for fun.
By searchable comments, I meant 'text' searchable rather than searchable by level. I sometimes recall non level specific things which have been discussed in comments and without remembering which level the discussion was in there is no easy way of finding them again.
I usually find it quicker to pull up level comments by getting the level number from the game, pulling up comments for any random level and overwriting the level number in the URL "...bar.org/f/a/escape/level/3537?spoilers=1"
<Dave> Wow! Dungeon is a total rip-off and not a good one. I guess there is no way to copyright a game concept.
Electricity is water, hugbots are knights, daleks are evil knights, sliders are carts, and lasers are dart-shooters. When two evil knights crash they turn in to some kind of pile of dead bodies and armour. Everything else is the same including most of the graphics ideas. I note that Tom is only creditted as a level author and even that is hidden away in a readme.
It was clearly made after the introduction of bots but before bombs. Instead it has pink spheres based on the ones used in CC. I will be generous and assume the idea was to take Escape and try to merge in CC elements but it never got that far.
Graphics quality is terrible as are the controls, so I would advise anybody else thinking of having a look not to waste your time. |
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